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CP Lect 07 (This Pointer)

This lecture discusses the this pointer and static class members in C++. The this pointer allows objects to access their own address and implicitly reference member data and functions. Static class members are shared by all objects of a class and only need a single copy of the data. A static variable is initialized at file scope and exists even if no class objects are created. Static functions cannot access non-static data or functions. The lecture provides examples of using the this pointer to access object members and cascading member function calls by having functions return a reference to the object. It also demonstrates static variables and functions in a sample Employee class.

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0% found this document useful (0 votes)
58 views

CP Lect 07 (This Pointer)

This lecture discusses the this pointer and static class members in C++. The this pointer allows objects to access their own address and implicitly reference member data and functions. Static class members are shared by all objects of a class and only need a single copy of the data. A static variable is initialized at file scope and exists even if no class objects are created. Static functions cannot access non-static data or functions. The lecture provides examples of using the this pointer to access object members and cascading member function calls by having functions return a reference to the object. It also demonstrates static variables and functions in a sample Employee class.

Uploaded by

Syed Tahir Ali
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Lecture 07: This Pointer

Computer Programming

This Pointer

Dr. Zahid Halim

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming 2

Using the this Pointer


this pointer
Allows objects to access their own address Not part of the object itself Implicitly reference member data and functions The type of the this pointer depends upon the type of the object and whether the member function using this is const In a non-const member function of Employee, this has type
Employee * const

Constant pointer to an Employee object


In a const member function of Employee, this has type
const Employee * const

Constant pointer to a constant Employee object

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming 3

Using the this Pointer


Examples using this
For a member function print data member x, either
this->x or ( *this ).x

Cascaded member function calls


Function returns a reference pointer to the same object
{ return *this; }

Other functions can operate on that pointer Functions that do not return references must be called last

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming 4

Using the this Pointer


Example of cascaded member function calls
Member functions setHour, setMinute, and setSecond all return *this (reference to an object) For object t, consider
t.setHour(1).setMinute(2).setSecond(3);

Executes t.setHour(1), returns *this (reference to object) and the expression becomes
t.setMinute(2).setSecond(3);

Executes t.setMinute(2), returns reference and becomes


t.setSecond(3);

Executes t.setSecond(3), returns reference and becomes


t;

Has no effect

FAST, National University of Computer and Emerging Sciences, Islamabad

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// Fig. 7.7: fig07_07.cpp // Using the this pointer to refer to object members. #include <iostream> using std::cout; using std::endl; class Test { public: Test( int = 0 ); void print() const; private: int x; }; Test::Test( int a ) { x = a; }

// default constructor

Printing x directly.

void Test::print() const { cout << " x = " << x << "\n this->x = " << this->x << "\n(*this).x = " << ( *this ).x << endl; }

Print x using the arrow -> operator off the this pointer. // ( ) around *this required

// constructor

int main() { Test testObject( 12 );


testObject.print(); return 0; }

Printing x using the dot (.) operator. Parenthesis required because dot operator has higher precedence than *. Without, interpreted incorrectly as *(this.x).

x = 12 this->x = 12 (*this).x = 12

All three methods have the same result.

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// Fig. 7.8: time6.h // Cascading member function calls. // Declaration of class Time. // Member functions defined in time6.cpp #ifndef TIME6_H #define TIME6_H class Time { public: Time( int = 0, int = 0, int = 0 ); // set functions Time &setTime( int, int, Time &setHour( int ); Time &setMinute( int ); Time &setSecond( int );

// default constructor

int ); // set // set // set

// set hour, minute, second hour minute Notice the Time & - function returns a second reference to a Time object. Specify

object in function definition. // get functions (normally declared const) int getHour() const; // return hour int getMinute() const; // return minute int getSecond() const; // return second // print functions (normally declared const) void printMilitary() const; // print military time void printStandard() const; // print standard time private: int hour; // 0 - 23 int minute; // 0 - 59 int second; // 0 - 59 }; #endif

