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Chapt 02

The document discusses the architecture of x86 processors, including: - The basic components of a microcomputer and how instructions are executed in cycles. - Memory is read over multiple clock cycles, and cache memory provides faster access. - Modes of operation for x86 processors include protected, real-address, and virtual-8086 modes. - The processors have general purpose registers, segment registers, and status flags that are used during arithmetic and data operations.

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Mansoor Qadir
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© © All Rights Reserved
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0% found this document useful (0 votes)
32 views

Chapt 02

The document discusses the architecture of x86 processors, including: - The basic components of a microcomputer and how instructions are executed in cycles. - Memory is read over multiple clock cycles, and cache memory provides faster access. - Modes of operation for x86 processors include protected, real-address, and virtual-8086 modes. - The processors have general purpose registers, segment registers, and status flags that are used during arithmetic and data operations.

Uploaded by

Mansoor Qadir
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 71

Chapter 2: x86 Processor Architecture

Chapter Overview

• General Concepts
• IA-32 Processor Architecture
• IA-32 Memory Management
• Components of an IA-32 Microcomputer
• Input-Output System

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 2


General Concepts

• Basic microcomputer design


• Instruction execution cycle
• Reading from memory
• How programs run

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 3


Basic Microcomputer Design
• clock synchronizes CPU operations
• control unit (CU) coordinates sequence of execution steps
• ALU performs arithmetic and bitwise processing

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 4


Basic Microcomputer Design
• Memory Storage Unit: primary memory
• I/O Devices: Input/Output devices
• Data bus: moves data between memory/i/o and registers
• Control bus: determines where data comes from and goes, and ALU activities
• Address bus: selects where data comes from or goes to

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 5


Clock
• synchronizes all CPU and BUS operations
• machine (clock) cycle measures time of a single
operation
• clock is used to trigger events

one cycle

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 6


What's Next

• General Concepts
• IA-32 Processor Architecture
• IA-32 Memory Management
• Components of an IA-32 Microcomputer
• Input-Output System

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 7


Instruction Execution Cycle

• Fetch
• Decode
• Fetch operands
• Execute
• Store output

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 8


Reading from Memory
• Multiple machine cycles are required when reading from memory,
because it responds much more slowly than the CPU. The steps are:
• Cycle 1: address placed on address bus
• Cycle 2: Read Line (RD) set low
• Cycle 3: CPU waits one cycle for memory to respond
• Cycle 4: Read Line (RD) goes to 1, indicating that the data is on the
data bus
Cycle 1 Cycle 2 Cycle 3 Cycle 4

CLK

Address
ADDR

RD

Data
DATA

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 9


Cache Memory

• High-speed expensive static RAM both inside and


outside the CPU.
• Level-1 cache: inside the CPU
• Level-2 cache: outside the CPU
• Cache hit: when data to be read is already in cache
memory
• Cache miss: when data to be read is not in cache
memory.

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 10


How a Program Runs

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 11


Multitasking
• OS can run multiple programs at the same time.
• Multiple threads of execution within the same
program.
• Scheduler utility assigns a given amount of CPU time
to each running program.
• Rapid switching of tasks
• gives illusion that all programs are running at once
• the processor must support task switching.

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 12


IA-32 Processor Architecture

• Modes of operation
• Basic execution environment
• Floating-point unit
• Intel Microprocessor history

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 13


Modes of Operation
• Protected mode (programs given separate memory
areas)
• native mode (Windows, Linux)
• Real-address mode (implements programming
environment of Intel 8086 processor)
• native MS-DOS
• System management mode (provides OS)
• power management, system security, diagnostics

• Virtual-8086 mode
• hybrid of Protected
• each program has its own 8086 computer
Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 14
Basic Execution Environment

• Addressable memory
• General-purpose registers
• Index and base registers
• Specialized register uses
• Status flags
• Floating-point, MMX, XMM registers

