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Mult Ch-2

This document discusses multimedia authoring and tools. It defines multimedia authoring as the creation of interactive multimedia productions using tools like Adobe Photoshop and Premiere. Authoring systems integrate different media elements and provide interactivity through menus, buttons, etc. Authoring tools vary in their orientation, capabilities, and learning curve. Common authoring paradigms include scripting languages, icon-based tools, card-based tools, and time-based tools which organize elements along a timeline. Popular authoring tools discussed are Adobe Premiere, Macromedia Director, Flash, and Dreamweaver which are suited to different types of multimedia projects.

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Aschalew Ayele
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0% found this document useful (0 votes)
21 views19 pages

Mult Ch-2

This document discusses multimedia authoring and tools. It defines multimedia authoring as the creation of interactive multimedia productions using tools like Adobe Photoshop and Premiere. Authoring systems integrate different media elements and provide interactivity through menus, buttons, etc. Authoring tools vary in their orientation, capabilities, and learning curve. Common authoring paradigms include scripting languages, icon-based tools, card-based tools, and time-based tools which organize elements along a timeline. Popular authoring tools discussed are Adobe Premiere, Macromedia Director, Flash, and Dreamweaver which are suited to different types of multimedia projects.

Uploaded by

Aschalew Ayele
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Chapter 2

Multimedia Authoring and Tools


What is Multimedia Authoring?
• Multimedia authoring is the creation of multimedia productions, sometimes
called “movies” or “presentations”.
• Since we are interested in this subject from a computer science point of
view; we are mostly interested in interactive applications.
• In addition, we need to consider still-image editors, such as Adobe
Photoshop, and simple video editors, such as Adobe Premiere, because
these applications help us create interactive multimedia projects.
• How much interaction is necessary or meaningful depends on the
application.
• The spectrum runs from almost no interactivity, as in a slide show, to full-
immersion virtual reality.
What is Authoring System?
• An authoring system is a program, which has pre-programmed
elements for the development of interactive multimedia
presentations.
• Authoring tools provide an integrated environment for binding
together the different elements of a Multimedia production.
• Multimedia Authoring Tools provide tools for making a complete
multimedia presentation where users usually have a lot of interactive
controls.
Cont’
• Multimedia presentations can be created using:
Simple presentation packages such as PowerPoint
Powerful RAD tools such as Delphi, .Net, JBuilder.
True authoring environments, which lie somewhere in between in terms of
technical complexity.
• Authoring systems vary widely in:
Orientation
Capabilities, and
Learning curve
Why should you use an authoring system?
• Can speed up programming i.e. content development and delivery
• Time gains i.e. accelerated prototyping
• The content creation (graphics, text, video, audio, animation) is not
affected by choice of authoring system
• There is big distinction between authoring and programming
Characteristics of Authoring Tools
• A good authoring tool should be able to:
Integrate text, graphics, video, and audio to create a single
multimedia presentation
Control interactivity by the use of menus, buttons, hotspots, hot
objects etc.
Publish as a presentation or a self-running executable; on CD/DVD,
Intranet, WWW.
Be extended through the use of pre-built or externally supplied
components, plug-ins etc.
Let you create highly efficient, integrated workflow
Have a large user base.
Multimedia Authoring Paradigms(model)
• The authoring paradigm, or authoring metaphor, is the methodology
by which the authoring system accomplishes its task.
• Most authoring programs use one of several authoring metaphors,
also known as authoring paradigms.
• There are various paradigms:
Scripting Language
Icon-Based Control Authoring Tool
Card and Page Based Authoring Tool
Time Based Authoring Tool
Tagging Tools
Scripting Language
• The idea here is to use a special language to enable interactivity
(buttons, mouse, etc.) and allow conditionals, jumps, loops,
functions/macros, and so on.
• Closest in form to traditional programming.
• The paradigm is that of a programming language, which specifies:
Multimedia elements,
Examples
Sequencing of media elements,
I. The Apples HyperTalk for HyperCard,
