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Technical Seminar Format2

The document provides an overview of the metaverse including: 1. Defining the metaverse as a hypothetical iteration of the internet as a single, universal, and immersive virtual world facilitated by VR and AR headsets. 2. Describing different types of metaverses such as traditional centralized, centralized blockchain, and decentralized blockchain metaverses. 3. Noting major companies working on developing the metaverse like Meta, NVIDIA, Epic Games, Microsoft, and Decentraland.

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0% found this document useful (0 votes)
23 views15 pages

Technical Seminar Format2

The document provides an overview of the metaverse including: 1. Defining the metaverse as a hypothetical iteration of the internet as a single, universal, and immersive virtual world facilitated by VR and AR headsets. 2. Describing different types of metaverses such as traditional centralized, centralized blockchain, and decentralized blockchain metaverses. 3. Noting major companies working on developing the metaverse like Meta, NVIDIA, Epic Games, Microsoft, and Decentraland.

Uploaded by

20eg107140
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Technical Seminar

on
Metaverse

Umesh Reddy.P Guide :


R.No: 20EG107140 Mr P . Naresh
Assistant Professor
INTRODUCTION

• Metaverse is a hypothetical iteration of the Internet as


a single, universal, and immersive virtual world that is
facilitated by the use of virtual reality (VR) and
augmented reality (AR) headsets.

• The term metaverse refers to the concept of persistent,


online, 3D universe that puts together various virtual
spaces.

• The concept may also include the combination of


multiple platforms that are the same as the internet
which has a variety of website which are accessed
through one browser.
• Metaverse has special functions that allow the user to socialize, game, meet and work in the 3D spaces . Neal
Stephenson coined the term Metaverse in the science-fiction novel Snow Crash. The term was typically a
fiction.
• Augmented reality will power the Metaverse, with each user managing a character or what might be known as
an avatar. For instance, you can choose to a meeting reality meeting in your virtual workplace with an Oculus
VR headset.
• Some characteristics of the Metaverse may already be seen in virtual video game environments. Games such as
Second Life and Fortnite and work socializing tools like Gather. town connects many aspects of our Lives in
virtual environments.

• As application scenarios mature, the Metaverse will develop into an exceptionally large-scale, extremely open,
and dynamically optimized system. To create a system that can support various virtual reality application
scenarios, creators from different fields will work together.
Metaverse Technologies
Different types of metaverse

1. Traditional centralized metaverses –


Web2 types of metaverse:

• These metaverse do not integrate blockchain


in their mechanism.
• Operate on a centralized system.
• User has an avatar that he will progress
through the game.
• Possible in these interfaces to graft a
blockchain to build a digital economic system.
• Example : Fortnite gather about 278 million
users(key component is avatar acts as a central
component).
2. Centralized Blockchain Metaverse
– Web3 types of metaverse:

• Blockchain metaverses allow interactions to


evolve within virtual spaces.
• This creates a complete digital economic
environment in which users monetize their
acquisitions and creations. In these systems,
we can as well find NFTs (Non-Fungible
Tokens) which are exchanged or traded.
• Works on crypto payments held by third party.
3. Decentralized Blockchain metaverse – Web3 :

• Each user who owns a token of the metaverse carries


out a decisional role on the administration of the virtual
world in which he evolves.
• This type of metaverse is known to be the most
successful form of the metaverse.
• The principle of
decentralizedmetaverses is additionally
the possibility for the user to be rewarded, by items or
virtual currency.
• It is in these metaverses that the “Play-to-earn”,
“Create-to-earn“, “Engage-to-earn” type of earning
mechanisms in NFT are the most visible.
• Example : Sandbox,Yugalabs studio.
Companies working on Metaverse

Meta:
Meta is the main company developing Metaverse for users and players
to be in the vast network of real-time 3D virtual worlds while
maintaining identity and payment history.

