BCSE205L - Computer Architecture
and Organization
Dr. R. Arumuga Arun,
Cabin : PRP 315(A&B)-19,
Mailid :
[email protected].
Outline
Functional units of a computer
History of Computer
Architecture & organization
Module 1:
Module:1 Introduction to computer architecture and
organization.
Overview of Organization and Architecture –
Functional components of a computer: Registers and
register files - Interconnection of components -
Overview of IAS computer function - Organization of
the von Neumann machine - Harvard architecture -
CISC & RISC Architectures
What is a computer?
A computer is a sophisticated electronic calculating
machine that:
Accepts input information,
Processes the information according to a list of
internally stored instructions and
Produces the resulting output information.
Functions performed by a computer are:
Accepting information to be processed as input.
Storing a list of instructions to process the information.
Processing the information according to the list of
instructions.
Providing the results of the processing as output.
What are the functional units of a computer?
4
Functional units of a computer
Input unit accepts Arithmetic and logic unit(ALU):
information: •Performs the desired
•Human operators, operations on the input
•Electromechanical devices (keyboard) information as determined
•Other computers by instructions in the memory
Memory
Arithmetic
Input
Instr1 & Logic
Instr2
Instr3
Data1
Output Data2 Control
I/O Processor
Control unit coordinates
Output unit sends Stores various actions
results of processing: information: •Input,
•To a monitor display, •Instructions, •Output
•To a printer •Data •Processing
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Information in a computer -- Instructions
Instructions specify commands to:
Transfer information within a computer (e.g., from memory to
ALU)
Transfer of information between the computer and I/O devices
(e.g., from keyboard to computer, or computer to printer)
Perform arithmetic and logic operations (e.g., Add two numbers,
Perform a logical AND).
A sequence of instructions to perform a task is called a
program, which is stored in the memory.
Processor fetches instructions that make up a program from
the memory and performs the operations stated in those
instructions.
What do the instructions operate upon?
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Information in a computer -- Data
Data are the “operands” upon which instructions operate.
Data could be:
Numbers,
Encoded characters.
Data, in a broad sense means any digital information.
Computers use data that is encoded as a string of binary
digits called bits.
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Memory unit
Memory unit stores instructions and data.
Recall, data is represented as a series of bits.
To store data, memory unit thus stores bits.
Processor reads instructions and reads/writes data from/to
the memory during the execution of a program.
In theory, instructions and data could be fetched one bit at a
time.
In practice, a group of bits is fetched at a time.
Group of bits stored or retrieved at a time is termed as “word”
Number of bits in a word is termed as the “word length” of a
computer.
In order to read/write to and from memory, a processor
should know where to look:
“Address” is associated with each word location.
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Memory unit (contd..)
Processor reads/writes to/from memory based on the
memory address:
Access any word location in a short and fixed amount of time
based on the address.
Random Access Memory (RAM) provides fixed access time
independent of the location of the word.
Access time is known as “Memory Access Time”.
Memory and processor have to “communicate” with each
other in order to read/write information.
In order to reduce “communication time”, a small amount of
RAM (known as Cache) is tightly coupled with the processor.
Modern computers have three to four levels of RAM units with
different speeds and sizes:
Fastest, smallest known as Cache
Slowest, largest known as Main memory.
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Memory unit (contd..)
Primary storage of the computer consists of RAM units.
Fastest, smallest unit is Cache.
Slowest, largest unit is Main Memory.
Primary storage is insufficient to store large amounts of
data and programs.
Primary storage can be added, but it is expensive.
Store large amounts of data on secondary storage devices:
Magnetic disks and tapes,
Optical disks (CD-ROMS).
Access to the data stored in secondary storage in slower, but
take advantage of the fact that some information may be
accessed infrequently.
Cost of a memory unit depends on its access time, lesser
access time implies higher cost.
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Arithmetic and logic unit (ALU)
Operations are executed in the Arithmetic and Logic Unit
(ALU).
Arithmetic operations such as addition, subtraction.
Logic operations such as comparison of numbers.
In order to execute an instruction, operands need to be
brought into the ALU from the memory.
Operands are stored in general purpose registers available in
the ALU.
Access times of general purpose registers are faster than the
cache.
Results of the operations are stored back in the memory or
retained in the processor for immediate use.
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Control unit
Operations of Input unit, Memory, ALU and Output unit are
coordinated by Control unit.
