Joveth TTL
Joveth TTL
CHAPTER 7
UNIVERSAL DESIGN
FOR LEARNING AND
ACCESSIBILITY
REPORTERS:
Khurlmia Anica J.
Asparin
Joveth P. Ciudad
Glaidel Garnizo
Diovec Desamero
CHAPTER 7
UNIVERSAL DESIGN
FOR LEARNING AND
ACCESSIBILITY
At the end of this chapter, the students will be able to:
7. Size & Space for Approach & Use: design provides appropriate
size and space regardless of the user's body size, posture, or
mobility.
Some of the most basic ways we design with these seven principles in mind:
Lesson 2: Examples of Universal Design for Learning in the Classroom
.
3. Expression.Multiple Means of Engagement: Effective learning
depends on interaction, and UDL emphasizes the value of offering
various opportunities for engagement. Through interactive activities,
gamified learning experiences, and realistic simulations, technology
can increase student interest and involvement. By allowing students
to explore immersive worlds and participate in real-world events,
virtual reality (VR) and augmented reality (AR) technologies, for
example, help students bring abstract concepts to life.
4. Assistive Technology and Accessibility: The goal of universal
design for learning is to ensure that all students can participate
completely in the educational process. This objective can only be
accomplished with the help of assistive technology. Students with
disabilities can benefit from a variety of technology aids, including
screen readers, speech-to-text programs, graphic organizers, and
alternate input devices
Use student choice: You can give students choice in how they learn by
allowing them to choose the digital tools and resources they use, the
activities they complete, or the way they demonstrate their knowledge. This
can help keep students motivated and engaged in their learning.