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Micro - Lecture (CH 0)

This document provides an introduction to a course on microprocessors. It outlines topics that will be covered including a review of Intel and Motorola microprocessors, Intel CPU generations, IBM PC architecture, assembly language, and microcontrollers. It also lists simulation software that will be used like emulators, assemblers, and Proteus. Numbering systems like binary, hexadecimal, and ASCII coding are introduced. The internal organization of computers including the CPU, memory, I/O, and buses is described.

Uploaded by

Hamza Mohammed
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© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views

Micro - Lecture (CH 0)

This document provides an introduction to a course on microprocessors. It outlines topics that will be covered including a review of Intel and Motorola microprocessors, Intel CPU generations, IBM PC architecture, assembly language, and microcontrollers. It also lists simulation software that will be used like emulators, assemblers, and Proteus. Numbering systems like binary, hexadecimal, and ASCII coding are introduced. The internal organization of computers including the CPU, memory, I/O, and buses is described.

Uploaded by

Hamza Mohammed
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 38

Microprocessor

Presented by
Dr. Mohammed Alolofi

09/14/2023 1
Introduction
 Course Topics:
 Review of Intel and Motorola Microprocessors.
 Review of Intel Generations of Microprocessors 85 and 86- Family.
 IBM - Personal Computer. Architecture of 85 and 86- Family Microprocessors, The Component
of IBM Micro Computer Systems, Memory-Central Processing Units, I/O Ports.
 Assembly language: Introduction to Assembly language, Instruction Set. Data Transfer,
Arithmetic Operations, Logical Operations , Transfer of Control, Stack Memory, Addressing
Modes, Applied Assembly Programming, and Macros.
 Microcontroller 8051 and Embedded Systems.

 Simulation software:
 Emulator
 Turbo Assembler (TASM), Debugging and Program Tracing.
 Microsoft Assembler (MASM).
 Proteus 7.
 Others .
09/14/2023 2
Introduction

09/14/2023 3
Introduction

09/14/2023 4
Introduction

Chapter (0): Introduction to Computing


 Numbering & Coding Systems
 Internal Organization of Computer

09/14/2023 5
Numbering &Coding Systems
 Human beings use base 10 (decimal system) arithmetic
 Decimal System: is composed of 10 numbers (0,1,2,3,4,5,6,7,8,9).
 Computer use base 2 (Binary System): is composed of 2 binary digits
(0,1).
 These two binary digits are commonly referred to as bits
 For example: (0011)2 = (3)10
 Hexadecimal System: is composed of 10 numbers
{0,1,2,3,4,5,6,7,8,9} and 6 letters (A,B,C,D,E,F), Also called base-16
system.

09/14/2023 6
Numbering &Coding Systems
 Ternary System: is composed of 3 numbers {0,1,2}, Also called base-3
system.
 Quaternary System: is composed of 4 numbers {0,1,2,3}, Also called
base-4 system.
 Octal System: is composed of 8 numbers {0,1,2,3,4,5,6,7}, Also called
base-8 system.

09/14/2023 7
Numbering &Coding Systems
 Converting from Decimal to Binary:
1. Divide the decimal number by 2 repeatedly
2. Keep track of the remainders
3. Continue this process until the quotient becomes zero
4. Write the remainders in reverse order to obtain the binary number

09/14/2023 8
Numbering &Coding Systems
 Converting from Binary to Decimal:
1. Know the weight of each bit in a binary number
2. Add them together to get its decimal equivalent

 Use the concept of weight to convert a decimal number to a binary directly

09/14/2023 9
Numbering &Coding Systems
 Hexadecimal System:
 is used as a convenient representation
of binary numbers
 It is much easier to represent a string of
0s and 1s such as 100010010110 as its

hexadecimal equivalent of 896H

09/14/2023 10
Numbering &Coding Systems
 Converting from Binary to Hex:
1. Start from the right and group 4 bits at a time,
2. replacing each 4-bit binary number with its hex equivalent

