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Lecture 2

The document discusses the major components and internal architecture of operating systems. It covers topics like process management, memory management, I/O, file systems, and protection. It also describes different OS structures like monolithic, layered, microkernel-based, and virtual machine monitors.

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faheem tariq
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0% found this document useful (0 votes)
18 views

Lecture 2

The document discusses the major components and internal architecture of operating systems. It covers topics like process management, memory management, I/O, file systems, and protection. It also describes different OS structures like monolithic, layered, microkernel-based, and virtual machine monitors.

Uploaded by

faheem tariq
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Overview of today’s lecture

 Major components of an operating system


 Structure and internal architecture of an operating
system
 Monolithic Vs Micro-kernels
 Virtual Machine Monitors
 Re-cap of the lecture
Major OS Components
 Process management
 Memory management
 I/O
 Secondary Storage
 File System
 Protection
 Accounting
 Shell (OS UI)
 GUI
 Networking
Process Operation
 The OS provides the following kinds operations on
processes (i.e. process abstraction interface)
 Create a process
 Delete a process
 Suspend a process
 Resume a process
 Clone a process
 Inter-process communication
 Inter-process synchronization
 Create / delete a child process
I/O

•A Big Chunk Of OS Kernel deals with I/O


Millions of Lines in windows XP (including drivers)
•The OS provides standard interface between programs and devices
•Device drivers are the routines that interact with specific device types:
Encapsulates device specific knowledge
E.g. how to initialize a device, how to request the I/O,
how to handle interrupts and errors
E.g. SCSI device drivers, Ethernet card drivers,
video card drivers, sound card drivers.

•Note: windows has ~35000 device drivers.


Secondary Storage

 Secondary storage (disk, tape) is persistent memory


 Often magnetic media survives power failures (hopefully)

 Routines that interact with disks are typically at a very low level in the OS
Used by many components
 Handle scheduling of disk operations, head movement,
 Error handling and often management of space on disk

 Usually independent of file system


 Although there may be cooperation
 File system knowledge of device details can help optimize performance

E.g. place related files close together on disk


File System
 Secondary storage device are crude and awkward
E.g. write 4096 byte block to a sector

 File system are convenient abstraction

 A file is a basic long term storage unit

 A directory is just a special kind of file


Command interpreter (shell)
 A particular program that handles the interpretation of users
commands and helps to manage processes

 On some systems, command interpreter may


be a standard part of the OS

 On others, its just not privileged code that


provides an interface to the user

 On others there may be no command language


File system operations
The file system interface defines standard operations
File (or directory) creation and deletion
Manipulating of files and directories
Copy
Lock
File system also provide higher level services
Accounting and quotes
Backup
Indexing or search
File versioning
Accounting

Keeps track of resource usage

Both to enforce quotas “you’re over the disk limit”


Or
to produce bills

Important for time shared computers like mainframes


Networking
An OS typically has a built-in communication infra-
structure that
implements:
a. A network protocol software stack

b. A route lookup module to map a given destination


address to a next hop.

c. A name lookup service to map a given name to a


destination machine.
OS structure
 It’s not always clear how to stitch OS modules together:

Command Interpreter

Information Services

Error Handling Accounting System


File System

Protection System

Memory Secondary Storage


Process Management Management Management

I/O System
OS Structure
 An OS consists of all of these components, plus:
 Many other components

 System programs (e.g. boot strap code, the init program).

 Major issues:
 How do we organize all this?

 What are all the code modules, and where do they exist?

 How do they cooperate?

 Massive software engineering and design problem


 Design a large complex program that:

 Performs well, is reliable, is extensible, is backwards compatible…


Early structure: Monolithic
 Traditionally, OS’s (like UNIX, DOS) were built as a
monolithic entity:

user programs

OS everything

hardware
Monolithic Design
 Major Advantages:
 Cost of module interaction is low
 Disadvantages
 Hard to understand
 Hard to modify
 Unreliable
 Hard to maintain
 What is alternative?
 Find ways to organize the OS in order to simplify its design
and implementation.
Layering
 The traditional approach is layering
 Implement OS as a set of layers

 Each layer presents an enhanced virtual machine to the layer

above.
 The first description of the system was Djakarta's THE system.
 Layer 5: job managers

 Layer 4: device managers

 Layer 3: console manager

 Layer 2: pager manager

 Layer 1: Kernel

 Layer 0: Hardware
Problems with layering
Imposes hierarchical structure
but real system are more complex:

file system requires VM services (buffers)


VM would like to use files for its backing store

 strict layering isn’t flexible enough


Poor performance

 each layer crossing has overhead associated with it


Disjunction between model and reality

 systems modeled as layers, but not really built that way


Microkernel’s
Popular in the late 80’s, early 90’s
recent resurgence of popularity for small devices

Goal:
Minimum functionality in the kernel. Most of the OS functionality
in user level servers.
Examples of servers are file servers, terminal servers,
memory servers etc.Each part becomes more manageable.
Crashing of one service doesn’t bring the system down.

This results in:


 better reliability (isolation between components)
 ease of extension and customization
 poor performance (user/kernel boundary crossing)
 Minimum functionality in the kernel. Most of the OS functionality
in user level servers. Examples of servers are file servers,
terminal servers, memory servers etc.
 Each part becomes more manageable. Crashing of one service
doesn’t bring the system down.
 Distribution of the system becomes transparent.
 Kernel provides basic primitives e.g. transport of messages,
loading programs into memory, device handling.
 Policy decisions are made in the user space while mechanisms
are implemented in micro-kernel.
 Micro-kernel lends itself well to OO design
principles. Components based design possible.
 Disadvantage: Performance
 Solutions:
 Reduce micro-kernel size
 Increase micro-kernel size
Virtual Machine Monitors
 Export a virtual machine to user programs that
resembles hardware.
 A virtual machine consists of all hardware features e.g.
user/kernel modes, I/O, interrupts and pretty much everything a
real machine has.
 A virtual machine may run any OS.
Examples:
JVM, VM Ware, User-Mode Linux (UML).
Advantage: portability
Disadvantage: slow speed

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