Input-Output Organization 1
INPUT-OUTPUT ORGANIZATION
• Peripheral Devices
• Input-Output Interface
• Asynchronous Data Transfer
• Modes of Transfer
• Priority Interrupt
• Direct Memory Access
• Input-Output Processor
• Serial Communication
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Input-Output Organization 2 Peripheral Devices
PERIPHERAL DEVICES
Input Devices Output Devices
• Keyboard • Card Puncher, Paper Tape Puncher
• Optical input devices • CRT
- Card Reader • Printer (Impact, Ink Jet,
- Paper Tape Reader Laser, Dot Matrix)
- Bar code reader • Plotter
- Digitizer • Analog
- Optical Mark Reader • Voice
• Magnetic Input Devices
- Magnetic Stripe Reader
• Screen Input Devices
- Touch Screen
- Light Pen
- Mouse
• Analog Input Devices
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Input-Output Organization 3
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Input-Output Organization 4 Input/Output Interfaces
INPUT/OUTPUT INTERFACES
* Provides a method for transferring information between internal storage
(such as memory and CPU registers) and external I/O devices
* Resolves the differences between the computer and peripheral devices
- Peripherals - Electromechanical Devices
CPU or Memory - Electronic Device
- Data Transfer Rate
Peripherals - Usually slower
CPU or Memory - Usually faster than peripherals
Some kinds of Synchronization mechanism may be needed
- Unit of Information
Peripherals - Byte
CPU or Memory - Word
- Operating Modes
Peripherals - Autonomous, Asynchronous
CPU or Memory - Synchronous
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Input-Output Organization 5 Input/Output Interfaces
I/O BUS AND INTERFACE MODULES
I/O bus
Data
Processor Address
Control
Interface Interface Interface Interface
Keyboard
and Printer Magnetic Magnetic
display disk tape
terminal
Each peripheral has an interface module associated with it
Interface
- Decodes the device address (device code)
- Decodes the commands (operation)
- Provides signals for the peripheral controller
- Synchronizes the data flow and supervises
the transfer rate between peripheral and CPU or Memory
Typical I/O instruction
Op. code Device address Function code
(Command)
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Input-Output Organization 6
Type of commands
• Control commands
• Status commands
• Output data commands
• Input data commands
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Input-Output Organization 7 Input/Output Interfaces
CONNECTION OF I/O BUS
Connection of I/O Bus to CPU
Op. Device Function Accumulator Computer
code address code register I/O
control
CPU
Sense lines
Data lines
Function code lines
I/O
bus
Device address lines
Connection of I/O Bus to One Interface
Data lines
Peripheral
register
Device Buffer register
Output
address peripheral
I/O AD = 1101 Interface
device
and
bus Logic controller
Function code Command
decoder
Sense lines Status
register
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Input-Output Organization 8 Input/Output Interfaces
I/O BUS AND MEMORY BUS
Functions of Buses
* MEMORY BUS is for information transfers between CPU and the MM
* I/O BUS is for information transfers between CPU
and I/O devices through their I/O interface
Physical Organizations
* Many computers use a common single bus system
for both memory and I/O interface units
- Use one common bus but separate control lines for each function
- Use one common bus with common control lines for both functions
* Some computer systems use two separate buses,
one to communicate with memory and the other with I/O interfaces
I/O Bus
- Communication between CPU and all interface units is via a common
I/O Bus
- An interface connected to a peripheral device may have a number of
data registers , a control register, and a status register
- A command is passed to the peripheral by sending
to the appropriate interface register
- Function code and sense lines are not needed (Transfer of data, control,
and status information is always via the common I/O Bus)
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Input-Output Organization 9 Input/Output Interfaces
ISOLATED vs MEMORY MAPPED I/O
Isolated I/O
- Separate I/O read/write control lines in addition to memory read/write
control lines
- Separate (isolated) memory and I/O address spaces
- Distinct input and output instructions
Memory-mapped I/O
- A single set of read/write control lines
(no distinction between memory and I/O transfer)
- Memory and I/O addresses share the common address space
-> reduces memory address range available
- No specific input or output instruction
-> The same memory reference instructions can
be used for I/O transfers
- Considerable flexibility in handling I/O operations
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Input-Output Organization 10 Input/Output Interfaces
I/O INTERFACE
Port A I/O data
register
Bidirectional Bus
data bus buffers
Port B I/O data
register
Internal bus
CPU Chip select CS
I/O
Register select RS1 Control Control Device
Timing register
Register select RS0 and
I/O read Control
RD Status Status
I/O write WR register
CS RS1 RS0 Register selected
0 x x None - data bus in high-impedence
1 0 0 Port A register
1 0 1 Port B register
1 1 0 Control register
1 1 1 Status register
Programmable Interface
- Information in each port can be assigned a meaning
depending on the mode of operation of the I/O device
-> Port A = Data; Port B = Command; Port C = Status
- CPU initializes(loads) each port by transferring a byte to the Control Register
-> Allows CPU can define the mode of operation of each port
-> Programmable Port: By changing the bits in the control register, it is
possible to change the interface characteristics
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Input-Output Organization 11 Asynchronous Data Transfer
ASYNCHRONOUS DATA TRANSFER
