Projectile Motion
Projectile Motion
MOTION
Most Essential Learning Competency
Velocity
• Speed + direction
Acceleration • It is the rate of change of
velocity with respect to time.
The car:
slowed down
moved steadily
speeded up
changed direction
Acceleration • It is the rate of change of
velocity with respect to time.
The car:
slowed down
moved steadily
speeded up
changed direction
Acceleration • It is the rate of change of
velocity with respect to time.
The car:
slowed down
moved steadily
speeded up
changed direction
Acceleration • It is the rate of change of
velocity with respect to time.
The car:
slowed down
moved steadily
speeded up
changed direction
Acceleration • It is the rate of change of
velocity with respect to time.
The car:
slowed down
moved steadily
speeded up
changed direction
Acceleration • It is the rate of change of
velocity with respect to time.
The car:
slowed down
moved steadily
speeded up
changed direction
UNIFORMLY ACCELERATED
MOTION
HORIZONTAL VERTICAL
Uniformly Uniformly
Accelerated Accelerated
Motion Motion
UNIFORMLY ACCELERATED
MOTION
HORIZONTAL • Happens in the X- axis.
Uniformly Y
Accelerated
Motion X
UNIFORMLY ACCELERATED
MOTION
VERTICAL • Happens in the Y- axis.
Uniformly • Free fall motion- a type of
motion under the influence of
Accelerated
gravity.
Motion • Gravity = -9.8 m/s2
Y
X
Gravity=
-9.8 m/s2
-9.8 m/s2
Note: Gravity always uses negative sign (-)
because it is always pointed downward, towards
the Earth’s center.
FREE FALL
• Motion solely under the influence of gravity.
HORIZONTAL VERTICAL
Uniformly Accelerated Motion Uniformly Accelerated Motion
PROJECTILE MOTION
PROJECTILE MOTION
MOTION OF A PROJECTILE
• A projectile travels in a curved
path called trajectory.
PARTS OF A PROJECTILE MOTION
1. Projectile- this refers to the object
being launched.
2. Launch Angle- this is the angle by
which the projectile will be
released.
3. Trajectory- this is the parabolic
path (curved path) created by the
projectile.
4. Range- refers to the maximum
horizontal distance a projectile can
cover.
PARTS OF A PROJECTILE MOTION
5. Height- this refers to the maximum
Height
vertical distance a projectile can reach
Trajectory up in the air.
Projectile
Launch Angle
Range
Projectiles move in TWO dimensions
Since a projectile moves in 2-
dimensions, it therefore has 2
components just like a
resultant vector.
*Horizontal and Vertical
initial horizontal velocity
vix or v0x
initial vertical velocity
viy or v0y
Upon launching a projectile at a certain initial velocity, it will have two
components: the initial horizontal velocity that stays the same
throughout the force of the projectile and the initial vertical velocity
that changes as the projectile travels in the air.
Initial vertical velocity decreases as the projectile goes up in the
air due to the negative acceleration from the effects of gravity.
This will continue until its vertical velocity becomes ZERO. This is
also the time when the projectile finally reached its maximum height
.
After reaching its maximum height, projectile’s
vertical velocity will become negative and will
accelerate towards the ground.
Take note that the time it takes for a projectile to reach a
certain height from the ground is equal to the time it takes
for a projectile to move from that height to the ground.
In analyzing projectile motion problems, it will be helpful to separate the horizontal
and vertical components into a table to make things easier for you.
• Positive and negative signs indicate the direction of vectors, namely,
displacement, acceleration, and velocity. The following sign conventions will
be used:
• Displacement above the origin is positive while displacement below the
origin is negative.
• Acceleration due to gravity is always directed downward or toward the center
of the Earth, it will be assigned a negative sign.
• Velocity going downward, the same direction as the acceleration due to
gravity, is assigned a negative sign.
• Velocity going upward, opposite the direction of the acceleration due to
gravity, is assigned a positive sign.
THREE BASIC PROBLEM TYPES
Horizontal Vertical
Component Component
dx= vixt dy= viyt + ½ ayt2
vfx= vix + axt vfy= viy + ayt
vfx2 = vix2 + 2axdx vfy2 = viy2 + 2aydy
SAMPLE PROBLEM NO. 2
• A ball is thrown horizontally at 12.8 m/s from the top of a 17.9-m
high cliff. How far from the base of the cliff does it land?
Horizontal Vertical
Component Component
dx= vixt dy= viyt + ½ ayt2
Horizontal Vertical
Component Component
dx= vixt dy= viyt + ½ ayt2