Hci Lecture 2
Hci Lecture 2
HUMAN COMPUTER
INTERACTION
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Summary
In previous lecture we learnt about,
Basics of Human Computer Interaction
Alarm Clock Example
Dos time versus software application
The human
Information i/o …
visual,
auditory,
haptic,
movement
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TODAY’S OUTLINE
The MEMORY
Information stored in memory
sensory, short-term, long-term
Information processed and applied
reasoning, problem solving, skill, error
Emotion influences human capabilities
Each person is different
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Memory
Memory
• Without the capacity to remember and to learn, it is difficult to
imagine what life would be like, whether it could be called living
at all. Without memory, we would be servants of the moment,
with nothing but our innate reflexes to help us deal with the
world. There could be no language, no art, no science, no
culture.’ (Blakemore, 1988)
Memory
There are three types of memory function:
Sensory memories
Long-term memory
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HEC ATR ANU PTH ETR EET
(The Cat Ran Up The Tree)
Long-term memory (LTM)
Repository for all our knowledge
slow access ~ 1/10 second
slow decay, if any
huge or unlimited capacity
Two types
episodic – serial memory of events
semantic – structured memory of facts, concepts, skills
DOG COLLIE
Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carniverous Default
sound: bark size: 65 cm
Variable Variable
size: colour
colour
Models of LTM - Scripts
Model of prototypical information needed to interpret the scenario
Script has elements that can be instantiated with values for context
Condition/action rules
if condition is matched
then use rule to determine action.
IF dog is growling
THEN run away
LTM - Storage of information
rehearsal
information moves from STM to LTM
interference
new information replaces old: retroactive interference
(languages replacement with respect to location)
recognition
information gives knowledge that it has been seen before
less complex than recall - information is cue
Thinking
Reasoning
deduction, induction, abduction
Problem solving
Deductive Reasoning
Deduction:
It is when you take two true statements, to form a conclusion.
For example, A is equal to B. B is also equal to C.
Given those two statements, you can conclude A is equal to C using
deductive reasoning.
derive logically necessary conclusion from given premises.
e.g. If it is Friday then he will go to work
It is Friday
Therefore he will go to work.
Unreliable:
can only prove false not true
7 E 4 K
If a card has a vowel on one side it has an even number on the other
Is this true?
Unreliable:
can lead to false explanations
Problem solving
Process of finding solution to unfamiliar task using
knowledge.(based on historical data / past experience)
E.g. using new mobile phone
Gestalt
problem solving both productive and reproductive
attractive but not enough evidence to explain `insight' etc. (e.g checking
on police check post to check …)
move away from behaviourism and directed towards information
processing theories (experts opinions about a cricket team when…)
Problem solving (cont.)
Problem space theory
problem space contains problem states
problem solving involves generating states using legal operators
heuristics may be employed to select operators
e.g. means-ends analysis
operates within human information processing system
e.g. STM limits etc.
Problem solving (cont.)
Analogy
analogical mapping:
novel problems in new domain?
use knowledge of similar problem from similar domain
Skill acquisition
skilled activity characterized by chunking
lot of information is chunked to optimize STM
mistakes
if you have wrong intention mistakes will occur
cause: incorrect understanding
humans create mental models to explain behaviour.
if wrong (different from actual system) errors can occur
Emotion
Various theories of how emotion works
James-Lange: emotion is our interpretation of a
physiological response to a stimuli
Cannon: emotion is a psychological response to a stimuli
Schacter-Singer: emotion is the result of our evaluation of
our physiological responses, in the light of the whole
situation we are in
Emotion clearly involves both cognitive and physical
responses to stimuli
Emotion (cont.)
The biological response to physical stimuli is called
affect
Ask yourself:
will design decision exclude section of user population?
Psychology and the Design of
Interactive System
Some direct applications
e.g. blue acuity is poor
blue should not be used for important detail
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