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// Fig. 7.8: time.cpp // Member function definitions for Time class. #include <iostream> using std::cout; #include "time6.h" // Constructor function to initialize private data. // Calls member function setTime to set variables. // Default values are 0 (see class definition). Time::Time( int hr, int min, int sec ) { setTime( hr, min, sec ); } // Set the values of hour, minute, and second. Time &Time::setTime( int h, int m, int s ) Returning *this enables cascading { function calls setHour( h ); setMinute( m ); setSecond( s ); return *this; // enables cascading } // Set the hour value Time &Time::setHour( int h ) { hour = ( h >= 0 && h < 24 ) ? h : 0; return *this; } // enables cascading

65 // Set the minute value 66 Time &Time::setMinute( int m ) 67 { 68 minute = ( m >= 0 && m < 60 ) ? m : 0;

69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94

return *this; }

// enables cascading

// Set the second value Time &Time::setSecond( int s ) { second = ( s >= 0 && s < 60 ) ? s : 0; return *this; } // Get the hour value int Time::getHour() const { return hour; } // Get the minute value int Time::getMinute() const { return minute; } // Get the second value int Time::getSecond() const { return second; } // Display military format time: HH:MM void Time::printMilitary() const // enables cascading

Returning *this enables cascading function calls

{
cout << ( hour < 10 ? "0" : "" ) << hour << ":" << ( minute < 10 ? "0" : "" ) << minute;

95 } 96 97 // Display standard format time: HH:MM:SS AM (or PM) 98 void Time::printStandard() const 99 { 100 cout << ( ( hour == 0 || hour == 12 ) ? 12 : hour % 12 ) 101 << ":" << ( minute < 10 ? "0" : "" ) << minute 102 << ":" << ( second < 10 ? "0" : "" ) << second 103 << ( hour < 12 ? " AM" : " PM" ); 104 } printStandard does not 105 // Fig. 7.8: fig07_08.cpp return a reference to an 106 // Cascading member function calls together object. 107 // with the this pointer 108 #include <iostream> 109 110 using std::cout; 111 using std::endl; 112 Notice cascading function calls. 113 #include "time6.h" 114 115 int main() Cascading function calls. printStandard must be called after 116 { setTime because printStandard does not return a reference to 117 Time t; an object. 118 t.printStandard().setTime(); would cause an error. 119 t.setHour( 18 ).setMinute( 30 ).setSecond( 22 ); 120 cout << "Military time: "; 121 t.printMilitary(); 122 cout << "\nStandard time: "; 123 t.printStandard(); 124 125 cout << "\n\nNew standard time: "; 126 t.setTime( 20, 20, 20 ).printStandard();

127 128 129 130 }

cout << endl;

return 0;

Military time: 18:30 Standard time: 6:30:22 PM New standard time: 8:20:20 PM

Lecture 07: This Pointer

Computer Programming

Dynamic Memory Allocation with Operators new and delete new and delete
Used for dynamic memory allocation

Superior to Cs malloc and free


new

Creates an object of the proper size, calls its constructor and returns a pointer of the correct type
delete

Destroys object and frees space


Examples of new
TypeName *typeNamePtr;

Creates pointer to a TypeName object


typeNamePtr = new TypeName;

new creates TypeName object, returns pointer (which typeNamePtr is set equal to)

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming

Dynamic Memory Allocation with Operators new and delete Examples of delete
delete typeNamePtr;

Calls destructor for TypeName object and frees memory


Delete [] arrayPtr;

Used to dynamically delete an array Initializing objects


double *thingPtr = new double( 3.14159 );

Initializes object of type double to 3.14159


int *arrayPtr = new int[ 10 ];

Creates a ten element int array and assigns it to arrayPtr

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming

static Class Members


static class members
Shared by all objects of a class

Normally, each object gets its own copy of each variable


Efficient when a single copy of data is enough

Only the static variable has to be updated


May seem like global variables, but have class scope

only accessible to objects of same class


Initialized at file scope Exist even if no instances (objects) of the class exist Both variables and functions can be static Can be public, private or protected

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming

static Class Members


static variables
Static variables are accessible through any object of the class public static variables

Can also be accessed using scope resolution operator(::)


Employee::count

private static variables

When no class member objects exist, can only be accessed via a public static member function
To call a public static member function combine the class name, the :: operator and the function name Employee::getCount()

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming

static Class Members


Static functions
static member functions cannot access non-static data or functions There is no this pointer for static functions, they exist independent of objects

