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Chapter1 Part3

In both cases, the average end-end throughput is Rc bits/sec, which is determined by the capacity of the bottleneck link between the sender and receiver.

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0% found this document useful (0 votes)
41 views

Chapter1 Part3

In both cases, the average end-end throughput is Rc bits/sec, which is determined by the capacity of the bottleneck link between the sender and receiver.

Uploaded by

Sarah AlJaber
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Chapter 1- Part 3

Introduction

A note on the use of these ppt slides: Computer


We’re making these slides freely available to all (faculty, students, readers).
They’re in PowerPoint form so you see the animations; and can add, modify, Networking: A
and delete slides (including this one) and slide content to suit your needs.
They obviously represent a lot of work on our part. In return for use, we only Top Down
ask the following:
 If you use these slides (e.g., in a class) that you mention their source Approach
(after all, we’d like people to use our book!)
 If you post any slides on a www site, that you note that they are adapted
6th edition
from (or perhaps identical to) our slides, and note our copyright of this Jim Kurose, Keith Ross
material. Addison-Wesley
Thanks and enjoy! JFK/KWR March 2012
All material copyright 1996-2012
J.F Kurose and K.W. Ross, All Rights Reserved

Introduction 1-1
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history

Introduction 1-2
How do loss and delay occur?
packets queue in router buffers
 packet arrival rate to link (temporarily) exceeds output link
capacity
 packets queue, wait for turn
packet being transmitted (delay)

B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers

Introduction 1-3
Four sources of packet delay
transmission
A propagation

B
nodal
processing queueing

dnodal = dproc + dqueue + dtrans + dprop

dproc: nodal processing dqueue: queueing delay


 check bit errors  time waiting at output link
 determine output link for transmission
 typically < msec  depends on congestion
level of router
Introduction 1-4
Four sources of packet delay
transmission
A propagation

B
nodal
processing queueing

dnodal = dproc + dqueue + dtrans + dprop

dtrans: transmission delay: dprop: propagation delay:


 L: packet length (bits)  d: length of physical link
 R: link bandwidth (bps)  s: propagation speed in medium
 dtrans = L/R (~2x108 m/sec)
dtrans and dprop  dprop = d/s
very different
* Check out the Java applet for an interactive animation on trans vs. prop delay Introduction 1-5
Caravan analogy
100 km 100 km
ten-car toll toll
caravan booth booth

 cars “ propagate” at  time to “ push” entire


100 km/hr caravan through toll
 toll booth takes 12 sec to booth onto highway =
service car (bit transmission 12*10 = 120 sec
time)  time for last car to
 car~bit; caravan ~ packet propagate from 1st to
 Q: How long until caravan is 2nd toll both:
lined up before 2nd toll 100km/(100km/hr)= 1
booth? hr
 A: 62 minutes
Introduction 1-6
Caravan analogy (more)
100 km 100 km
ten-car toll toll
caravan booth booth

 suppose cars now “ propagate” at 1000 km/hr


 and suppose toll booth now takes one min to service a car
 Q: Will cars arrive to 2nd booth before all cars serviced at first
booth?
 A: Yes! after 7 min, 1st car arrives at second booth; three
cars still at 1st booth.

Introduction 1-7
Queueing delay (revisited)

average queueing
 R: link bandwidth (bps)

delay
 L: packet length (bits)
 a: average packet arrival
rate
traffic intensity
= La/R
 La/R ~ 0: avg. queueing delay small La/R ~ 0
 La/R -> 1: avg. queueing delay large
 La/R > 1: more “ work” arriving
than can be serviced, average delay infinite!

* Check out the Java applet for an interactive animation on queuing and loss La/R -> 1
Introduction 1-8
“ Real” Internet delays and routes
 what do “ real” Internet delay & loss look like?
 traceroute program: provides delay
measurement from source to router along end-end
Internet path towards destination. For all i:
 sends three packets that will reach router i on path
towards destination
 router i will return packets to sender
 sender times interval between transmission and reply.

