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Opening Class Camera Shots and Angles 1

The document discusses different camera shots and angles used in filmmaking, including extreme long shots, long shots, medium shots, close-ups, extreme close-ups, high angles, eye level shots, low angles, over the shoulder shots, two shots, and Dutch angles. Each shot or angle directs the audience's attention in a different way, such as focusing on characters' body language, emotions, size within a landscape, power dynamics, or perspective.

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Tim Wojcik
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0% found this document useful (0 votes)
25 views

Opening Class Camera Shots and Angles 1

The document discusses different camera shots and angles used in filmmaking, including extreme long shots, long shots, medium shots, close-ups, extreme close-ups, high angles, eye level shots, low angles, over the shoulder shots, two shots, and Dutch angles. Each shot or angle directs the audience's attention in a different way, such as focusing on characters' body language, emotions, size within a landscape, power dynamics, or perspective.

Uploaded by

Tim Wojcik
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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CAMERA SHOTS

AND
ANGLES
Extreme Long Shot
Often used for 1 of 2 reasons:

1) As an establishing shot (also called


a master shot), to draw attention to
where a scene is going to take place.

OR

2) To show a person, group of people


or object as part of a landscape. The
shot focuses the audience’s attention
on the environment and the actor’s or
object’s position and size within the
environment.
Long Shot
Also known as a ‘full
shot’, a person can be
seen from head-to-toe.
Often used to focus the
audience’s attention on
a character’s body
language or the
relationship of the
character to their
immediate surroundings.
Medium Shot
Mid shots or Medium shots
cut the character(s) off at
the waist. This kind of shot
is often used when
characters are in
conversation. The shot
draws attention to the body
language of the characters.
Close-Up
Usually focuses on a character’s
face, directing the audience’s
attention to the emotion of the
character through focussing on
the actor’s expression.

A close up can also focus on an


object or symbol. This can draw
attention to the significance of
the object within the narrative.
Extreme Close-Up
A shot that is closer to its object
than a close-up is. When
focused on an actor, this means
that one aspect of their face,
such as their eyes or mouth, is
the only thing within the frame.
Such shots are used for
dramatic emphasis, drawing the
audience’s attention to a very
specific body part or object.
High Angle
The camera is placed
high, looking down
upon a character or
object. This positions
the audience to see the
subject as being small,
weak, insignificant, or
powerless.
Eye Level / Normal Angle
The camera is on the same
level as the character’s
eyes.
This often develops or
maintains a sense of
realism. When two or
more characters are
talking to each other, it
creates a sense of equality
between them.
Low Angle
The camera is placed
low, looking up at a
character or object.
This positions the
audience to see the
subject of the shot as
being huge, powerful,
strong or intimidating.
Over the Shoulder Shot (OTS)
A shot looking over the
shoulder of a character
at a setting or at other
characters. Often
provides the audience
with a sense of the
character’s perspective,
or with a sense as to
how the character is
positioned in relation to
the rest of the scene.
Two Shot
A two shot displays two
characters in the same
scene. This usually draws
attention to the dynamics
between the characters
as implied by the amount
of space they take up on
screen. One might have
more power or
importance than the
other, or they might be on
equal footing.
Dutch Angle / Dutch Tilt
A shot in which the camera
is set on an angle, so that
the bottom of the frame is
not parallel to the ground.
These angles are often
used to create artistic or
engaging frames, and can
often have a symbolic
purpose such as to imply
that a character is
disoriented or imbalanced.

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