L17 Game Theory
L17 Game Theory
Game Theory
• Neumann and Morgenstern presented first-time “Theory of Games
and Economic Behavior” in 1944.
• Later it was regarded as a “rare event” in the history of ideas.
• Game theory attempts to find the solution to problems of duopoly,
oligopoly, and bilateral monopoly.
• In all these market situations, it is very difficult to arrive at a
determinate solution due to the conflicting interests and strategies of
the participants.
The objective of Game Theory
• The theory of games attempts to arrive at various equilibrium
solutions based on the rational behavior of the market participants
under all possible situations.
• Each participant in a game is confronted with a situation whose
outcome depends not only upon his own strategies but also upon the
strategies of his opponent.
• For example: Chess, Poker Games, Military Battles, and Economic
Markets.
• Mainly for duopoly problems.
Definition of Game Theory
• Game theory is the study of strategic behavior—behavior that
recognizes mutual interdependence and takes account of the
expected behavior of others.
9
Acquiring a Company
Scenario
A must submit the proposal before the exploration outcome is
known
T will not choose to accept or reject until after the outcome is
known only to T
Company T will accept any offer that is greater than the per share
value of the company under current management
How much should A offer?
10
Dominant Strategies
A dominant strategy is optimal no matter what an opponent
does
An Example:
A and B sell competing products
They are deciding whether to undertake advertising
campaigns
11
Dominant Strategies
advertising is the
best Advertise 10, 5 15, 0
B: regardless of A,
advertising is best Firm A
Don’t
Advertise 6, 8 10, 2
14
Payoff Matrix for Advertising Game
15
Dominant strategies
17
Modified Advertising Game
Firm B Don’t
Advertise Advertise
Don’t
Advertise 6, 8 20, 2
18
Modified Advertising Game
Firm B Don’t
Observations Advertise Advertise
19
The Nash Equilibrium
Nash Equilibrium is a term used in game theory to describe an equilibrium
where each player's strategy is optimal given the strategies of all other
players.
In other words, no player in the game would take a different action as long as
every other player remains the same.
Nash Equilibrium is self-enforcing; when players are at a Nash Equilibrium,
they have no desire to move because they will be worse off.
Nash Equilibrium: I’m doing my best, given what you are doing. You’re doing
the best you can, given what I am doing.
Dominant Strategy: “I’m doing the best I can no matter what you do. You’re
doing the best you can no matter what I do.”
A dominant strategy is a special case of Nash equilibrium.
Nash Equilibrium
• In game theory, the Nash equilibrium, named after the mathematician
John Nash, is the most common way to define the solution of a non-
cooperative game involving two or more players.
• The principle of Nash equilibrium dates back to the time of Cournot,
who in 1838 applied it to competing firms choosing outputs.
• If each player has chosen a strategy – an action plan based on what
has happened so far in the game – and no one can increase one's
expected payoff by changing one's strategy while the other players
keep theirs unchanged, then the current set of strategy choices
constitutes a Nash equilibrium.
The Nash Equilibrium :The Product Choice Problem
• Two cereal companies face a market in which two new types of cereal
can be successfully introduced, provided each type is introduced by
only one firm
• Product Choice Problem
• The market for one producer of crispy cereal
• Market for one producer of sweet cereal
• Each firm only has the resources to introduce one cereal
• Non-cooperative
The Product Choice Problem
Product Choice Problem
Firm 2
24
Beach Location Game
• Scenario
• Two competitors, Y and C, selling soft drinks
• Beach is 200 yards long
• Sunbathers are spread evenly along the beach
• Price Y = Price C
• Customer will buy from the closest vendor
25
Beach Location Game
Ocean
C
26
The Prisoner’s Dilemma
Suspect B
• The dominant strategy for a player produces the best payoff for that
player regardless of the strategies employed by other players.
• The dominant strategy here is for each player to confess since
confessing would minimize the average time spent in prison.
Possible Outcomes
• If A and B cooperate and stay mum, both get one year in prison—as shown in
cell (a).
• If A confesses but B does not, A goes free, and B gets three years—
represented in cell (b).
• If A does not confess, but B confesses, A gets three years, and B goes free—
see cell (c).
• If A and B confess, both get two years in prison—as a cell (d) shows.
• So if A confesses, they either go free or get two years in prison. But if they
do not confess, they get one year or three years in prison. B faces the same
dilemma. The best strategy is to confess, regardless of what the other
suspect does.
Applications to Business