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 15


Addressable Memory

• Protected mode
• 4 GB
• 32-bit address (4,294,967,295)
• P6 extended to 64 GB
• Real-address and Virtual-8086 modes
• 1 MB space
• 20-bit address (1,048,575)
• In protected mode running multiple programs,
each program has its own 1 MB memory area

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 16


General-Purpose Registers

Named storage locations inside the CPU, optimized for


speed.
32-bit General-Purpose Registers

EAX EBP
EBX ESP
ECX ESI
EDX EDI

16-bit Segment Registers

EFLAGS CS ES
SS FS
EIP
DS GS

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 17


Accessing Parts of Registers
• Primarily used for arithmetic and data movement
• Use 8-bit name, 16-bit name, or 32-bit name
• Applies to EAX, EBX, ECX, and EDX

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 18


Index and Base Registers

• Some registers have only a 16-bit name for their


lower half:

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 19


Some Specialized Register Uses (1 of 2)

• General-Purpose
• EAX – accumulator
• ECX – loop counter
• ESP – stack pointer
• ESI, EDI – index registers
• EBP – extended frame pointer (stack)
• Should not be used for arithmetic or data transfer
• Segment
• CS – code segment
• DS – data segment
• SS – stack segment
• ES, FS, GS - additional segments

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 20


Some Specialized Register Uses (2 of 2)

• EIP – instruction pointer


• Contains address of next instruction to be executed
• EFLAGS
• status and control flags
• each flag is a single binary bit
• A flag is set when it equals 1; it is clear (or reset)
when it equals 0

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 21


Status Flags
• Carry
• unsigned arithmetic out of range
• Overflow
• signed arithmetic out of range
• Sign
• result is negative
• Zero
• result is zero
• Auxiliary Carry
• carry from bit 3 to bit 4
• Parity
• sum of 1 bits is an even number

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 22


Floating-Point, MMX, XMM Registers

• Eight 80-bit floating-point data registers


• ST(0), ST(1), . . . , ST(7)
• arranged in a stack
• used for all floating-point
arithmetic
• Eight 64-bit MMX registers
• Aliases for floating point registers
• Eight 128-bit XMM registers for single-
instruction multiple-data (SIMD) operations

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 23


Intel Microprocessor History

• Intel 8086, 80286


• IA-32 processor family
• P6 processor family
• CISC and RISC

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 24


Early Intel Microprocessors
• Intel 8080
• 64K addressable RAM
• 8-bit registers
• CP/M operating system
• S-100 BUS architecture
• 8-inch floppy disks!
• Intel 8086/8088
• IBM-PC Used 8088
• 1 MB addressable RAM
• 16-bit registers
• 16-bit data bus (8-bit for 8088)
• separate floating-point unit (8087)

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 25


The IBM-AT

• Intel 80286
• 16 MB addressable RAM
• Protected memory
• several times faster than 8086
• introduced IDE (Integrated Drive
Electronics) bus architecture
• 80287 floating point unit

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 26


Intel IA-32 Family

• Intel386
• 4 GB addressable RAM, 32-bit
registers, paging (virtual memory)
• Intel486
• instruction pipelining
• Pentium
• superscalar, 32-bit address bus, 64-bit
internal data path

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 27


64-bit Processors
• Intel64
• 64-bit linear address space
• Intel: Pentium Extreme, Xeon, Celeron D, Pendium D,
Core 2, and Core i7
• IA-32e Mode
• Compatibility mode for legacy 16- and 32-bit
applications
• 64-bit Mode uses 64-bit addresses and operands

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 28


Intel Technologies
• HyperThreading technology
• two tasks execute on a single processor at the same
time

• Dual Core processing


• multiple processor cores in the same IC package
• each processor has its own resources and
communication path with the bus

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 29


Intel Processor Families

Currently Used:

• Pentium & Celeron – dual core


• Core 2 Duo - 2 processor cores
• Core 2 Quad - 4 processor cores
• Core i7 – 4 processor cores

