Lecture 12 Design Rules
Lecture 12 Design Rules
design rules
1
design rules
• Principles of usability
– general understanding
• Design patterns
– capture and reuse design knowledge
2
types of design rules
• principles
– abstract design rules
– low authority
increasing generality
– high generality Guidelines
increasing generality
• standards
– specific design rules
– high authority
Standards
– limited application
• guidelines
– lower authority increasing authority
increasing authority
– more general application
3
Principles to support usability
Learnability
the ease with which new users can begin effective
interaction and achieve maximal performance
Flexibility
the multiplicity of ways the user and system exchange
information
Robustness
the level of support provided the user in determining
successful achievement and assessment of goal-
directed behaviour
4
Principles of learnability
Predictability – users don’t like surprises (exception games and then only a
few)
– determining effect of future actions based on past interaction history
– operation visibility
Familiarity
– how prior knowledge applies to new system
– guessability; affordance
Generalizability
– extending specific interaction knowledge to new situations
Consistency
– likeness in input/output behaviour arising from similar situations or task
objectives
5
Principles of flexibility
Dialogue initiative – system and users in a conversation
– freedom from system imposed constraints on input dialogue
– system vs. user pre-emptiveness
– understanding of main use-cases
Multithreading
– ability of system to support user interaction for more than one task at a time
– concurrent vs. interleaving
– multimodality – button click / alt + / menu item
Task migratability
– passing responsibility for task execution between user and system
– ultimate user control
Substitutivity
– allowing equivalent values of input and output to be substituted for each other
– representation multiplicity (graph/values)
– equal opportunity (define line by drawing or specifying length/position)
Customizability
– modifiability of the user interface by user (adaptability) or system (adaptivity)
6
Principles of robustness
Observability
– ability of user to evaluate the internal state of the system from its
perceivable representation
– browsability; defaults; reachability; persistence; operation visibility
Recoverability
– ability of user to take corrective action once an error has been recognized
– reachability; forward/backward recovery; commensurate effort
Responsiveness
– how the user perceives the rate of communication with the system
– Stability
Task conformance
– degree to which system services support all of the user's tasks
– task completeness; task adequacy
7
Standards
• set by national or international bodies to ensure
compliance by a large community of designers
standards require sound underlying theory and slowly
changing technology
– many large organisations have their own standards
8
Guidelines
9
Golden rules and heuristics
10
Nielsen’s 10 Usability Heuristics
1. Visibility of system status
2. Match between system and the real
world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than recall
7. Flexibility and efficiency of use
8. Aesthetic and minimalist design
9. Help users recognize, diagnose, and
recover from errors
10. Help and documentation
11
Shneiderman’s 8 Golden Rules
12
Norman’s 7 Principles
14
HCI design patterns
17