FAST, National University of Computer and Emerging Sciences, Islamabad

1 2

// Fig. 7.9: employ1.h // An employee class

3 #ifndef EMPLOY1_H
4 5 6 7 8 9 10 11 12 13 14 15 16 private: 17 18 19 20 21 22 }; 23 24 #endif // static data member static int count; // number of objects instantiated char *firstName; char *lastName; // static member function static int getCount(); // return # objects instantiated static member function and variable declared. class Employee { public: Employee( const char*, const char* ); ~Employee(); const char *getFirstName() const; const char *getLastName() const; // constructor #define EMPLOY1_H

// destructor // return first name // return last name

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// Fig. 7.9: employ1.cpp // Member function definitions for class Employee #include <iostream> using std::cout; using std::endl; #include <cstring> #include <cassert> #include "employ1.h" // Initialize the static data member int Employee::count = 0; // Define the static member function that // returns the number of employee objects instantiated. int Employee::getCount() { return count; } Note // Constructor dynamically allocates space for the the use of assert to test for memory allocation. // first and last name and uses strcpy to copy // the first and last names into the object Employee::Employee( const char *first, const char *last ) { firstName = new char[ strlen( first ) + 1 ]; assert( firstName != 0 ); // ensure memory allocated static data member count changed when a strcpy( firstName, first ); constructor/destructor called. lastName = new char[ strlen( last ) + 1 ]; assert( lastName != 0 ); // ensure memory allocated strcpy( lastName, last ); ++count; // increment static count of employees

static data member count and function getCount( ) initialized at file scope (required).

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cout << "Employee constructor for " << firstName << ' ' << lastName << " called." << endl; } // Destructor deallocates dynamically allocated memory Employee::~Employee() static data member count changed when a { cout << "~Employee() called for " << firstName constructor/destructor called. << ' ' << lastName << endl; delete [] firstName; // recapture memory delete [] lastName; // recapture memory --count; // decrement static count of employees } // Return first name of employee const char *Employee::getFirstName() const { // Const before return type prevents client from modifying // private data. Client should copy returned string before // destructor deletes storage to prevent undefined pointer. return firstName; } // Return last name of employee const char *Employee::getLastName() const { Count decremented // Const before return type prevents client from modifying because of destructor // private data. Client should copy returned string before calls from delete. // destructor deletes storage to prevent undefined pointer. return lastName; }

88 // Fig. 7.9: fig07_09.cpp 89 // Driver to test the employee class 90 #include <iostream> If no Employee objects exist 91 getCount must be accessed using the count incremented because of 92 using std::cout; class name and (::). constructor calls from new. 93 using std::endl; 94 95 #include "employ1.h" 96 Number of employees before instantiation is 0 97 int main() 98 { 99 cout << "Number of employees before instantiation is " e2Ptr->getCount() or Employee::getCount() would 100 << Employee::getCount() << endl; also work. class name // use 101 102 Employee *e1Ptr = new Employee( "Susan", "Baker" ); 103 Employee *e2Ptr = new Employee( "Robert", "Jones" employees after instantiation is 2 Number of ); 104 105 cout << "Number of employees after instantiation is " 106 << e1Ptr->getCount(); Employee constructor for Susan Baker called. 107 Employee constructor for Robert Jones called. 108 cout << "\n\nEmployee 1: " 109 << e1Ptr->getFirstName() 110 << " " << e1Ptr->getLastName() Employee 1: Susan Baker Employee 2: Robert Jones 111 << "\nEmployee 2: "

112 113 114 115 116 117 118

<< e2Ptr->getFirstName() << " " << e2Ptr->getLastName() << "\n\n";


delete e1Ptr; e1Ptr = 0; delete e2Ptr; e2Ptr = 0; // recapture memory // recapture memory ~Employee() called for Susan Baker ~Employee() called for Robert Jones

119 120 121 122 123 124 } return 0; count back to zero. cout << "Number of employees after deletion is " << Employee::getCount() << endl;

Number of employees before instantiation is 0 Employee constructor for Susan Baker called. Employee constructor for Robert Jones called. Number of employees after instantiation is 2 Employee 1: Susan Baker Employee 2: Robert Jones ~Employee() called for Susan Baker ~Employee() called for Robert Jones Number of employees after deletion is 0