Instructions control “what” operations take place (e.g. data
transfer, processing).
Control unit generates timing signals which determines
“when” a particular operation takes place.
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How are the functional units connected?
•For a computer to achieve its operation, the functional units need to
communicate with each other.
•In order to communicate, they need to be connected.
Input Output Memory Processor
Bus
•Functional units may be connected by a group of parallel wires.
•The group of parallel wires is called a bus.
•Each wire in a bus can transfer one bit of information.
•The number of parallel wires in a bus is equal to the word length of
a computer
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History of Computer
The Mechanical Era
Electronic computers
o The VLSI Era
The Mechanical Era
Babbage’s Difference Engine - Addition
Analytical Engine- Four Operations (+, -, * , / )
Drawbacks
Computing speed is limited by the inertia of its
moving parts
Transmission of digital information by mechanical
means is quite unreliable
First Generation –Vacuum Tubes-1930s
ENIAC- Electronic Numerical Integrator and Computer
1st general-purpose electronic computer
Designed by John Mauchly and John Presper Eckert -University
of Pennsylvania
EDVAC- Electronic Discrete variable Computer
By von Neumann at the Princeton Institute for Advanced Studies
Von Neumann was a consultant on the ENIAC project
Stored program concept
Characteristics
ENIAC 30 tons, 15000 square feet, 18000 vacuum
tubes, 140 KW power dissipation
Manually programmed by setting switches
and plugging/unplugging cables
5,000 additions per second
The Von Neumann Machine & IAS
Second Generation - Transistors
Replaced vacuum tubes
Smaller, cheaper, less heat dissipation
Invented by William Shockley et al. in 1947 at Bell
Labs
Introduction of
Higher level Programming Languages –FORTRAN,COBOL
System Programs – Compilers (Higher –Machine)
IO processors
Floating Point Number formats
Third Generation - IC
Replaced Single self contained transistor –
Discrete component
Began in 1965
Introduction of IC’s
Main Features -
oSoftware Compatible
oCommon Operating system –OS/360
oUse same interface for attaching IO devices.
oReplaces the small and unstructured set of data registers
with identical GPRs
Eg IBM system 360
Fourth Generation –VLSI ERA-1970s
Complete processor to be fabricated on a single chip-
Microprocessor
1971- Intel -4004 -First chip to contain all of the
components of a CPU
1971, Intel developed the first 4 bit microprocessor 4004
1972, 8008 (8-bit)
1974, 8080 (the first general-purpose microprocessor)
1978, 8086 (16-bit)
1982, 80286 (20 bit address, 16MB memory)
1985, 80386 (32-bit)
1989, 80486 the first pipelined processor, integrated FPU
1993, Pentium (superscalar)
1995, Pentium Pro (OOO, branch prediction)
2000, Pentium 4 (superpipelining), Itanium (64-bit, VLIW)
IC Chips- A Look!!!!!!!
1962-Small Scale Integration -10-100 components
per chip
1966-Medium Scale Integration – 100- 1000
Components per chip
1969- Large Scale Integration -1,000- 10,000
Components per chip
1975 –Very large Scale Integration – greater than
10,000
“The number of components per chip has doubled
every year since 1962 “
History of Computers
First Generation - Vacuum Tubes
Second Generation – Transistors
Third Generation – IC (SSI,MSI)
Fourth Generation – IC (VLSI)
Fifth - Artificial Intelligence ..etc.
Architecture & Organization
Computer architecture refers to,
those attributes of a system visible to a programmer
those attributes that have a direct impact on the logical
execution of a program.
Example:
Instruction set
The number of bits used to represent various data types
(e.g., numbers, characters)
I/O mechanisms, and techniques for addressing memory.
Architecture & Organization
Computer organization refers to,
to the operational units and their interconnections that realize
the architectural specifications.
Organizational attributes include those hardware details
transparent to the programmer.
Example:
Control signals;
Interfaces between the computer and peripherals;
The memory technology used.
Architecture & Organization
It is an architectural design issue whether a computer will
have a multiply instruction.
It is an organizational issue whether that instruction will be
implemented by a special multiply unit or by a mechanism
that makes repeated use of the add unit of the system.
Architecture & Organization
References
William Stallings “Computer Organization and
architecture”, Prentice Hall, 7th edition, 2006.