• NVIDIA.
• Epic Games.
• Microsoft.
• Apple.
• Decentraland.
• Roblox Corporation.
• Unity Software.
Understanding the seven layers of the Metaverse:

• Experience: Physicality’s limitations will be removed as physical space is dematerialized in the


digital world. The Metaverse will provide people with a wide range of experiences we cannot
currently enjoy.
• Discovery: Through app shops, search engines, and rating websites, customers can learn about
new platforms thanks to this layer. Finding new technology and communities requires this crucial
step.
• Creator economy: To produce digital assets or experiences, developers use various design tools
and apps. Numerous platforms are developing more straightforward creative methods over time,
for example, drag-and-drop tools.
• Spatial computing: It blends mixed reality (MR), virtual reality (VR), and augmented reality
(AR). Over time, it has developed into a significant technology category that enables users to
interact with 3D environments for enhanced experiences.
• Decentralization: There won’t be a single authority that rules the
Metaverse. Scalable ecosystems will support business owners in
providing a more comprehensive range of specialized digital items
as the Metaverse expands, enabled by blockchain technology.

• Human interfacing: The hardware layer of the Metaverse must


include human interfacing. Any virtual world can accept a
person’s body as a 3D, realistic avatar.

• Infrastructure: The technology that powers people’s gadgets,


connects them to the network, and distributes content is part of the
infrastructure layer. Over time, 5G networks will dramatically
enhance the capacity of the Metaverse.
Features of the Metaverse

1. Incorporation of avatars:
• Creating digital avatars of oneself as a way to express one’s emotions and feelings uniquely is one of the
core concepts of the Metaverse.
• Each person has their own digital identity, which can be static or animated and is distinctive to them.
2. Blockchain-based operations:
• Blockchain allows consumers to safeguard their virtual assets and gives them digital proof of ownership,
making it a crucial component of the Metaverse.
• The Metaverse is experiencing a growth in data volume, value, and significance of security and
dependability.
3. Immersive Experiences (AR and VR):
• The main building blocks of Metaverse projects are AR and VR.
• Three key components are required for augmented reality systems to function: the connectivity of actual
and virtual environments, real-time interaction, and accurate 3D object rendering.
4. Intersection with artificial intelligence (AI):
As the driving force behind corporate research in fields including content analysis, self-supervised
speech processing, robotic interactions, computer vision, and whole-body posture estimation, AI is
crucial to the Metaverse.

5. A focus on social interactions:


Humans communicate and interact in the Metaverse through avatars and visual representations of a
user. Users can engage and converse both with the Metaverse and with other users. The setting for
these exchanges is cyberspace, which serves as a representation of the real world.
CONCLUSION
• The Metaverse will provide us with new opportunities to enjoy the internet. Through the
Metaverse society can enjoy the internet in 3D.

• This brings new ways to interact and is creating new economies. The possibilities of the
Metaverse to facilitate social interactions and to create more affordable luxuries are endless.

• Collaborative learning thrives in the metaverse, fostering teamwork and cross-cultural


communication as students from different locations collaborate on projects.

• Enables imaginative opportunities for interaction and engagement as well as a decentralized


digital identity and economy.

• One of the primary goals of the metaverse is to create immersive and engaging experiences for
users.
REFERENCES

• Combs, Veronica (October 29, 2021). "The metaverse: What is it?". TechRepublic. Archived from
the original on October 31, 2021. Retrieved November 1, 2021.

• Orland, Kyle (November 7, 2021). "So what is 'the metaverse', exactly?". Ars Technica. Archived
from the original on November 9, 2021. Retrieved November 9, 2021.

• Fannin, Rebecca (April 14, 2022).


"Hong Kong's 'Mr. Metaverse' on why he's placing a big Web3 bet against Mark Zuckerberg"
. CNBC. Retrieved April 26, 2022.

• Neal., Stephenson (2007). Snow crash. Rizzoli. ISBN 978-88-17-01682-7. OCLC 799825166.
THANK YOU

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