Chapter 4 Learning
Chapter 4 Learning
Learning
• Learning- is a relatively permanent change in behavior, capability, or attitude
that is acquired through experience and can't be attributed to illness, injury or
maturation.
2. Learning is adjustment
• Learning enables the individual to adjust himself properly, with the new situations. The individual faces
new problems and new situations throughout his life and learning helps him to solve the problems
encountered by him.
3. Learning is purposeful
• All kinds of learning is goal-oriented. The individual acts with some purpose. He learns through activities.
He gets himself interested when he is aware of his objectives to be realized through these activities.
4. Learning is experience
• The individual learns through experiences. Human life is fall of experiences. All these experiences provide
new knowledge, understanding, skills and attitudes. Learning is not mere acquisition of the knowledge,
skills and attitudes. It is also the reorganization of experiences or the synthesis of the old experiences with
the new.
5. Learning is intelligent
• Mere cramming without proper understanding does not make learning. Thus meaningless efforts do not
produce permanent results
6. Learning is active
• Learning is given more importance than teaching. It implies self-activity of the
learning. Learning by doing is given importance.
• Behavioral learning theory has two major sub approaches that described
learning.
• Classical learning/substitution theory Ivan pavlove
• Operant conditioning B.F. skinner
• Classical conditioning IVAN PAVLOV (1849-1936)
-discovered classical conditioning by accident
-physiologist studying digestion in dogs-measuring saliva
-noticed that dogs started to salivate before food was tasted
-dogs drooled at sight of food and the sound of his footsteps
-he sounded a bell before presenting food---> dogs salivated -dogs were
conditioned to salivate to new stimulus
ELEMENTS OF CLASSICAL CONDITIONING
1. UNCONDITIONED STIMULUS (US) -event that naturally triggers reflex (FOOD)
2. UNCONDITIONED RESPONSE (UR) (SALIVATE)
• Reinforcement:an event that follows a response and increases the strength of the response and increases the strength
of the response and/or the likelihood that it will be repeated
• Positive Reinforcement: a reward or pleasant consequence that follows a response and increases the
probability that the response will be repeated
• Primary Reinforcer -- a reinforcer that fulfills a basic physical need for survival and does not depend on
learning (UNLEARNED)(examples: food, water, sleep, termination of pain)
• Secondary Reinforcer:a neutral stimulus that becomes reinforcing after repeated pairings with other
reinforcers (LEARNED)
• Continuous Reinforcement-- reinforcement that is administered after every desired or correct response; the
most effective method of conditioning a new response
• Partial Reinforcement a pattern of reinforcement in which some portion, rather than 100% of the correct
responses are reinforced
• positive RF-- any event that increases the probability of a response e.g.
praise, cookie, work hard for raise or promotion, child throws temper
tantrum to get candy
• negative Rf--remove negative stimulus-rock baby so it won't cry, turn on
air conditioner to get rid of heat, heroin addict going through withdrawal
will do almost anything
• Positive reinforcement--> adds something rewarding
• Negative reinforcement-->subtracts something noxious
• **Reinforcement always strengthens or encourages a behavior
• Schedules of Reinforcement
• Schedule of Reinforcement a systematic program for administering reinforcements that has
a predictable effect on behavior
• Fixed- Ratio Schedule a schedule in which a reinforcer is administered after a fixed number
of non-reinforced correct responses (e.g. a factory worker who is paid for units produced)
effective for maintaining a high response rate-when larger ratios are used subjects tend to
pause after each reinforcement
• Punishment
cognitive map -learning involves more than stamped in reinforcement -it involves
formation of new mental images that may be reflected in future behavior
Information processing model
Information processing system
• INSIGHT AND LEARNING SETS
•
-Gestalt psychologist Kohler studied insight into a problem‘s solution
• Kohler's experiment:
• He placed bananas outside chimps cage - chimp frustrated but then chimp
looked in cage to see what he could use (stick) -or banana hung out of
reach-use boxes -previous learning used to provide insight.
• Basing on the previous solve new problem is insight learning.