Lecture 07: This Pointer

Computer Programming

Data Abstraction and Information Hiding


Information hiding
Classes hide implementation details from clients Example: stack data structure

Data elements added (pushed) onto the bottom and removed (popped) from top Last-in, first-out (LIFO) data structure Client does not care how stack is implemented, only wants LIFO data structure Abstract data types (ADTs)
Model real world objects

int, float are models for a numbers C++ is an extensible language


Standard data types cannot be changed, but new data types can be created
FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming

Example: Array Abstract Data Type


Programmer can make an ADT array
Could include

Subscript range checking An arbitrary range of subscripts instead of having to start with 0 Array assignment Array comparison Array input/output Arrays that know their sizes Arrays that expand dynamically to accommodate more elements

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming

Example: String Abstract Data Type


Strings in C++
C++ does not provide a built in string data type

Maximizes performance
Provides mechanisms for creating and implementing a string abstract data type string class available in ANSI/ISO standard (Chapter 19)

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming

Example: Queue Abstract Data Type


Queue
Like waiting in line

FIFO First in, first out


Enqueue

Put items in a queue one at a time, from the back


Dequeue

Remove items from a queue one at a time, from the front


Implementation hidden from clients

Queue ADT
Clients may not manipulate data structure directly Only queue member functions can access internal data

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming

Container Classes and Iterators


Container classes (collection classes)
Classes designed to hold collections of objects Provide services such as insertion, deletion, searching, sorting, or testing an item Examples:

Arrays, stacks, queues, trees and linked lists Iterator objects (iterators)
Object that returns the next item of a collection (or performs some action on the next item) Can have several iterators per container

Book with multiple bookmarks


Each iterator maintains its own position information

FAST, National University of Computer and Emerging Sciences, Islamabad

Lecture 07: This Pointer

Computer Programming

Proxy Classes
Proxy class
Used to hide implementation details of a class Class that knows only the public interface of the class being hidden Enables clients to use classs services without giving access to classs implementation

Forward class declaration


Used when class definition only uses a pointer to another class Prevents the need for including the header file Declares a class before it is referenced Format:
class ClassToLoad;

FAST, National University of Computer and Emerging Sciences, Islamabad

1 2

// Fig. 7.10: implementation.h // Header file for class Implementation

3
4 5 6 7 8 9 10 11 12 }; 13 // Fig. 7.10: interface.h 14 // Header file for interface.cpp 15 class Implementation; 16 17 class Interface { 18 19 20 21 22 23 24 25 public: Interface( int ); void setValue( int ); int getValue() const; ~Interface(); private: Implementation *ptr; // requires previous // forward declaration Proxy class Interface has same public interface as class Implementation. Only uses a pointer to class Implementation. This allows us to hide the implementation details. // same public interface as // class Implementation // forward class declaration private: int value; Forward class declaration. class Implementation { public: Implementation( int v ) { value = v; } void setValue( int v ) { value = v; } Implementation has private data int getValue() const { return value; } we want to hide.

26 };

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// Fig. 7.10: interface.cpp // Definition of class Interface #include "interface.h" #include "implementation.h"
Interface::Interface( int v ) : ptr ( new Implementation( v ) ) { } // call Implementation's setValue function Implementation file v ); } void Interface::setValue( int v ) { ptr->setValue(interface.cpp contains

member functions for proxy class Interface. It is the only file // call Implementation's getValue function that has header file implementation.h, which } int Interface::getValue() const { return ptr->getValue(); contains class Implementation.
Interface::~Interface() { delete ptr; } // Fig. 7.10: fig07_10.cpp // Hiding a classs private data with a proxy class. #include <iostream>

using std::cout; using std::endl;


#include "interface.h" int main() { Interface i( 5 );

interface.cpp is precompiled and given with the header file interface.h. The client cannot see the interactions between the proxy class and the proprietary class.

Only the header Interface.h no mention of class Implementation. The client never sees the private data.

cout << "Interface contains: " << i.getValue() << " before setValue" << endl; i.setValue( 10 ); cout << "Interface contains: " << i.getValue() << " after setValue" << endl; return 0; }

Interface contains: 5 before setVal Interface contains: 10 after setVal

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