Lecture 2 Testing2
Lecture 2 Testing2
2 Kinematics of Particles:
Rectilinear Motion
Course information
Textbooks:
Fdrag
Flift
x t
dx
dt
v0 at dx v0 at dt
x0 0
x x0 v0t 12 at 2
v x
dv
v a constant v dv a dx v 2 v02 2a x x0
dx v0 x0
dx dv
dt and a v x
v dt
a a x v dv a x dx
v0 x0
v dv a x dx
v t
dv dv
dt
a (v ) v a v 0 dt
a a v
0
x v
v dv
𝑣𝑑𝑣 =𝑎 ( 𝑣 ) 𝑑𝑥 x dx v a v
0 0
Sample Problem 11.2
SOLUTION:
• Integrate twice to find v(t) and y(t).
dv
a 9.81m s 2
dt
v t t
dv 9.81dt vt v0 9.81t
v0 0
m m
vt 10 9.81 2 t
s s
dy
v 10 9.81t
dt
y t t
dy 10 9.81t dt y t y0 10t 12 9.81t 2
y0 0
m m
y t 20 m 10 t 4.905 2 t 2
s s
Sample Problem 11.2
• Solve for t when velocity equals zero and evaluate
corresponding altitude.
m m
vt 10 9.81 2 t 0
s s
t 1.019 s
m m
vt 10 9.81 2 t
s s
m m
v3.28 s 10 9.81 2 3.28 s
s s
m
v 22.2
s
Sample Problem 11.3
SOLUTION:
dv
v
dv
t
v t
a
dt
kv v v k 0 dt ln
v0
kt
0
vt v0 e kt
xt
v0
k
1 e kt
Sample Problem 11.3
• Integrate a = v dv/dx = -kv to find v(x).
v x
dv
a v kv dv k dx dv k dx
dx v0 0
v v0 kx
v v0 kx
• Alternatively,
with xt
v0
k
1 e kt
vt
and vt v0 e kt or e kt
v0
v0 vt
then xt 1
k v0
v v0 kx
Group Problem Solving
A bowling ball is dropped from a boat so that it
strikes the surface of a lake with a speed of 15 ft/s.
+y Assuming the ball experiences a downward
acceleration of a =10 - 0.01v2 when in the water,
determine the velocity of the ball when it strikes the
bottom of the lake.
v t v x
(a) dv a t dt
v0 0
(c) v dv a x dx
v0 x0
v t
x v
v dv dv
(b) x dx v a v (d) v a v 0 dt
0
0 0
Concept Question
dv x v
v dv
v a v x dx v a v
dx
0 0 m
2 00
Determine total distance travelled
x r 3.14(200) 628.32 m
Group Problem Solving
x v
v dv 628.32 v
v
x dx v a v dx
3 0.001v 2
dv
0 0 0 0
3 e 0.15802
v
2
2146.2 v 46.3268 m/s
0.001
How do you determine the maximum speed the car can reach?
Velocity is a maximum when a 3 0.001v 2
acceleration is zero
vmax 3
0.001 vmax 54.772 m/s
Uniform Rectilinear Motion
During free-fall, a parachutist
For a particle in uniform
reaches terminal velocity when
rectilinear motion, the
her weight equals the drag
acceleration is zero and
force. If motion is in a straight
the velocity is constant.
line, this is uniform rectilinear
motion. dx
v constant
dt
x t
dx v dt
x0 0
x x0 vt
x x0 vt
xB x B x A relative position of B
A
with respect to A
xB x A xB A
vB v B v A relative velocity of B
A
with respect to A
vB v A vB A
aB a B a A relative acceleration of B
A
with respect to A
aB a A aB A
Sample Problem 11.4
SOLUTION:
• Substitute initial position and velocity
and constant acceleration of ball into
general equations for uniformly
accelerated rectilinear motion.
yB E
12 18t 4.905t 2 5 2t 0
t 0.39 s meaningless
t 3.65 s
vB E 18 9.81t 2
16 9.813.65
m
vB E 19.81
s
Motion of Several Particles: Dependent Motion
• Position of a particle may depend on position of one
or more other particles.
• Position of block B depends on position of block A.
Since rope is of constant length, it follows that sum of
lengths of segments must be constant.
x A 2 x B constant (one degree of freedom)
• Positions of three blocks are dependent.
2 x A 2 x B xC constant (two degrees of freedom)
v 2A v A 02 2a A x A x A 0
2
in. in.
12 2a A 8 in. aA 9
s s2
v A v A 0 a At
in. in.
12 9 2t t 1.333 s
s s
Sample Problem 11.5
• Pulley D has uniform rectilinear motion. Calculate
change of position at time t.
x D x D 0 v D t
in.
x D x D 0 3 1.333s 4 in.
s
• Block B motion is dependent on motions of collar
A and pulley D. Write motion relationship and
solve for change of block B position at time t.
