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M1 - Process Management

The document discusses processes and process management in operating systems. It covers key concepts like process state, process scheduling queues, context switching, and interprocess communication. Process state includes new, running, waiting, ready, and terminated. Processes move among scheduling queues like the job queue, ready queue, and I/O device queues. Context switching saves and loads process state when switching between processes. Interprocess communication allows cooperating processes to exchange data and can use either shared memory or message passing models.

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Supreetha G S
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0% found this document useful (0 votes)
23 views

M1 - Process Management

The document discusses processes and process management in operating systems. It covers key concepts like process state, process scheduling queues, context switching, and interprocess communication. Process state includes new, running, waiting, ready, and terminated. Processes move among scheduling queues like the job queue, ready queue, and I/O device queues. Context switching saves and loads process state when switching between processes. Interprocess communication allows cooperating processes to exchange data and can use either shared memory or message passing models.

Uploaded by

Supreetha G S
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Process Management

Processes

● Process Concept
● Process Scheduling
● Operations on Processes
● Cooperating Processes
● Interprocess Communication
● Communication in Client-Server Systems
Process Concept

● An operating system executes a variety of programs:


● Batch system – jobs
● Time-shared systems – user programs or tasks
● Textbook uses the terms job and process almost interchangeably
● Process – a program in execution; process execution must progress in sequential fashion
● A process includes:
● program counter
● stack
● data section
Process in Memory
Process State

● As a process executes, it changes state


● new: The process is being created
● running: Instructions are being executed
● waiting: The process is waiting for some event to occur
● ready: The process is waiting to be assigned to a process
● terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)

Information associated with each process


● Process state
● Program counter
● CPU registers
● CPU scheduling information
● Memory-management information
● Accounting information
● I/O status information
Process Control Block (PCB)
CPU Switch From Process to Process
Process Scheduling Queues

● Job queue – set of all processes in the system


● Ready queue – set of all processes residing in main memory, ready
and waiting to execute
● Device queues – set of processes waiting for an I/O device
● Processes migrate among the various queues
Ready Queue And Various I/O Device Queues
Representation of Process Scheduling
Schedulers

● Long-term scheduler (or job scheduler) – selects which processes should be brought into the
ready queue
● Short-term scheduler (or CPU scheduler) – selects which process should be executed next and
allocates CPU
Addition of Medium Term Scheduling
Schedulers (Cont.)

● Short-term scheduler is invoked very frequently (milliseconds) ⇒ (must be fast)


● Long-term scheduler is invoked very infrequently (seconds, minutes) ⇒ (may be slow)
● The long-term scheduler controls the degree of multiprogramming
● Processes can be described as either:
● I/O-bound process – spends more time doing I/O than computations, many short CPU bursts
● CPU-bound process – spends more time doing computations; few very long CPU bursts
Context Switch

● When CPU switches to another process, the system must save the state of the old process and load
the saved state for the new process
● Context-switch time is overhead; the system does no useful work while switching
● Time dependent on hardware support
Process Creation

● Parent process create children processes, which, in turn create other processes, forming a tree of
processes
● Resource sharing
● Parent and children share all resources
● Children share subset of parent’s resources
● Parent and child share no resources
● Execution
● Parent and children execute concurrently
● Parent waits until children terminate
Process Creation (Cont.)

● Address space
● Child duplicate of parent
● Child has a program loaded into it
● UNIX examples
● fork system call creates new process
● exec system call used after a fork to replace the process’ memory space with a new program
Process Creation
C Program Forking Separate Process
int main()
{
Pid_t pid;
/* fork another process */
pid = fork();
if (pid < 0) { /* error occurred */
fprintf(stderr, "Fork Failed");
exit(-1);
}
else if (pid == 0) { /* child process */
execlp("/bin/ls", "ls", NULL);
}
else { /* parent process */
/* parent will wait for the child to complete */
wait (NULL);
printf ("Child Complete");
exit(0);
}
}
A tree of processes on a typical Solaris
Process Termination

● Process executes last statement and asks the operating system to delete it (exit)
● Output data from child to parent (via wait)
● Process’ resources are deallocated by operating system
● Parent may terminate execution of children processes (abort)
● Child has exceeded allocated resources
● Task assigned to child is no longer required
● If parent is exiting
Some operating system do not allow child to continue if its parent terminates
– All children terminated - cascading termination
Interprocess Communication

● Independent process cannot affect or be affected by the execution of another


process
● Cooperating process can affect or be affected by the execution of another
process
● Advantages of process cooperation
● Information sharing
● Computation speed-up
● Modularity
● Convenience
Interprocess Communication

● Cooperating processes require an Interprocess Communication (IPC)


mechanism that will allow them to exchange data and information.

