CH 8
CH 8
Overview
OS adalah s/w yang mengendalikan eksekusi dari program di processor dan mengelola processor resources. Jumlah fungsi-fungsi yang dapat dilakukan oleh OS termasuk process scheduling, memory management tergantung pada hardware yang mendukung kapabilitas dari OS Salah satu fungsi yang paling penting dari OS adalah scheduling process / task. OS akan menentukan process mana yang harus berjalan pada saat tertentu. Hardware akan melakukan interrupt yang menyebabkan OS harus membuat new schedule untuk membagi processor resources Fungsi lain yang tidak kalah pentingnya adalah memory management
Efficiency
Allowing better use of computer resources
OS
Program yang mengelola resources, menyediakan service ke programmer dan menjadwalkan eksekusi program lainnya
Menyembunyikan details dari hardware kepada programmer Menyediakan programmer UI untuk menggunakan sistem Menjembatani prorammer dan aplikasi program untuk request fasilitas dan services
Program execution
Instruction and Data loaded to memory Prepare resources
Controlled access to files System access Error detection and response Accounting
Usage statistics of system resources
Batch
User programs are collected together (off line) and submitted to the O/S in a batch by an operator Print-out results of the program execution is returned to the user
Early Systems
Late 1940s to mid 1950s No Operating System Programs interact directly with hardware Two main problems:
Scheduling Setup time
Single Program
Utilization
Scheduling
Key to multi-programming is Scheduling 4 tipe scheduling yang terlibat adalah :
Long term Medium term Short term I/O
Process definition
A program in execution The animated spirit of a program That entity to which a processor assigned
Once submitted, a job (user program) becomes a queue process for the short term scheduler (or it becomes a swapped out job for the medium term scheduler)
Untuk lebih mengerti.. Perlu mengetahui Konsep dari process state Pada saat suatu proses berjalan, status daripada proses ini akan berubah-ubah. Status inilah yang disebut state.
5 Macam states
New -> program telah di submit oleh LTS namun belum siap untuk dieksekusi. OS akan meninisialisasikan process tersebut dan moving ke ready state Ready -> Process siap untuk di eksekusi dan menunggu akses ke processor Running -> Process sementara di eksekusi oleh processor Waiting -> Process di suspend (tunda) dari eksekusi menunggu suatu system resource seperti I/O Halted -> Process terminated dan OS akan menghancurkan process tsb
Process States
Bilamana scheduler menerima user program / job untuk melakukan eksekusi, maka setiap job akan membuat process control blok yang kosong, dan ditempatkan di new state.
Setelah system mengisi process control blok, maka process tersebut di transfer ke ready state.
Note: Blank PCB -> new state -> fill PCB -> ready state
PCB Diagram
Process causes and interrupt and is suspended External event causes interrupt
Process Scheduling
Swapping
Problem: I/O is so slow compared with CPU that even in multi-programming system, CPU can be idle most of the time Solutions:
Increase main memory
Expensive Leads to larger programs
Swapping
Memory Management
Uni-program
Memory split into two One for Operating System (monitor) One for currently executing program
Multi-program
User part is sub-divided and shared among active processes
What is Swapping?
Long term queue of processes stored on disk Processes swapped in as space becomes available As a process completes it is moved out of main memory If none of the processes in memory are ready (i.e. all I/O blocked)
Swap out a blocked process to intermediate queue Swap in a ready process or a new process But swapping is an I/O process...
Disk Storage
MM OS Completed Jobs
Completed Jobs
LTQ
Partitioning
Splitting memory into sections to allocate to processes (including Operating System) Fixed-sized partitions
May not be equal size Process is fitted into smallest hole that will take it (best fit) Some wasted memory Leads to variable sized partitions
Fixed Partitioning
When all processes are blocked, swap out a process and bring in another New process may be smaller than swapped out process Another hole
Relocation
No guarantee that process will load into the same place in memory Instructions contain addresses
Locations of data Addresses for instructions (branching)
Logical address - relative to beginning of program Physical address - actual location in memory (this time) Automatic conversion using base address
Paging
Split memory into equal sized, small chunks page frames Split programs (processes) into equal sized small chunks - pages Allocate the required number page frames to a process Operating System maintains list of free frames A process does not require contiguous page frames Use page table to keep track
Virtual Memory
Demand paging
Do not require all pages of a process in memory Bring in pages as required
Page fault
Required page is not in memory Operating System must swap in required page May need to swap out a page to make space Select page to throw out based on recent history
Thrashing
Too many processes in too little memory Operating System spends all its time swapping Little or no real work is done Disk light is on all the time
Solutions
Good page replacement algorithms Reduce number of processes running Fit more memory
Bonus
We do not need all of a process in memory for it to run We can swap in pages as required So - we can now run processes that are bigger than total memory available! Main memory is called real memory User/programmer sees much bigger memory virtual memory
TLB Operation
Segmentation
Paging is not (usually) visible to the programmer Segmentation is visible to the programmer Usually different segments allocated to program and data May be a number of program and data segments
Advantages of Segmentation
Simplifies handling of growing data structures Allows programs to be altered and recompiled independently, without re-linking and re-loading Lends itself to sharing among processes Lends itself to protection Some systems combine segmentation with paging
Pentium II
Hardware for segmentation and paging Unsegmented unpaged
virtual address = physical address Low complexity High performance
Unsegmented paged
Memory viewed as paged linear address space Protection and management via paging Berkeley UNIX
Segmented unpaged
Collection of local address spaces Protection to single byte level Translation table needed is on chip when segment is in memory
Segmented paged
Segmentation used to define logical memory partitions subject to access control Paging manages allocation of memory within partitions Unix System V
Pentium II Segmentation
Each virtual address is 16-bit segment and 32bit offset 2 bits of segment are protection mechanism 14 bits specify segment Unsegmented virtual memory 232 = 4Gbytes Segmented 246=64 terabytes
Can be larger depends on which process is active Half (8K segments of 4Gbytes) is global Half is local and distinct for each process
Pentium II Protection
Protection bits give 4 levels of privilege
0 most protected, 3 least Use of levels software dependent Usually level 3 for applications, level 1 for O/S and level 0 for kernel (level 2 not used) Level 2 may be used for apps that have internal security e.g. database Some instructions only work in level 0
Pentium II Paging
Segmentation may be disabled
In which case linear address space is used
Use TLB holding 32 page table entries Two page sizes available 4k or 4M
16 bit page id
64k pages per segment
Required Reading
Stallings chapter 8 Stallings, W. Operating Systems, Internals and Design Principles, Prentice Hall 1998 Loads of Web sites on Operating Systems