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 30


CISC and RISC
• CISC – complex instruction set
• large instruction set
• high-level operations
• requires microcode interpreter
• examples: Intel 80x86 family
• RISC – reduced instruction set
• simple, atomic instructions
• small instruction set
• directly executed by hardware
• examples:
• ARM (Advanced RISC Machines)
• DEC Alpha (now Compaq)

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 31


What's Next

Lecture 2

• General Concepts
• IA-32 Processor Architecture
• IA-32 Memory Management
• Components of an IA-32 Microcomputer
• Input-Output System

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 32


IA-32 Memory Management

• Real-address mode
• Calculating linear addresses
• Protected mode
• Multi-segment model
• Paging

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 33


Real-Address mode

• 1 MB RAM maximum addressable


• 0 to FFFFF hexadecimal
• Application programs can access any area of
memory
• Single tasking
• Supported by MS-DOS operating system
• 8086 processor could not hold 20-bit addresses
• Uses segmented memory
• All memory divided into 64KB units called segments

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 34


Segmented Memory
• Segmented memory addressing: absolute (linear) address is a combination of a 16-bit segment
value added to a 16-bit offset
• Each segment begins with an address having a 0 as it’s last hex digit

8FFFF
Linear Address
linear addresses

one segment

80000

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 35


Calculating Linear Addresses
• Given a segment address, multiply it by 16 (add a
hexadecimal zero), and add it to the offset
• Example: convert 08F1:0100 to a linear address

Adjusted Segment value: 0 8 F 1 0


Add the offset: 0 1 0 0
Linear address: 0 9 0 1 0

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 36


Your turn . . .

What linear address corresponds to the segment/offset


address 028F:0030?

028F0 + 0030 = 02920

Always use hexadecimal notation for addresses.

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 37


Your turn . . .

Lets go the other way: given a linear address, find the


segment address

What segment addresses correspond to the linear address


28F30h?

Many different segment-offset addresses can produce the


linear address 28F30h. For example:
28F0:0030, 28F3:0000, 28B0:0430, . . .

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 38


Protected Mode (1 of 2)

• 4 GB addressable RAM
• (00000000 to FFFFFFFFh)
• Each program assigned a memory partition which
is protected from other programs
• Designed for multitasking
• Supported by Linux & MS-Windows

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 39


Protected mode (2 of 2)

• Segment descriptor tables


• Used to keep track of locations of individual
program segments
• Program structure
• code, data, and stack areas
• CS, DS, SS segment descriptors
• global descriptor table (GDT)
• MASM (Microsoft assembler ) Programs use the
Microsoft flat memory model

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 40


Flat Segment Model
• Single global descriptor table (GDT).
• All segments mapped to entire 32-bit address space

• Base Address: where segment begins


• Limit: Where the segment ends
• Access: bits to help determine how segment is used
Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 41
Multi-Segment Model
• Each program has a local descriptor table (LDT)
• holds descriptor for each segment used by the program

Segment beginning at
3000 has size 2000h
and segment at 26000
has size 10000h

(Size is limit X 1000)

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 42


Paging
• Supported directly by the CPU
• Divides each segment into 4096-byte blocks called
pages
• Sum of all programs can be larger than physical
memory
• Part of running program is in memory, part is on disk
• Virtual memory manager (VMM) – OS utility that
manages the loading and unloading of pages
• Page fault – issued by CPU when a page must be
loaded from disk

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 43


Page Table When Some Pages Are Not in Main Memory
Steps in Handling a Page Fault
What's Next

Lecture 3

• General Concepts
• IA-32 Processor Architecture
• IA-32 Memory Management
• Components of an IA-32 Microcomputer
• Input-Output System