3 probes 3 probes

3 probes

Introduction 1-9
“ Real” Internet delays, routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
3 delay measurements from
gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms link
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms

* Do some traceroutes from exotic countries at www.traceroute.org


Introduction 1-10
Packet loss
 queue (aka buffer) preceding link in buffer has finite
capacity
 packet arriving to full queue dropped (aka lost)
 lost packet may be retransmitted by previous node, by
source end system, or not at all

buffer
(waiting area) packet being transmitted
A

B
packet arriving to
full buffer is lost
* Check out the Java applet for an interactive animation on queuing and loss Introduction 1-11
Throughput
 throughput: rate (bits/time unit) at which bits
transferred between sender/receiver
 instantaneous: rate at given point in time
 average: rate over longer period of time

server,
server withbits
sends linkpipe
capacity
that can carry linkpipe
capacity
that can carry
file of into
(fluid) F bits
pipe fluid at rate
R bits/sec fluid at rate
s R bits/sec
to send to client c
Rs bits/sec) Rc bits/sec)

Introduction 1-12
Throughput (more)
 Rs < Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

 Rs > Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

bottleneck
link
link on end-end path that constrains end-end throughput
Introduction 1-13
Throughput: Internet scenario

 per-connection end-
end throughput: Rs
min(Rc,Rs,R/10) Rs Rs
 in practice: R or R
c s
is often bottleneck R

Rc Rc

Rc

10 connections (fairly) share


backbone bottleneck link R bits/sec
Introduction 1-14
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history

Introduction 1-15
Protocol “ layers”
Networks are complex,
with many “pieces”:
 hosts Question:
 routers is there any hope of
 links of various organizing structure of
media network?
 applications
 protocols …. or at least our discussion
of networks?
 hardware,
software

Introduction 1-16
Organization of air travel
ticket (purchase) ticket (complain)

baggage (check) baggage (claim)

gates (load) gates (unload)

runway takeoff runway landing

airplane routing airplane routing


airplane routing

 a series of steps

Introduction 1-17
Layering of airline functionality

ticket (purchase) ticket (complain) ticket

baggage (check) baggage (claim baggage

gates (load) gates (unload) gate

runway (takeoff) runway (land) takeoff/landing

airplane routing airplane routing airplane routing airplane routing airplane routing

departure intermediate air-traffic arrival


airport control centers airport

layers: each layer implements a service


 via its own internal-layer actions
 relying on services provided by layer below

Introduction 1-18
Why layering?
dealing with complex systems:
 explicit structure allows identification,
relationship of complex system’s pieces
 layered reference model for discussion
 modularization eases maintenance, updating of
system
 change of implementation of layer’s service transparent
to rest of system
 e.g., change in gate procedure doesn’t affect rest of
system
 layering considered harmful?

Introduction 1-19
Internet protocol stack
 application: supporting network
applications
 FTP, SMTP, HTTP application
 transport: process-process data
transfer transport
 TCP, UDP
 network: routing of datagrams from network
source to destination
 IP, routing protocols link
 link: data transfer between
neighboring network elements physical
 Ethernet, 802.111 (WiFi), PPP
 physical: bits “ on the wire”
Introduction 1-20
ISO/OSI reference model
 presentation: allow applications
to interpret meaning of data, application
e.g., encryption, compression,
machine-specific conventions presentation
 session: synchronization, session
checkpointing, recovery of data transport
exchange
network
 Internet stack “ missing” these
layers! link
 these services, if needed, must be physical
implemented in application
 needed?

Introduction 1-21
message M
source
application
Encapsulation
segment Ht M transport
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical

switch

destination Hn Ht M network
M application
Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical

Introduction 1-22
Introduction: summary
covered a “ton” of material! you now have:
 Internet overview  context, overview, “ feel”
 what’s a protocol? of networking
 network edge, core, access  more depth, detail to
network follow!
 packet-switching versus
circuit-switching
 Internet structure
 performance: loss, delay,
throughput
 layering, service models
 security
 history

Introduction 1-23

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