Total length of cable remains constant,
x A 2 x D x B x A 0 2x D 0 x B 0
x A x A 0 2x D x D 0 x B x B 0 0
8 in. 24 in. x B x B 0 0
x B x B 0 16 in.
Sample Problem 11.5
• Differentiate motion relation twice to develop
equations for velocity and acceleration of block B.
x A 2 x D x B constant
v A 2v D v B 0
a A 2a D a B 0
in. in.
9 2 vB 0 a B 9
s s2
Group Problem Solving
Slider block A moves to the left with a
constant velocity of 6 m/s. Determine
the velocity of block B.
Solution steps
6 m/s + 3vB 0
v B 2 m/s
160
40
20
0
47.76 47.77 47.78 47.79 47.8 47.81
Time (s)
Graphical Solution of Rectilinear-Motion Problems
using dv = a dt ,
v1
x1 x0 v0t1 t1 t a dt
v0
v1
t1 t a dt first moment of area under a-t curve
v0 with respect to t = t1 line.
dv
av
dx
AB tan
BC subnormal to v-x curve
Curvilinear Motion: Position, Velocity & Acceleration
• Velocity vector,
dx dy dz
v i j k x i y j z k
dt dt dt
vx i v y j vz k
• Acceleration vector,
d 2 x d 2 y d 2 z
a 2 i 2 j 2 k xi y j zk
dt dt dt
ax i a y j az k
Rectangular Components of Velocity & Acceleration
• Rectangular components particularly effective
when component accelerations can be integrated
independently, e.g., motion of a projectile,
a x x 0 a y y g a z z 0
with initial conditions,
x0 y 0 z 0 0 v x 0 , v y , v z 0 0
0
a) A launch angle of 45
b) A launch angle less than 45
c) A launch angle greater than 45
d) It depends on the launch velocity
Group Problem Solving
SOLUTION:
A baseball pitching machine • Consider the vertical and horizontal
“throws” baseballs with a motion separately (they are independent)
horizontal velocity v0. If you
• Apply equations of motion in y-direction
want the height h to be 42 in.,
determine the value of v0.
• Apply equations of motion in x-direction
At t = 5 s
Sample Problem 11.9
SOLUTION:
At t = 5 s
Sample Problem 11.9
SOLUTION:
We can solve the problems geometrically, and apply the arctangent relationship:
Physically, a rider in car A would “see” car B travelling south and west.
Concept Quiz
If you are sitting in train
B looking out the window,
it which direction does it
appear that train A is
moving?
a) 25o
c)
b) 25o d)
Tangential and Normal Components
v v et
en v= vt et dv v2
et a et en
dt
x
• The tangential direction (et) is tangent to the path of the
particle. This velocity vector of a particle is in this direction
• The normal direction (en) is perpendicular to et and points
towards the inside of the curve.
• The acceleration can have components in both the en and et directions
Tangential and Normal Components
• To derive the acceleration vector in tangential
and normal components, define the motion of a
particle as shown in the figure.
et 2 sin 2
et sin 2
lim lim e n en
0 0 2
det
en
d
Tangential and Normal Components
• With the velocity vector expressed as v vet
the particle acceleration may be written as
dv dv de dv de d ds
a et v et v
dt dt dt dt d ds dt
but
det ds
en d ds v
d dt
After substituting,
dv v 2 dv v2
a et en at an
dt dt
• The tangential component of acceleration
reflects change of speed and the normal
component reflects change of direction.
• The tangential component may be positive or
negative. Normal component always points
toward center of path curvature.
Tangential and Normal Components
• Relations for tangential and normal acceleration
also apply for particle moving along a space curve.
dv v 2 dv v2
a et en at an
dt dt
• The plane containing tangential and normal unit
vectors is called the osculating plane.
• The normal to the osculating plane is found from
eb et en
en principal normal
eb binormal
Some possibilities:
et m
Determine the normal acceleration en 8
t 252
2
v
an 2
78.125 m/s
r 8
Determine the total acceleration magnitude
amag an2 at2 78.1252 + (0.5)(10)
2
amag 78.285 m/s 2
Group Problem Solving
r r
a 2
er r 2r e
Radial and Transverse Components
• We can derive the velocity and acceleration
relationships by recognizing that the unit vectors
change direction.
• Position vector,
r R e R z k
• Velocity vector,
dr
v R e R R e z k
dt
• Acceleration vector,
dv
a
dt
R 2
R e R R 2 R e z k
Sample Problem 11.12
SOLUTION:
• Evaluate time t for q = 30o.
a B OA r 0.240 m s 2
Group Problem Solving
SOLUTION:
• Define your coordinate system
0.05 d d
0 0
2 2(2 )
0.05 2
0.05 2(2 )
2
2
2 0
2 0
Group Problem Solving
Determine the angular velocity
2 0.05 2(2 )
2
er
2.8099 rad/s
a
r r er r 2r e
2