Hotspots (e.g links to other pages),
II. Asymetrixís OpenScript for ToolBook
Synchronization, etc. III. Lingo scripting language for Macromedia
Director
IV. ActionScript for Macromedia Flash
Iconic/Flow Control Tools
• In these authoring systems, multimedia elements and interaction cues (or events) are
organized as objects in a structural framework.
• Provides visual programming approach to organizing and presenting multimedia
• The core of the paradigm is the icon palette.
• You build a structure and flowchart of events, tasks, and decisions by dragging
appropriate icons from icon palette library.
• These icons are used to represent and include menu choice, graphic images, sounds,
computations, video, etc.
• The flow chart graphically depict the project logic
• Tends to be the speediest in development time.
• These tools are useful for storyboarding because you can change the sequence of
objects, restructure interaction, add objects, by dragging and dropping icons.
Cont’
• Examples:
• Authorware
• IconAuthor
Card and page Based Tools
• In these authoring systems, elements are organized as pages of a book or a stack of
cards.
• The authoring system lets you link these pages or cards into organized sequences.
You can jump, on command, to any page you wish in a structured navigation pattern.
• Well suited for Hypertext applications, and especially suited for navigation intensive
applications.
• They are best suited for applications where the bulk of the content consist of
elements that can be viewed individually.
• Extensible via XCMDs (External Command) and DLLs (Dynamic Link Libraries).
• All objects (including individual graphic elements) to be scripted;
• Many entertainment applications are prototyped in a card/scripting system prior to
compiled-language coding.
• Each object may contain programming script that is activated when an event occurs.
Cont’
• Examples
• Hypercard (Macintosh)
• SuperCard(Macintosh)
• ToolBook (Windows), etc.
Time Based Authoring Tools
• In these authoring systems elements are organized along a time line
with resolutions as high as 1/30th second.
• Sequentially organized graphic frames are played back at a speed set by
developer.
• Other elements, such as audio events, can be triggered at a given time
or location in the sequence of events.
• Are the most popular multimedia authoring tool
• They are best suited for applications that have a message with beginning
and end, animation intensive pages, or synchronized media application.
Cont’
• Examples
o Macromedia Director
o Macromedia Flash
• Macromedia Director:- is a powerful and complex multimedia authoring
tool, which has broad set of features to create multimedia presentation,
animation, and interactive application.
• Three important things that director uses to arrange and synchronize
media elements:
Cast
Score
Lingo
Some Useful Editing and Authoring Tools
• Since the first step in creating a multimedia application is probably
creation of interesting video clips, we start looking at a video editing
tool.
• This is not really an authoring tool, but video creation is so important
that we include a small introduction to one such program.
• The tools we look at are the following:
Adobe Premiere
Macromedia Director
Macromedia Flash
Dreamweaver MX
Adobe Premiere
• Adobe Premiere is a very simple video editing program that allows you to quickly
create a simple digital video by assembling and merging multimedia components.
• It effectively uses the score authoring metaphor, in that components are placed in
tracks horizontally, in a Timeline window.
• The File > New Project command opens a window that displays a series of presets –
assemblies of values for frame resolution, compression method, and frame rate.
• There are many preset options, most of which conform to some NTSC or PAL video
standard.
• Start by importing resources, such as AVI (Audio Video Interleave) video files and
WAV sound files and dragging them from the Project window onto tracks 1 or 2.
Selecting Authoring Tools
• The multimedia project you are developing has its own underlying
structure and purpose.
• When selecting tools for your project you need to consider that
purpose.
• Some of the features that you have to take into consideration when
selecting authoring tools are:
Editing Feature
 Playback feature
 Delivery feature
Organizing feature
 Cross platform feature
Programming feature
 Internet playability
Interactivity feature
Ease of learning
Review Questions
• Explain briefly about Multimedia Authoring.
• Can you mention different Multimedia Authoring tool with their
importance?
• Explain briefly the characteristics of authoring tool.
• What does it mean time based authoring tool?
The End!
Thanks

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