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Week1 Intro To UX

This document provides an introduction to concepts of user experience (UX) and UX design. It defines UX as encompassing all aspects of a user's interaction with a company, service or product, and their emotions and attitudes towards using it. The document outlines key components of UX like field research, interaction design and usability testing. It distinguishes usability from UX, and discusses the goals of usability. It also describes user experience design, interaction design and the roles commonly involved in UX projects. Finally, it emphasizes the importance of user-centered design and designing with the user in mind.
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© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views

Week1 Intro To UX

This document provides an introduction to concepts of user experience (UX) and UX design. It defines UX as encompassing all aspects of a user's interaction with a company, service or product, and their emotions and attitudes towards using it. The document outlines key components of UX like field research, interaction design and usability testing. It distinguishes usability from UX, and discusses the goals of usability. It also describes user experience design, interaction design and the roles commonly involved in UX projects. Finally, it emphasizes the importance of user-centered design and designing with the user in mind.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Official (Open)

Concepts of User
Experience (UX) & UX
Design : Introduction

AY2021S2
Principles of UX Design
IT1165/ IT1565/ IT1665/ IT1865/ IT1965
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? What is User
Experience
(UX)?
Let me know what you think

Go to www.menti.com and use


the code: XXXXX
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What do you think is the


problem here?

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Learning Outcomes
 To describe the components in the design of User Experience (UX)
 To describe the processes involved in the design of UX

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UX Components
How UX is typically seen
○ Field research ○ Interaction design ○ Copywriting
○ Face to face interviewing ○ Visual design ○ Presenting and speaking
○ Creation of user tests ○ Feature writing ○ Working closely with
○ Gathering and organizing ○ Requirement writing programmers
statistics ○ Graphic arts ○ Brainstorm coordination
○ Creating personas ○ Taxonomy creation ○ Design culture evangelism
○ Product design ○ Terminology creation

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User Experience (UX)


 Encompasses all aspects of the end-user's interaction
with the company, its services, and its products.

 Refers to a person's emotions and attitudes about


using a particular product, system or service. It includes
the practical, experiential, affective, meaningful and
valuable aspects of human–computer interaction and
product ownership.

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Usability
 The extent to which a product can be used by specified users
to achieve specified goals in a specified context of use, with
these consideration (ISO 9241-11)

1. Effectiveness - able to complete task


2. Efficiency - optimal workflow
3. Satisfaction - Easy to learn, meet expectation

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Goals of Usability
1. Effectiveness
○ It refers to the accuracy and completeness with which specified users can
achieve specified goals in particular environments
2. Efficiency
○ It refers to the resources (i.e. time, effort, etc) used in relation to the accuracy
and completeness of goals achieved
3. Satisfaction
○ It is the comfort and acceptability of the work system to its users and other
people affected by its use.

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Other Goals of Usability


4. Learnability
○ How easy is it for users to accomplish basic task the first time they encounter
the design?
5. Memorability
○ When users return to the design after a period of not using it, how easily can
they re establish proficiency?
6. Error Prevention
○ How many errors do users make, how severe are these errors, and how easily
can they recover from the errors?

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Usability versus UX
 Usability
 Can a task be completed effectively, efficiently and
satisfactorily?

 User Experience (UX)


 Is the user delighted after completing a task?

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User Experience Design (UXD)


 The creation and synchronization of the elements that affect users’
experience with a particular company, with the intent of influencing
their perceptions and behaviour
 The elements include
 Touch
 Hear
 Smell
 People
 Digital interfaces
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Interaction Design
 Interaction design is an important part of UX

 Interaction design is about designing interactive products to


support the way people communicate and interact in their
everyday and working lives

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Scope of UX is growing
 Growing social media influence
 Facebook
 Twitter
 Reviews and social influencers can affect the experience of using a product
or service
 Availability of big data provides the start and means to improve user
experience
 Fast changing technology such as Virtual Reality are pushing UX in
different areas

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Key to a good UX design


 Users are the centre of it all

 Understand the needs of the users


 Clear business objective
 Clear project goals
 Challenge is
 each project will have limited resources (budget, time, staff) and a balance
between the business objective with user needs must be met via a feasible and
clear project goal

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UX Designer | Developer |
Analyst | Researcher
 In some projects and companies, the task of formulating the UX
design and implementation lies solely on a one-person team
 With such as large scope of areas and UX components to handle,
it is hard to imagine a single person completing all the relevant
work
 Very often, various roles are directly or indirectly involved

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Who is involved?
 Researcher  Writer
 Information  Project manager
architect
 Users
 Engineer
 Designer

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Designing with User in Mind


 User-centered design (UCD) describes the process and result of
designing with the needs of the user in mind.
 The process requires that the user-interface designer adopt the
mindset that the user’s experience is the one that matters most.
 The designer’s and the product’s success is ultimately measured
by how well it meets the needs of that audience.

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Recap:
Design Thinking Approach

It is essentially a User-Centered Approach! 22


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Activity:
 In groups of 4-5, do a recap of the design thinking process.
 Using 5 ppt slides,
 explain what you will do during each stage of the design
thinking process
 Highlight tools that you will use during each stage of the
design thinking process.

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Resources
https://www.interaction-design.org/literature

https://www.nngroup.com/articles/

https://www.instagram.com/ui_gradient/
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Resources

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Let’s Play!
www.kahoot.it

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