03 DesignElements
03 DesignElements
• Game mechanics are the rules or systems that define how a game is played.
• Game mechanics are the fundamental actions or behaviors that players can perform in
a game.
• These mechanics create the framework within which players can interact with the
• game world,
• solve challenges,
• and achieve objectives.
Challenges
• Challenges refer to obstacles, puzzles, tasks, or difficulties that players
must overcome or complete to progress in the game.
Challenges: Limitations
• Finding the right balance between difficulty and enjoyment is crucial.
• If challenges are too easy, players may get bored,
• but if they are too difficult, players might become frustrated and
disengaged.
Design Elements:
• Design elements refer to choices made by a game’s designer.
• This includes decisions about the:
• Number of players
• Rules of play
• Victory conditions etc.
Formal elements
• Formal elements are the components of the game that directly
impact the gameplay experience.
• These includes things:
• Like, Strategies
• Payoffs etc.
Player Mode Sketches
• Game may have several player modes ways
• in which player interacts with a game.
• Example: Inventory screen vs. combat screen
Actions
⚫ Verbs that describe what the player can do
⚫ Walk
⚫ Run
⚫ Jump
⚫ Shoot
Design Goals
• Enough verbs to avoid being too simple
• But not so much to be confusing (verb bloat)
• Primary Actions:
• Primary actions are typically the fundamental and essential actions required to
progress in the game.
• Primary actions are usually associated with the main controls of the game.
• Example:
• jumping and moving
• left or right (might be considered primary actions)
Secondary Actions:
• Secondary actions are additional actions that may not be as critical as primary
actions.
• These actions often provide additional options or strategies for players.
• Example:
• secondary actions could include using
• special skills,
• casting spells,
• or using items.