Synchronous and Asynchronous Operations
Synchronous - All devices derive the timing
information from common clock line
Asynchronous - No common clock
Asynchronous Data Transfer
Asynchronous data transfer between two independent units requires that
control signals be transmitted between the communicating units to
indicate the time at which data is being transmitted
Two Asynchronous Data Transfer Methods
Strobe pulse
- A strobe pulse is supplied by one unit to indicate
the other unit when the transfer has to occur
Handshaking
- A control signal is accompanied with each data
being transmitted to indicate the presence of data
- The receiving unit responds with another control
signal to acknowledge receipt of the data
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Input-Output Organization 12 Asynchronous Data Transfer
STROBE CONTROL
* Employs a single control line to time each transfer
* The strobe may be activated by either the source or the destination unit
Source-Initiated Strobe Destination-Initiated Strobe
for Data Transfer for Data Transfer
Block Diagram Block Diagram
Data bus Data bus
Source Destination Source Destination
unit Strobe unit unit Strobe unit
Timing Diagram Timing Diagram
Valid data Valid data
Data Data
Strobe Strobe
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Input-Output Organization 13 Asynchronous Data Transfer
HANDSHAKING
Strobe Methods
Source-Initiated
The source unit that initiates the transfer has
no way of knowing whether the destination unit
has actually received data
Destination-Initiated
The destination unit that initiates the transfer
no way of knowing whether the source has
actually placed the data on the bus
To solve this problem, the HANDSHAKE method
introduces a second control signal to provide a Reply
to the unit that initiates the transfer
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Input-Output Organization 14 Asynchronous Data Transfer
SOURCE-INITIATED TRANSFER USING HANDSHAKE
Data bus
Source Data valid Destination
Block Diagram unit Data accepted unit
Valid data
Data bus
Timing Diagram
Data valid
Data accepted
Sequence of Events Source unit Destination unit
Place data on bus.
Enable data valid.
Accept data from bus.
Enable data accepted
Disable data valid.
Invalidate data on bus.
Disable data accepted.
Ready to accept data
(initial state).
* Allows arbitrary delays from one state to the next
* Permits each unit to respond at its own data transfer rate
* The rate of transfer is determined by the slower unit
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Input-Output Organization 15 Asynchronous Data Transfer
DESTINATION-INITIATED TRANSFER USING HANDSHAKE
Data bus
Block Diagram Source Data valid Destination
unit Ready for data unit
Timing Diagram Ready for data
Data valid
Valid data
Data bus
Sequence of Events Source unit Destination unit
Ready to accept data.
Place data on bus. Enable ready for data.
Enable data valid.
Accept data from bus.
Disable data valid. Disable ready for data.
Invalidate data on bus
(initial state).
* Handshaking provides a high degree of flexibility and reliability because the
successful completion of a data transfer relies on active participation by both units
* If one unit is faulty, data transfer will not be completed
-> Can be detected by means of a timeout mechanism
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Input-Output Organization 16 Asynchronous Data Transfer
ASYNCHRONOUS SERIAL TRANSFER
Asynchronous serial transfer
Four Different Types of Transfer Synchronous serial transfer
Asynchronous parallel transfer
Synchronous parallel transfer
Asynchronous Serial Transfer
- Employs special bits which are inserted at both
ends of the character code
- Each character consists of three parts; Start bit; Data bits; Stop bits.
1 1 0 0 0 1 0 1
Start Character bits Stop
bit bits
(1 bit) (at least 1 bit)
A character can be detected by the receiver from the knowledge of 4 rules;
- When data are not being sent, the line is kept in the 1-state (idle state)
- The initiation of a character transmission is detected
by a Start Bit , which is always a 0
- The character bits always follow the Start Bit
- After the last character , a Stop Bit is detected when
the line returns to the 1-state for at least 1 bit time
The receiver knows in advance the transfer rate of the
bits and the number of information bits to expect
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Input-Output Organization 17 Asynchronous Data Transfer
UNIVERSAL ASYNCHRONOUS RECEIVER-TRANSMITTER
- UART -
A typical asynchronous communication interface available as an IC
Transmit
Bidirectional Transmitter Shift data
data bus Bus register register
buffers
Control Transmitter Transmitter
clock
register control
Internal Bus
and clock
Chip select
CS
Register select Status Receiver Receiver CS RS Oper. Register selected
RS Timing clock
register control 0 x x None
I/O read and and clock 1 0 WR Transmitter register
RD Control 1 1 WR Control register
I/O write Receive 1 0 RD Receiver register
WR Receiver Shift data
1 1 RD Status register
register register
Transmitter Register
- Accepts a data byte(from CPU) through the data bus
- Transferred to a shift register for serial transmission
Receiver
- Receives serial information into another shift register
- Complete data byte is sent to the receiver register
Status Register Bits
- Used for I/O flags and for recording errors
Control Register Bits
- Define baud rate, no. of bits in each character, whether
to generate and check parity, and no. of stop bits
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Input-Output Organization 18
Modes of Transfer
• Programmed I/O
• Interrupt Initiated I/O
• Direct memory access
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Input-Output Organization 19
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