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 46


Components of an IA-32 Microcomputer

• Motherboard
• Video output
• Memory
• Input-output ports

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 47


Motherboard (printed circuit board)
• Heart of a Microcomputer
• CPU socket: provides the mechanical and electrical
connections
• External cache memory and main memory slots
• BIOS (Basic Input-Output System) chips
• Connections for mass storage devices (hard drives,
CD-RONs)
• USB connectors for external devices
• Keyboard and mouse ports
• PCI bus connectors (expansion cards) for sound
cards, graphics cards, data acquisition boards, other
i/o devices

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 48


Motherboard
Optional
• Sound synthesizer chip
• Video controller chip
• IDE, parallel, serial, video, joystick, network, and
connectors
• PCI bus connectors (expansion cards)
• Integrated network adapter
• AGP bus connector for a high-speed video card

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 49


Important Support Processors
• Floating-Point Unit (FPU)
• 8284/82C284 Clock Generator (clock)
• 8259A Programmable Interrupt Controller (PIC)
• Handles interrupts from external devices
• 8253 Programmable Interval Timer/Counter
• Interrupts system 18.2 times/second
• Updates system date and clock
• Controls the speaker
• Refreshes RAM memory chips
• 8255 Programmable Parallel Port
• Transfers data to and from the computer
• Commonly used for printers as well as other i/o devices

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 50


Intel D850MD Motherboard mouse, keyboard,
parallel, serial, and USB
Video
connectors
Audio chip

PCI slots
memory controller hub
Pentium 4 socket
AGP slot

dynamic RAM

Firmware hub

I/O Controller
Speaker Power connector
Battery
Diskette connector
Source: Intel® Desktop Board D850MD/D850MV Technical Product IDE drive connectors
Specification

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 51


PCI and PCI Express Bus Architecture
• Peripheral Component Interconnect (PCI) bus
• Connecting bridge between CPU and other system
devices
• Memory, hard drives, video controllers, sound cards, and
network controllers
• Provides two-way serial connections between
• Devices, memory, and the processor
• Caries data in packets similar to networks
• Widely supported by graphics controllers
• Transfer rate about 4 Gbytes/second

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 52


Intel 965 Express Chipset

• Collection of
processor chips
designed to work
together on a specific
type of motherboard
• P965 used in
desktop PC with
either a Core 2 Duo
or Pentium D
processor

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 53


Intel 965 Express Chipset

• Some features of
P965
• Fast Memory
Access
• I/O Controller
Hub (ICH8/R/DH)
• Supports 10 USB
ports, six PCI
express slots and
networking
• High definition
audio chip

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 54


Video Output

• Video controller
• on motherboard, or on expansion card
• AGP (accelerated graphics port technology)*
• Video memory (VRAM)
• Video CRT Display
• uses raster scanning
• horizontal retrace
• vertical retrace
• Direct digital LCD monitors
• no raster scanning required

* This link may change over time.

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 55


Sample Video Controller (ATI Corp.)

• 128-bit 3D graphics
performance powered by
RAGE™ 128 PRO
• 3D graphics performance
• Intelligent TV-Tuner with
Digital VCR
• TV-ON-DEMAND™
• Interactive Program Guide
• Still image and MPEG-2 motion
video capture
• Video editing
• Hardware DVD video playback
• Video output to TV or VCR

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 56


Memory
• ROM
• read-only memory
• EPROM
• erasable programmable read-only memory
• Dynamic RAM (DRAM)
• inexpensive; must be refreshed constantly
• Static RAM (SRAM)
• expensive; used for cache memory; no refresh required
• Video RAM (VRAM)
• dual ported; optimized for constant video refresh
• CMOS RAM
• complimentary metal-oxide semiconductor
• system setup information
• See: Intel platform memory (Intel technology brief: link address may
change)

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 57


Input-Output Ports
• USB (universal serial bus)
• intelligent high-speed connection to devices
• up to 12 megabits/second
• USB hub connects multiple devices
• enumeration: computer queries devices
• supports hot connections

Computer
A
B B
Scanner A
A B
Hub Printer
A
Camera
B

A B
Hub Device
Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 58
Input-Output Ports

