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Chapter 4

The document discusses various CPU scheduling algorithms including first-come first-served, shortest-job-first, priority scheduling, round robin, multilevel queue scheduling, and multilevel feedback queue scheduling. It provides examples and diagrams to illustrate each scheduling algorithm.

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0% found this document useful (0 votes)
21 views

Chapter 4

The document discusses various CPU scheduling algorithms including first-come first-served, shortest-job-first, priority scheduling, round robin, multilevel queue scheduling, and multilevel feedback queue scheduling. It provides examples and diagrams to illustrate each scheduling algorithm.

Uploaded by

abebemako302
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 25

Chapter 4

CPU Scheduling

05/23/2024 compiled by Rabira G. & Firaol B. 1


Outline

Basic Concepts
Scheduling Criteria
Scheduling Algorithms
Thread Scheduling
Multiple-Processor Scheduling
Real-Time CPU Scheduling
Operating Systems Examples
Algorithm Evaluation
05/23/2024 compiled by Rabira G. & Firaol B. 2
Basic Concepts
• Maximum CPU utilization obtained with multi
programming.
• CPU-I/O Burst Cycle - Process execution
consists of a cycle of CPU execution and I/O
wait.
• Short-term scheduler -selects from among the
processes in memory that are ready to
execute, and allocates the CPU to one of them

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Cont’d
• CPU scheduling decisions may take place when a
process:
1. switches from running to waiting state.
2. switches from running to ready state.
3. switches from waiting to ready.
4. terminates.
• Scheduling under 1 and 4 is non-preemptive
(cooperative).
• All other scheduling is preemptive
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Dispatcher
• Dispatcher module gives control of the CPU to
the process selected by the short term
scheduler; this involves:
– switching context
– switching to user mode
– jumping to the proper location in the user program
to restart that program
• Dispatch latency - time it takes for the dispatcher
to stop one process and start another running.

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Scheduling Criteria
• CPU utilization - keep the CPU as busy as possible
• Throughput - # of processes that complete their execution per
time unit
• Turnaround time - amount of time to execute a particular process
• Waiting time - amount of time a process has been waiting in the
ready queue
• Response time - amount of time it takes from when a request
was submitted until the first response is produced, not output
(for time sharing environment)
• Optimization
– Max CPU utilization
– Max throughput
– Minimum turnaround time
– Minimum waiting time
– Minimum response time
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First-Come, First-Served (FCFS) Scheduling
• Example:
– Process Burst time
P1 24
P2 3
P3 3
• Suppose that the processes arrive in the order: P1, P2, P3.
• A diagram to show this schedule is:

• Waiting time for:


P1 = 0
P2 = 24
P3 = 27
•05/23/2024
Average waiting time: (0compiled
+ 24 by+Rabira
27)/3 G. & = 17B.
Firaol 7
Cont’d
• Suppose that the processes arrive in the order:
• P2 , P3 , P1.
• The diagram for the schedule is:

• Waiting time for:

P1 = 6
P2 = 0
P3 = 3
• Average waiting time: (6 + 0 + 3)/3 = 3
• Much better than previous case.
• Convoy effect: short process behind long process
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Shortest-Job-First (SJF) Scheduling
• Associate with each process the length of its next CPU burst.
Use these lengths to schedule the process with the shortest
time.
• Two schemes:
a) non-preemptive - once CPU given to the process it cannot be
preempted until it completes its CPU burst.
b) preemptive - if a new process arrives with CPU burst length
less than remaining time of current executing process,
preempt. This scheme is known as the Shortest-Remaining
Time-First (SRTF).
• SJF is optimal - gives minimum average waiting time for a given
set of processes.
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Example1 of SJF

Process Arrival time CPU time


P1 0 7
P2 2 4
P3 4 1
P4 5 4
• SJF (non-preemptive)

Average waiting time = (0 + 6 + 3 + 7)/4 = 4


• SRTF (preemptive)

Average waiting time = (9 + 1 + 0 + 2)/4 = 3

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Example 2
ProcessArriva l TimBurst Time
P1 0.06
P2 2.08
P3 4.07
P4 5.03

• SJF scheduling chart


P4 P1 P3 P2
0 3 9 16 24

• Average waiting time = (3 + 16 + 9 + 0) / 4 = 7


 Calculate TAT,WT,CT of each process?
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Exercise(SJF)
• Now we add the concepts of varying arrival
times and preemption to the analysis
ProcessA arri ATT BT CT
WT TAT
P1 0 8
P2 1 4
P3 2 9
P4 3 5
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Priority Scheduling
• A priority number (integer) is associated with each
process.
• The CPU is allocated to the process with the highest
priority (smallest integer -> highest priority).
a) preemptive
b) non-preemptive
• SJF is a priority scheduling where priority is the
predicted next CPU burst time.
• Problem = Starvation (or indefinite blocking) - low
priority processes may never execute.
• Solution = Aging - as time progresses increase the
priority of the process
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Example of Priority
Scheduling(AWT=8.2msec)
ProcessA arri BTT Priority
P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2
• Priority scheduling Gantt Chart
P1 P2 P1 P3 P4
0 1 6 16 18 19