● There are 2 fundamental models of IPC


● Shared memory
● Message passing
Communications Models

Message passing model Shared Memory model


Shared Memory Model

● In this model, a region of memory that is shared by cooperating processes is


established.

● Processes R/W data to the shared region

● Allows maximum speed and convenience of communication as it is internal.

● Once shared memory is established, all accesses are treated as routine memory
accesses.

● No assistance from kernel is required.


Message passing model

● Communication takes place by means of messages exchanged between the


cooperating processes.

● Useful for exchanging small amounts of data.

● Easy to implement for intercomputer communication.

● Typically implemented using system calls and thus require more time consuming
task of kernel intervention.
Producer-Consumer Problem

● Paradigm for cooperating processes, producer process produces information that is consumed by a
consumer process

● unbounded-buffer places no practical limit on the size of the buffer


● bounded-buffer assumes that there is a fixed buffer size
Bounded-Buffer – Shared-Memory Solution

● Shared data
#define BUFFER_SIZE 10
Typedef struct {
...
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
● Solution is correct, but can only use BUFFER_SIZE-1 elements
Bounded-Buffer – Insert() Method

Code for producer consumer processes


Producer produces an item

Item nextProduced;
while (true) {
/* Produce an item in nextProduced */
while (((in = (in + 1) % BUFFER SIZE count) == out)
; /* do nothing -- no free buffers */
buffer[in] = item;
in = (in + 1) % BUFFER SIZE;
{
Bounded Buffer – Remove() Method

Consumer consumes an item

Item nextConsumed;
while (true) {
while (in == out)
; // do nothing -- nothing to consume

// remove an item from the buffer


item = buffer[out];
out = (out + 1) % BUFFER SIZE;
/* consume the item in nextConsumed */
}
Message passing systems

● Mechanism for processes to communicate and to synchronize their actions


● Message system – processes communicate with each other without sharing the same address
space.
● IPC facility provides two operations:
● send(message) – message size fixed or variable
● receive(message)
● If P and Q wish to communicate, they need to:
● establish a communication link between them
● exchange messages via send/receive
● Implementation of communication link
● physical (e.g., shared memory, hardware bus)
● logical (e.g., logical properties)
Implementation Questions

● How are links established?


● Can a link be associated with more than two processes?
● How many links can there be between every pair of communicating
processes?
● What is the capacity of a link?
● Is the size of a message that the link can accommodate fixed or variable?
● Is a link unidirectional or bi-directional?
Direct Communication
● Processes must name each other explicitly:
● send (P, message) – send a message to process P
● receive(Q, message) – receive a message from process Q
● Properties of communication link
● Links are established automatically
● A link is associated with exactly one pair of communicating processes
● Between each pair there exists exactly one link
● The link may be unidirectional, but is usually bi-directional
Indirect Communication

● Messages are directed and received from mailboxes (also referred to as ports)
● A mailbox can be viewed abstractly as an object into which messages can be placed/removed
by processes.
● Each mailbox has a unique id
● Processes can communicate only if they share a mailbox
● Properties of communication link
● Link established only if processes share a common mailbox
● A link may be associated with many processes
● Each pair of processes may share several communication links
● Link may be unidirectional or bi-directional
Indirect Communication

● Mailbox sharing
● P1, P2, and P3 share mailbox A
● P1, sends; P2 and P3 receive
● Who gets the message?
● Solutions
● Allow a link to be associated with at most two processes
● Allow only one process at a time to execute a receive operation
● Allow the system to select arbitrarily the receiver. Sender is notified who the
receiver was.
Indirect Communication
● A mail box may be owned by a process or by the operating system.

● If a mailbox is owned by a process(i.e, the mailbox is a part of the address space of the process) then
sender and receiver can be distinguished.

● If a mailbox is owned by the OS then it has to provide mechanisms for following operations.
● Create a new mailbox
● send and receive messages through mailbox
● destroy a mailbox
● Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
Synchronization

● Message passing may be either blocking or non-blocking

● Blocking is considered synchronous


● Blocking send has the sender block until the message is received
● Blocking receive has the receiver block until a message is available

● Non-blocking is considered asynchronous


● Non-blocking send has the sender send the message and continue
● Non-blocking receive has the receiver receive a valid message or null
Buffering

Whether communication is direct or indirect, messages exchanged by communicating processes


reside in a temporary queue.

Queue of messages attached to the link; implemented in one of three ways


1. Zero capacity – 0 messages
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits

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