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Arts 10 Q2 M1 Technology Based Art 1

The document discusses technology-based art and how technology has impacted art creation. It provides examples of early digital artworks from the 1960s and discusses how artists now use tools like computers, mobile phones, and applications to create and manipulate artworks. The document also discusses types of digital art like computer-generated images and mobile phone art.

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0% found this document useful (0 votes)
80 views51 pages

Arts 10 Q2 M1 Technology Based Art 1

The document discusses technology-based art and how technology has impacted art creation. It provides examples of early digital artworks from the 1960s and discusses how artists now use tools like computers, mobile phones, and applications to create and manipulate artworks. The document also discusses types of digital art like computer-generated images and mobile phone art.

Uploaded by

aaronscimdt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Technology-

Based Art

ARTS 10: Quarter 2- Module 1


Technology-Based Art

Technology today has a big impact in every aspect of life of


the young generations. They may use this technology to
developed their skills in creating, manipulating, and
reproducing artworks with the use of different computer
programs/applications from the computer, internet,
tablets, digital cameras, mobile/android devices develops
by the IT experts and programmers.
Technology-Based Art

This lesson provides opportunity for the learners to


experience being computer artists creating their
own artworks in an entire range of media, support
their expressions of ideas, goals or views, and
become familiar with the process using the
different techniques, strategies and guidelines in
producing good quality images and artworks.
Pre- Assessment

Directions: Find the word/s that best describe in the sentence. Write
the letter of your answers on a separate sheet of paper.

1. Mechanical and electronic devices were used in computer/digital


arts instead of _________ in creating image or effects.
a. artist’s own hand c. artist’s brush and palette
b. artist’s canvass d. artist’s artworks
2. The artistic expression of the computer/digital artist was
through the application of this principles.
a. Mathematical c. Scientific
b. A and C d. B only

3. Mountain and Staurolyte (1997) was one of the famous digital


artwork of________.
b. Antonio Gorordo c. Ronald Davis
b. Manfred Mohr d. Olga Kisseleva
4. Mobile phone arts can be ______________.
a. Personal images or videos b. School projects
c. Business presentation d. All of the above

5. It is the type of digital camera that make the image adjusted


automatically.
d. point-and-shoot camera c. DSLR camera
e. pinhole camera d. digital camera
What’s New:
Look at the artworks presented below.

Frieder Nake Polygon Drawings, 1965

Jean-Pierre Hebert’s (2007


Guide Questions: Answer the following questions briefly. Write your
answers on your activity notebook. Write your answers on a separate sheet of paper.

– 1. What is your impression about the artworks? Explain your


opinion.

– 2. What common characteristic(s) have you noticed in these


works? Point out these characteristics to support your observation
Jean-Pierre Hébert is considered a
pioneer in the field of digital art from the
mid-1970s on. He has developed his
personal computer code into a powerful
tool that drives plotters and custom-built
devices, pushing the artistic and
technical boundaries and creating an
original, extensive body of work.
Frieder Nake
«Polygon Drawings»
Along with George Nees, Max Bense’s student Frieder Nake was in 1965 among the first programmers
to give the general public an opportunity of scrutinizing freely designed computer graphics produced
on digital computers. The graphics were based on the interplay between a macro-aesthetic structure, a
micro-aesthetic details and mediating random numbers. They were programmed first in a machine-
based language (on SEL ER56), later in ALGOL 60 (on Telefunken TR4) and Fortran IV as well as PL/) (on
IBM 360). One of the programs randomly chose a stochastic matrix, raised the quantities to powers,
and then visualized the numerical results by allocating characters or colours according to their amount.
For «Polygonzüge» a polygon is drawn randomly with many randomly generated sides and directions.
Picture B:

2.Poin-and-Shoot Camera

1.Digital Camera

3.Mobile Phone
Guide Questions

– . Are you familiar with the pictures presented? What


device are you familiar with?

– 2. Have you tried to operate that kind of device? Is it the


kind of device that makes the image adjusted
automatically?
TECHNOLOGY-BASED ART

It is computer-generated and/or
manipulated.
Visual artists on previous years used traditional techniques and
strategies in painting like using actual brushes, paints, inks, and
even natural pigments applied to paper, canvas, fabric, walls and
ceilings while today’s artists used computers, laptops, tablet or
cellphones and the powers of image manipulation programs and
applications to create their artworks which can appear in media—it
can be physical or virtual output and experience.
Computer/Digital Arts: Origin and Early
Stages
 In the early 1960s, computer or digital art came on the scene.
 Engineers and scientists were the early experimenters who had
access and experiences with the needed hardware. They were the
ones to recognize the artistic expression with the application of
scientific and mathematical principles.
 Human beings, animals, landscapes, and still life elements as
traditional subjects are simply incorporated as part of those
patterns and forms—rather than as the main focus.

 In “true art,” the use of mechanical and electronic devices was made rather
than the artist’s own hand to produce the images and effects.