 Converting from Hex to Binary:


1. Each hex digit is replaced with its 4-bit binary equivalent

09/14/2023 11
Numbering &Coding Systems
 Converting from Decimal to Hex: two methods
1. Convert to binary first and then convert to hex
2. Convert directly from decimal to hex by repeated division, keeping track of
the remainders

09/14/2023 12
Numbering &Coding Systems
 Converting from Hex to Decimal: two methods
1. Convert to binary first and then convert to decimal
2. Convert directly from hex to decimal by summing the weight of all digits

09/14/2023 13
Numbering &Coding Systems
 Addition of Binary numbers:

 Subtraction of Binary numbers:


 Using 1’s Complement and 2’s Complement to simplify binary subtraction.

09/14/2023 14
Number systems &Codes
 Complements in binary subtraction :
1. 2’s Complement:

If find extra bit in result, neglect


If no find extra bit in result, then
extra bit and then
M-N = - (2’s Comp(result))
M-N = Result without extra number

2. 1’s Complement:

If find extra bit in result, then add If no find extra bit in result, M-N = -
extra bit to LSB bit in the result (1’s Comp(result))

09/14/2023 15
Numbering &Coding Systems
 Addition of Hex numbers: Adding the digits together from the least
significant digits.
 If the result is less than 16, write that digit as the sum for that position
 If it is greater than 16, subtract 16 from it to get the digit and carry 1 to the
next digit

09/14/2023 16
Numbering &Coding Systems
 Subtraction of Hex numbers: Subtract the digits together from the
least significant digits.
 If the second digit is greater than the first, borrow 16 from the
preceding digit

09/14/2023 17
Numbering &Coding Systems
 ASCII Code: (American Standard Code for Information Interchange)
 Since all information in computer must be represented by 0 and 1, binary
pattern must be assigned to the letters and other characters.
 In the 1960 ASCII code was established.
 The ASCII (pronounced “ask-E”) code assigns binary patterns for
1. Numbers 0 to 9,
2. All the letters of English alphabet, uppercase and lowercase
3. Many control codes and punctuation marks
 The ASCII system uses 7 bits to represent each code, for example, 100 0001 is
assigned the “A”, and 110 0001 is assigned the “a”.
 The pattern of ASCII codes was designed to allow for easy manipulation of
ASCII data. For example, digits 0 through 9 are represented by ASCII codes 30
through 39.
09/14/2023 18
Numbering &Coding Systems
 ASCII Code: (American Standard Code for Information Interchange)

09/14/2023 19
Inside the Computer
 Important terminology:
 The unit of data size:
 Bit : a binary digit (0 or 1)
 Nibble : half of a byte, or 4 bits
 Byte : 8 bits
 Word : two bytes, or 16 bits

 The terms used to describe amounts of memory in computer:


 Kilobyte (K): 210 bytes = 1024 bytes
 Megabyte (M) : 220 bytes, over 1 million = 1,048,576 bytes
 Gigabyte (G) : 230 bytes, over 1 billion
 Terabyte (T) : 240 bytes, over 1 trillion
09/14/2023 20
Inside the Computer
 Internal Organization of Computers:
 The internal working of every computer can be broken down into
three parts:
1. CPU
2. I/O devices
3. Memory

 CPU (Central Processing Unit):


 Execute (process) information stored in memory

 I/O (Input/output) devices:


 (Such as a keyboard and video monitor) Provide a means of communicating
with CPU.
09/14/2023 21
Inside the Computer
 Internal Organization of Computers:
 Memory: two types
I. RAM (Random Access Memory) : sometimes called (Read/Write Memory)
 Used by the computer for temporary storage of programs that it is running
 The data is lost when computer is off. It is called volatile memory
II. ROM (Read Only Memory) :
 Contains programs and information essential to operation of the computer
 The information cannot be changed by user, and is not lost when power is
off. It is called nonvolatile memory
 The CPU is connected to memory and I/O through strips of wire called a
bus (Carries information from place to place).
1. Address bus
2. Data bus
09/14/2023 3. Control bus 22
Inside the Computer
 Internal Organization of Computers:

