Unit2 - Basic Computer Organization and Design
Unit2 - Basic Computer Organization and Design
• Instruction Codes
• Computer Registers
• Computer Instructions
• Instruction Cycle
CPU RAM
0
15 0
4095
Instruction codes
INSTRUCTIONS
• Program
– A sequence of (machine) instructions
• (Machine) Instruction
– A group of bits that tell the computer to perform a specific operation (a sequence
of micro-operation)
• The instructions of a program, along with any needed data are
stored in memory
• The CPU reads the next instruction from memory
• It is placed in an Instruction Register (IR)
• Control circuitry in control unit then translates the instruction into
the sequence of microoperations necessary to implement it
Instruction codes
INSTRUCTION FORMAT
• A computer instruction is often divided into two parts
– An opcode (Operation Code) that specifies the operation for that instruction
– An address that specifies the registers and/or locations in memory to use for that
operation
• In the Basic Computer, since the memory contains 4096 (= 212)
words, we needs 12 bit to specify which memory address this
instruction will use
• In the Basic Computer, bit 15 of the instruction specifies the
addressing mode (0: direct addressing, 1: indirect addressing)
• Since the memory words, and hence the instructions, are 16 bits
long, that leaves 3 bits for the instruction’s opcode
Instruction Format
15 14 12 11 0
I Opcode Address
Addressing
mode
Instruction codes
ADDRESSING MODES
• The address field of an instruction can represent either
– Direct address: the address in memory of the data to use (the address of the operand), or
– Indirect address: the address in memory of the address in memory of the data to use
300 1350
457 Operand
1350 Operand
+ +
AC AC
PROCESSOR REGISTERS
PROCESSOR REGISTERS
11 0
PC
Memory
11 0
4096 x 16
AR
15 0
IR CPU
15 0 15 0
TR DR
7 0 7 0 15 0
OUTR INPR AC
List of Registers
DR 16 Data Register Holds memory operand
AR 12 Address Register Holds address for memory
AC 16 Accumulator Processor register
IR 16 Instruction Register Holds instruction code
PC 12 Program Counter Holds address of instruction
TR 16 Temporary Register Holds temporary data
INPR 8 Input Register Holds input character
OUTR 8 Output Register Holds output character
Registers
LD INR CLR
PC 2
LD INR CLR
DR 3
LD INR CLR
E
ALU AC 4
LD INR CLR
INPR
IR 5
LD
TR 6
LD INR CLR
OUTR
Clock
LD
16-bit common bus
Registers
Read
INPR
Memory Write
4096 x 16
Address E ALU
AC
L I C
L I C L
L I C DR IR L I C
PC TR
AR OUTR L
L I C
7 1 2 3 4 5 6
• Three control lines, S2, S1, and S0 control which register the bus
selects as its input
S2 S1 S0 Register
0 0 0 x
0 0 1 AR
0 1 0 PC
0 1 1 DR
1 0 0 AC
1 0 1 IR
1 1 0 TR
1 1 1 Memory
• Either one of the registers will have its load signal activated, or the
memory will have its read signal activated
– Will determine where the data from the bus gets loaded
• The 12-bit registers, AR and PC, have 0’s loaded onto the bus in the
high order 4 bit positions
• When the 8-bit register OUTR is loaded from the bus, the data
comes from the low order 8 bits on the bus
Instructions
• Instruction Types
Functional Instructions
- Arithmetic, logic, and shift instructions
- ADD, CMA, INC, CIR, CIL, AND, CLA (other than ADD/AND?)
Transfer Instructions
- Data transfers between the main memory
and the processor registers
- LDA, STA
Control Instructions
- Program sequencing and control
- BUN, BSA, ISZ
Input/Output Instructions
- Input and output
- INP, OUT
Instruction codes
CONTROL UNIT
3x8
decoder
7 6543 210
D0
I Combinational
D7 Control Control
logic signals
T15
T0
15 14 . . . . 2 1 0
4 x 16
decoder
TIMING SIGNALS
- Generated by 4-bit sequence counter and 416 decoder
- The SC can be incremented or cleared.
T0
T1
T2
T3
T4
D3
CLR
SC
INSTRUCTION CYCLE
• After an instruction is executed, the cycle starts again at step 1, for the
next instruction
T1
S2
T0 S1 Bus
S0
Memory
7
unit
Address
Read
AR 1
LD
PC 2
INR
IR 5
LD Clock
Common bus
Instrction Cycle
T0
AR PC
T1
IR M[AR], PC PC + 1
T2
Decode Opcode in IR(12-14),
AR IR(0-11), I IR(15)
T3 T3 T3 T3
Execute Execute AR M[AR] Nothing
input-output register-reference
instruction instruction
SC 0 SC 0 Execute T4
memory-reference
instruction
SC 0
D'7IT3: AR M[AR]
D'7I'T3: Nothing
D7I'T3: Execute a register-reference instr.
D7IT3: Execute an input-output instr.