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Round Robin (RR)
• Each process gets a small unit of CPU time (time quantum),
usually 10-100 milliseconds. After this time has elapsed, the
process is preempted and added to the end of the ready queue.
• If there are n processes in the ready queue and the time
quantum is q , then each process gets 1/n of the CPU time in
chunks of at most q time units at once.
• No process waits more than (n -1)q time units.
• Performance
q large -> FIFO
q small -> q must be large with respect to context switch,
otherwise overhead is too high.

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Example of RR with time quantum = 20
Process CPU times
P1 53
P2 17
P3 68
P4 24

· Typically, higher average turnaround than SRTF,


but better response.
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Example of RR with Time Quantum = 4
Process BT
P1 24
P2 3
P3 3
• The Gantt chart is:
P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30

• Typically, higher average turnaround than SJF, but better


response
• q should be large compared to context switch time
• q usually 10ms to 100ms, context switch < 10 usec
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Multilevel Queue
• Ready queue is partitioned into separate queues.
• Example:
foreground (interactive)
background (batch)
• Each queue has its own scheduling algorithm.
• Example:
foreground - RR
background - FCFS

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Cont’d
• Scheduling must be done between the queues.
– Fixed priority scheduling
• Example:
serve all from foreground then from background.
Possibility of starvation.
• Time slice - each queue gets a certain amount of
CPU time which it can schedule amongst its
processes.
• Example:
80% to foreground in RR
05/23/2024
20% to background in FCFS
compiled by Rabira G. & Firaol B. 19
Multilevel Feedback Queue
• A process can move between the various queues;
aging can be implemented this way.
• Multilevel-feedback-queue scheduler defined by
the following parameters:
– number of queues
– scheduling algorithm for each queue
– method used to determine when to upgrade a process
– method used to determine when to demote a process
– method used to determine which queue a process will
enter when that process needs service
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Example of multilevel feedback queue
• Three queues:
– Q0 - time quantum 8 milliseconds
– Q1 - time quantum 16 milliseconds
– Q2 - FCFS
• Scheduling
• A new job enters queue Q0 which is served FCFS. When
it gains CPU, job receives 8 milliseconds. If it does not
finish in 8 milliseconds, job is moved to queue Q1 . At
Q1 , job is again served FCFS and receives 16 additional
milliseconds. If it still does not complete, it is
preempted and moved to queue Q2
05/23/2024 compiled by Rabira G. & Firaol B. 21
Multiple-Processor Scheduling
• CPU scheduling more complex when multiple
CPUs are available.
• Homogeneous processors within a
multiprocessor (CPUs must be the same).
• Load sharing - use a common ready queue.
• Each processor schedules itself, or one
processor is used for scheduling

05/23/2024 compiled by Rabira G. & Firaol B. 22


Real-Time Scheduling
• Hard real-time systems - required to complete
a critical task within a guaranteed amount of
time.
• Soft real-time computing - requires that
critical processes receive priority over less
fortunate ones.

05/23/2024 compiled by Rabira G. & Firaol B. 23


Algorithm Evaluation
• Deterministic modeling - takes a particular
predetermined workload and defines the
performance of each algorithm for that workload.
• Queuing models - make a mathematical model
based on the distributions of job start times and
burst times.
• Simulation - write a program to schedule
imaginary tasks using various algorithms.
• Implementation - code the algorithms into the OS.

05/23/2024 compiled by Rabira G. & Firaol B. 24


Su m m ary

• 2 queues - ready and I/O request.


• FCFS simple but causes short jobs to wait for long jobs.
• SJF is optimal giving shortest waiting time but need to know
length of next burst.
• SJF is a type of priority scheduling - may suffer from
starvation - prevent using aging
• RR is gives good response time, it is preemptive. FCFS is non-
preemptive priority algorithms can be both. Problem
selecting the quantum.
• Multiple queue Algorithms use the best of each algorithm by
having more than one queue.
• Feedback queues allow jobs to move from queue to queue.
• Algorithms may be evaluated by deterministic methods,
mathematical models and implementation.
05/23/2024 compiled by Rabira G. & Firaol B. 25

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