 Digital artists or computer art masters were also called as “superstars” even
when it was introduced to Europe, Russia, and the United States. The artworks
below are some of the examples of computer/digital arts:
Vera Molnar (Des) Ordres,
1974, Plotter drawing

Ronald Davis, Mountain and


Staurolyte, 1997-
Manfred Mohr 1999 Schrotter (“Gravel”), c. 1965 Computer-generated 3D art

Olga Kisseleva, 2012 (Crossworlds)


Some digital artists have even used their works to express
their views on the following:

political, social and cultural issues;


critical to modern life advocacy (environment and
climate change); and
philosophical relationship between science and
technology and the arts
Environmental
advocacy

Science and
Political and social Issues Technology
The Philippine Scene
 Computer-generated works of Filipino artists from 1960s to the 1990s were used in some international
comic books. This comic book was known as the DC Comics and one of the famous Filipino comics artist and
illustrator was Tony De Zuniga.
Filipino illustrators were recognized by the United States and other different countries
for their talents as animators in some of the major production company. The following
websites below are about the works of Philippine digital artists with their different
techniques, progressive museums and art organizations:
 The Center for Art and Thought – http://www.centerforartandthought.org/
 Digital Art Museum-
https://www.philstar.com/lifestyle/arts-andculture/2020/04/09/2006540/digital-
art-museum-shows-over-9k-filipinoartworks-including-battle-bataan
 Deviant Art – http://www.deviantart.com/browse/all/digitalart/
 The Ateneo Art Gallery – http://www.ateneoartgallery.org/
 Yuchengco Museum – http://yuchengcomuseum.org/es and were highly in demand
in computer-generated arts.
MOBILE ART/COMPUTER-
GENERATED IMAGES
Mobile phone art is a form of a digital art, with the utilization of
modern technology. These can also be projects or reports in
school, business presentations, photo and video contests or even a
passion that can express your talent, ideas and views through
photography – combining images and videos with application of
different effects and animations to create original technology arts.
This technology art is popular nowadays and its usage is highly-
appreciated by users. The advantages of its usage are:

 reduces time spent to create artworks, and new attractive materials, just by
few taps and drags of your fingers on the touch screen

 provides lot of ways to express advocacies through reproducing their works;


and

 expresses and expands their creativity, users can showcase their ideas,
feelings in their works through posting on social media
The development and increase of software applications are
continuously being created with more new, fun, creative and
wide functions and features. Thus, mobile application
arts/products are considered true artwork. It as an art that
visualizes different contexts using mobile phone editors and
applications.
Sample video for Mobile photography
tricks
Against the light

Emphasis
Computer-generated Images

Computer-generated images or imagery (CGI) is the use of computer graphics to


produce images in art, which can empower person to express their ideas and
advocacies. This art can be done in a computer or hand-drawn images scanned into a
computer then finished using a software program. This could also be one’s original
illustration of images or videos from scratch where you can modify and transform
your images and even videos improved by its special features like applying specialized
presets, and effects through image and video editing programs and software used for
image manipulation and generation.
Here are some of the mobile phone/computer image manipulation
programs that can be downloaded and installed

Photo Grid- a downloadable application that allows you to


create collages.
Instagram- a fun story, photo and video sharing social
networking service where you can directly share to Facebook and
Twitter, etc
Adobe Photoshop- a software application that is widely used for image manipulation and retouching for
numerous image and video file formats.
Adobe Lightroom- an image manipulation software where you can
create, edit, organize, store, share your photos across any device, and
discover ways in transforming images.
Original image Modified into a
Original Modified to “pencil
sketch” effect in gray collage, in black and

scale white tint, bright


filter and mosaic and

Changing photo
Original image
backgrounds through
Dark and heavy
the use of Photoshop Bright and
view of sunset
calm light
Photo modified
Photos and image manipulation by the writer
reflection of
through Adobe
sunset
Note: Colored pictures. Lightroom
DIGITAL PHOTOGRAPHY
 It is a technology-based art that derived from the earlier kind of
photography wherein the image will produce by means of the
action of light on light sensitive film as manipulated by the artist
or photographer.

 The device was automatically set and adjust the process in


capturing images or subjects in different elements like shutter
speed and opening, zoom-in and zoom-out and even brightness
to make sure for the better quality of the subject.
The captured images or subjects was recorded using a
digital camera or equipment with a built-in camera like
mobile/android phone or tablet and it was developed in a
special enclosed place where the recorded images be
seen was called as “dark room.”
Two Types of Digital Photography

1. Point-and-Shoot

 All the needed elements in this type of digital photography was automatically
adjusted like the color, brightness, focus, zoom-in and out, sharpening, blurring
and even removing of “red eye.”
 It also allows the artist to use the unique effects like filters, special texture,
colored tint and “fish eye.”
 The photographer was also allowed to review the captured image immediately
without waiting for it to develop and delete right away the unsatisfactory one
Digital Single Lens Reflex (DSLR)

 It is also a film less type of digital camera.

➢ It allows the artist to choose the settings of the camera and create
an image with different visual effects.
Features Point-and-Shoot DSLR
Camera Modes Manual Automatic
Image Quality Small Image Sensor Large Image Sensor
Operation Simple Various settings required
Cannot Correct Background can be
Depth of Field
Background removed

Price 10-15X optical zoom Higher price based


camera at 10,000 INR on functionality

Portability Slim and light Heavy and requires


good maintenance

No Live LCD. Framing


LCD Live LCD. the shorts can be
done via the optical
viewfinder
Basic Guidelines in Taking Good Quality Image

Always look for a simple available background and interesting location.


 Don’t take a shot facing the light or against the light, the detail of the
image would be lost.
 Use natural light. The most effective light was a light outdoor, the first
hour after sunrise and the last hour before sunset.

 If you want to take a candid shot, find for a place where you can
capture the most interesting and striking moment.

Candid
or stolen shots
 If you want to take a posed shot, consider the effects of light, the
background and the venue for the better capturing of image.

 Take a different forms of shots. You can select the best photos
among the shots. Below are some of the common types of camera
shots
Elements of Technology Based
Production

1. Rhythm
2. Balance
3. Emphasis
4. Proportion
5. Variety
6. Movement
7. Fashion

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