• Parallel
• short cable, high speed
• common for printers
• bidirectional, parallel data transfer
• Intel 8255 controller chip

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 59


Input-Output Ports (cont)

• Serial
• RS-232 serial port
• one bit at a time
• uses long cables and modems
• 16550 UART (universal asynchronous receiver
transmitter)
• programmable in assembly language

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 60


Device Interfaces

• ATA host adapters


• intelligent drive electronics (hard drive, CDROM)
• SATA (Serial ATA)
• inexpensive, fast, bidirectional
• FireWire
• high speed (800 MB/sec), many devices at once
• Bluetooth
• small amounts of data, short distances, low power
usage
• Wi-Fi (wireless Ethernet)
• IEEE 802.11 standard, faster than Bluetooth

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 61


What's Next

Lecture 4

• General Concepts
• IA-32 Processor Architecture
• IA-32 Memory Management
• Components of an IA-32 Microcomputer
• Input-Output System

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 62


Levels of Input-Output
• Level 3: High-level language functions
• examples: C++, Java
• portable, convenient, not always the fastest
• Level 2: Operating system
• Application Programming Interface (API) library
• Writing strings to files, reading strings from keyboard,
allocating blocks of memory
• extended capabilities, lots of details to master
• Level 1: BIOS
• drivers that communicate directly with devices
• OS security may prevent application-level code from working
at this level

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 63


Device Drivers
• Programs that permit the OS to communicate
directly with hardware devices
• Simplifies programming by acting as translator
between a hardware device and the applications or
operating systems that use it
• Programmers can write the higher-level application
code independently of whatever specific hardware
the end-user is using

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 64


Displaying a String of Characters
When a HLL program displays a string
of characters, the following steps take
place:
•Level 1: The library function calls an
operating system function, passing a
string pointer.
•Level 2: The operating system
function uses a loop to call a BIOS
subroutine, passing it the ASCII code
and color of each character. The
operating system calls another BIOS
subroutine to advance the cursor to
the next position on the screen.

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 65


Displaying a String of Characters

• Level 1: The BIOS subroutine


receives a character, maps it to a
particular system font, and sends
the character to a hardware port
attached to the video controller card.
• Level 0: The video controller card
generates timed hardware signals to
the video display that control the
raster scanning and displaying of
pixels.

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 66


Programming levels

Assembly language programs can perform input-output at each of the


following levels:
•Level 3: Call library functions to perform generic text I/O and file-based
I/O. We supply such a library with this book, for instance.
•Level 2: Call operating system functions to perform generic text I/O and
file-based I/O. If the OS uses a graphical user interface, it has functions
to display graphics in a device-independent way.
Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 67
Programming levels

Assembly language programs can perform input-output at each of the


following levels:
•Level 1 : Call BIOS functions to control device-specific features such as
color, graphics, sound, keyboard input, and low-level disk I/O.
•Level 0: Send and receive data from hardware ports, having absolute
control over specific devices.

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 68


Tradeoffs
• Control versus portability
• Level 2 works on any computer running the same
operating system, but is not particularly fast because each
I/O call must go through several layers before it executes
• Level 1 works on all systems having a standard BIOS, but
will not produce the same result on all systems
• Level 0 works with generic devices such as serial ports
and with specific I/O devices produced by known
manufacturers.
• Not all OS permit user programs to directly access system
hardware. Reserved for OS and device drivers only

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 69


Summary
• Central Processing Unit (CPU)
• Arithmetic Logic Unit (ALU)
• Instruction execution cycle
• Multitasking
• Floating Point Unit (FPU)
• Complex Instruction Set
• Real mode and Protected mode
• Motherboard components
• Memory types
• Input/Output and access levels

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 70


42 69 6E 61 72 79
B i n a r y

What does this say?

Irvine, Kip R. Assembly Language for x86 Processors 6/e, 2010. 71

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