Color Models
Color Models
Additive Colors
Subtractive Colors
RGB Color Model
RGB Color Model
• Additive color model.
• For computer display.
• Uses light to display color.
• Colors result from transmitted light.
• Red + Green + Blue = White.
• This model is called additive, and the colors are called primary colors.
• The primary colors can be added to produce the secondary colors of light-
Magenta(Red + Blue), Cyan(Green + Blue), and Yellow(Red + Green).
• The combination of Red, Green and Blue at full intensities makes white.
RGB Color Model
• The RGB model is usually represented by a unit cube with one corner
located at the origin of a three- dimensional color coordinate system, the
axes being labeled R, G, B, and having a range of values [0, 1].
• The line joining black to white represents a gray scale and has equal
components of R, G, B.
RGB Color Model
CMY / CMYK Model
• CMYK (subtractive color model) is the standard color model used in
printing for full-color documents.
• Because such printing uses inks of these four basic colors, it is often
called four-color printing.
• Where two colors of RGB overlaps, we see a new color formed by
mixing of the two additive primaries. These new colors are:
• A greenish blue called cyan.
• A blushed red called magenta.
• A bright yellow.
• The key color is Black.
CMY / CMYK Model
CMY / CMYK Model
CMY / CMYK Model
HSV Model – Hue Saturation Value
HSV Model
HSV Model
• HSV is a color model that describes colors interms of
shade(saturation) and their brightness(value)
• Hue lies on a circle, saturation increases from center to edge of this circle,
lightness goes from black to white.
• This model uses the same hue plane as the HSV model, but it replaces value
(V) by an extended lightness axis so that the maximum color is at L=0.5 and
decreases in each direction towards white (L=1) and black (L=0).
• The HLS color model is represented by a double hexagonal cone, with white
at the top apex and black at the bottom.
HLS Model
YIQ Model
• Point Source
• Distributed Source
Light Sources
• Point Source:
• Point source is the simplest light emitter e.g. light bulb.
• The source that emit rays in all directions (A bulb in a room).
Light Sources
• Distributed Source:
• Rays originate from a finite area (A tubelight).
Distributed Light Source
1. Diffuse Reflection
2. Specular Reflection
Diffuse Reflection:
• When light is incident on an opaque surface part of it is reflected and
part of it is absorbed.
• Surface that are rough or grainy, tend to scatter the reflected light in all
direction which is called diffuse reflection.
Specular Reflection:
CIE Chromaticity diagram
• The CIE color model is a color space model created by the
International Commission on Illumination known as the Commission
Internationale de l’Elcairage (CIE).
• It is also known as the CIE XYZ color space.
• The chromaticity diagram is said to describe all colors visible to the
human eye.
• However, I have also read that all visible colors are contained in a 3D
color space – very similar to a cone
• The chromaticity diagram is only a cross section at the plane
X+Y+Z=1
CIE Chromaticity diagram
• As a result, the CIE color model is unsuitable for use with many
technologies, including monitors and printers, although it is widely
considered the most accurate color model.
• When these values are combined, they can reproduce any color that a
human eye can perceive.
• The CIE specification is supposed to be able to accurately represent
every single color the human eye can perceive.
CIE Chromaticity diagram
CIE Chromaticity diagram
Color gamut:
• Color gamut is the entire range of
colors and tones achievable.
• Area inside the triangle is color
gamut.