Graphics Pipeline Stages
Graphics Pipeline Stages
Lecture 3
Graphic Pipeline Stages:
Sequence of steps, operations that is used to
generate an image using object order
processing.
Command
CPU
GPU
Geometry
Rasterization
Fragment
Display
Environment mapping
shadows
Fragment processing
output: final color and depth
traditionally mostly for
texture lookups
Lighting was computed for
each vertex
today, computes lighting per-
pixel
Texture Mapping
22
Rasterization
24
Pipeline Stages