09/14/2023 23
Inside the Computer
 Internal Organization of Computers:

09/14/2023 24
Inside the Computer
 Internal Organization of Computers:
 Address bus
 For a device (memory or I/O) to be recognized by the CPU,
it must be assigned an address
 The address assigned to a given device must be unique
 The CPU puts the address on the address bus, and the
decoding circuitry finds the device
 Data bus
 The CPU either gets data from the device or sends data to it
 Control bus
 Provides read or write signals to the device to indicate if
the CPU is asking for information or sending it information
 The address bus and data bus determine the capability of the
given CPU.
09/14/2023 25
Inside the Computer
 Data Buses:
 The more data buses available, the better the CPU
 Think of data buses as highway lanes
 More lanes provide a better pathway between the CPU and external
devices (RAM, ROM, printers,…)

 More data buses mean a more expensive CPU and computer


 The average size of data buses in CPUs varies between 8-bits and 64-bits.

 Data buses are bidirectional


 To receive or send data
 The processing power of a computer is related to the size of its
buses. A 8-bits bus can send out 1 byte, a 16-bits can send 2
bytes.
09/14/2023 26
Inside the Computer
 Address Buses:
 The more address buses available, the larger the number of
devices that can be addressed
 The number of locations with which a CPU can communicate is
always equal to 2x, where x is the address lines, regardless of
the size of the data bus
 ex. a CPU with 24 address lines and 16 data lines can provide a total of
224 or 16 Mbytes of addressable memory
 Each location can have a maximum of 1 byte of data, since all general-
purpose CPUs are byte addressable

 The address bus is unidirectional


09/14/2023 27
Inside the Computer
 Relation between CPU & ROM, RAM:
 For the CPU to process information, the data must be stored in
RAM or ROM, which are referred to as primary memory
 ROM provides information that is fixed and permanent
 Tables of charc. Patterns or initialization programs
 RAM stores information that is not permanent and can change
with time
 Various application packages
 CPU gets information to be processed first from RAM (or ROM)
 if it is not there, then seeks it from a mass storage device,
called secondary memory, and transfers the information to
RAM
09/14/2023 28
Inside the Computer
 Inside the CPU:

09/14/2023 29
Inside the Computer
 Inside the CPU:
 Registers
 The CPU uses registers to store information temporarily
 Two Values to be processed
 Address of value to be fetched from memory
 In general, the more and bigger the registers, the better the
CPU
 Registers can be 8-, 16-, 32-, or 64-bit
 The disadvantage of more and bigger registers is the
increased cost of such a CPU
 ALU (Arithmetic/Logic Unit)
 Performs arithmetic functions such as add, subtract, multiply, and
divide, and logic functions such as AND, OR, and NOT.
09/14/2023 30
Inside the Computer
 Inside the CPU:
 Program counter
 Points to the address of the next instruction to be executed
 As each instruction is executed, the program counter is incremented
to point to the address of the next instruction to be executed.

 Instruction decoder
 Interprets the instruction fetched into the CPU
 A CPU capable of understanding more instructions requires more
transistors to design

09/14/2023 31
Inside the Computer
 Internal Working of Computers:

09/14/2023 32
Inside the Computer
 Internal Working of Computers:

09/14/2023 33
Inside the Computer
 Internal Working of Computers:

09/14/2023 34
Inside the Computer
 Internal Working of Computers:

09/14/2023 35
Inside the Computer
 Internal Working of Computers:

09/14/2023 36
Inside the Computer
 Internal Working of Computers:

09/14/2023 37
Any Question?

09/14/2023 38

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