Technical Seminar Format2
Technical Seminar Format2
on
Metaverse
• As application scenarios mature, the Metaverse will develop into an exceptionally large-scale, extremely open,
and dynamically optimized system. To create a system that can support various virtual reality application
scenarios, creators from different fields will work together.
Metaverse Technologies
Different types of metaverse
Meta:
Meta is the main company developing Metaverse for users and players
to be in the vast network of real-time 3D virtual worlds while
maintaining identity and payment history.
• NVIDIA.
• Epic Games.
• Microsoft.
• Apple.
• Decentraland.
• Roblox Corporation.
• Unity Software.
Understanding the seven layers of the Metaverse:
1. Incorporation of avatars:
• Creating digital avatars of oneself as a way to express one’s emotions and feelings uniquely is one of the
core concepts of the Metaverse.
• Each person has their own digital identity, which can be static or animated and is distinctive to them.
2. Blockchain-based operations:
• Blockchain allows consumers to safeguard their virtual assets and gives them digital proof of ownership,
making it a crucial component of the Metaverse.
• The Metaverse is experiencing a growth in data volume, value, and significance of security and
dependability.
3. Immersive Experiences (AR and VR):
• The main building blocks of Metaverse projects are AR and VR.
• Three key components are required for augmented reality systems to function: the connectivity of actual
and virtual environments, real-time interaction, and accurate 3D object rendering.
4. Intersection with artificial intelligence (AI):
As the driving force behind corporate research in fields including content analysis, self-supervised
speech processing, robotic interactions, computer vision, and whole-body posture estimation, AI is
crucial to the Metaverse.
• This brings new ways to interact and is creating new economies. The possibilities of the
Metaverse to facilitate social interactions and to create more affordable luxuries are endless.
• One of the primary goals of the metaverse is to create immersive and engaging experiences for
users.
REFERENCES
• Combs, Veronica (October 29, 2021). "The metaverse: What is it?". TechRepublic. Archived from
the original on October 31, 2021. Retrieved November 1, 2021.
• Orland, Kyle (November 7, 2021). "So what is 'the metaverse', exactly?". Ars Technica. Archived
from the original on November 9, 2021. Retrieved November 9, 2021.
• Neal., Stephenson (2007). Snow crash. Rizzoli. ISBN 978-88-17-01682-7. OCLC 799825166.
THANK YOU