Instruction Cycle
AR = 135 135 21
136 Subroutine PC = 136 Subroutine
BSA:
D5T4: M[AR] PC, AR AR + 1
D5T5: PC AR, SC 0
D0 T 4 D1 T 4 D2 T 4 D 3T 4
DR M[AR] DR M[AR] DR M[AR] M[AR] AC
SC 0
D0 T 5 D1 T 5 D2 T 5
AC AC DR AC AC + DR AC DR
SC 0 E Cout SC 0
SC 0
D4 T 4 D5 T 4 D6 T 4
PC AR M[AR] PC DR M[AR]
SC 0 AR AR + 1
D5 T 5 D6 T 5
PC AR DR DR + 1
SC 0
D6 T 6
M[AR] DR
If (DR = 0)
then (PC PC + 1)
SC 0
I/O and Interrupt
AC
Transmitter
Keyboard interface INPR FGI
INPR Input register - 8 bits
OUTR Output register - 8 bits Serial Communications Path
FGI Input flag - 1 bit Parallel Communications Path
FGO Output flag - 1 bit
IEN Interrupt enable - 1 bit
yes yes
FGI=0
FGO=1
no
no
AC INPR
consume OUTR
CPU Side
D7IT3 = p
IR(i) = Bi, i = 6, …, 11
p: SC 0 Clear SC
INP pB11: AC(0-7) INPR, FGI 0 Input char. to AC
OUT pB10: OUTR AC(0-7), FGO 0 Output char. from AC
SKI pB9: if(FGI = 1) then (PC PC + 1) Skip on input flag
SKO pB8: if(FGO = 1) then (PC PC + 1) Skip on output flag
ION pB7: IEN 1 Interrupt enable on
IOF pB6: IEN 0 Interrupt enable off
I/O and Interrupt
PROGRAM-CONTROLLED INPUT/OUTPUT
• Program-controlled I/O
- Continuous CPU involvement
I/O takes valuable CPU time
- CPU slowed down to I/O speed
- Simple
- Least hardware
Input
Output
LDA DATA
LOOP SKO DEV
BUN LOOP
OUT DEV
INTERRUPT INITIATED INPUT/OUTPUT
- Open communication only when some data has to be passed --> interrupt.
- The I/O interface, instead of the CPU, monitors the I/O device.
- When the interface founds that the I/O device is ready for data transfer,
it generates an interrupt request to the CPU
Execute =0
IEN
instructions
=1 Branch to location 1
PC 1
=1
FGI
=0
=1 IEN 0
FGO R0
=0
R1
Main Main
255 Program 255 Program
PC = 256 256
1120 1120
I/O I/O
Program Program
1 BUN 0 1 BUN 0
=0(Instruction =1 (interrupt
R
Cycle) Cycle)
R’T0 RT0
AR PC AR 0, TR PC
R’T1 RT1
IR M[AR], PC PC + 1 M[AR] TR, PC 0
R’T2 RT2
AR IR(0~11), I IR(15) PC PC + 1, IEN 0
D0...D7 Decode IR(12 ~ 14) R 0, SC 0
Fetch RT0: AR PC
RT1: IR M[AR], PC PC + 1
Decode RT2: D0, ..., D7 Decode IR(12 ~ 14),
AR IR(0 ~ 11), I IR(15)
Indirect AR M[AR]
D7IT3:
Interrupt
T0T1T2(IEN)(FGI + FGO): R1
AR 0, TR PC
RT0: M[AR] TR, PC 0
RT1: PC PC + 1, IEN 0, R 0, SC 0
Memory-ReferenceRT2:
AND DR M[AR]
D0T4: AC AC DR, SC 0
ADD D0T5: DR M[AR]
D1T4: AC AC + DR, E Cout, SC 0
LDA DR M[AR]
D1T5:
AC DR, SC 0
STA D2T4:
M[AR] AC, SC 0
BUN D2T5: PC AR, SC 0
BSA D3T4: M[AR] PC, AR AR + 1
D4T4: PC AR, SC 0
ISZ D5T4: DR M[AR]
D5T5: DR DR + 1
D6T4: M[AR] DR, if(DR=0) then (PC PC + 1),
D6T5: SC 0
D6T6:
Description
Register-Reference
D7IT3 = r (Common to all register-reference instr)
IR(i) = Bi (i = 0,1,2, ..., 11)
r: SC 0
CLA AC 0
rB11:
CLE E0
CMA rB10:
AC AC
CME rB9: E E
CIR rB8: AC shr AC, AC(15) E, E AC(0)
CIL rB7: AC shl AC, AC(0) E, E AC(15)
INC rB6: AC AC + 1
SPA rB5: If(AC(15) =0) then (PC PC + 1)
SNA rB4: If(AC(15) =1) then (PC PC + 1)
SZA If(AC = 0) then (PC PC + 1)
SZE rB3:
If(E=0) then (PC PC + 1)
HLT rB2: S0
rB1:
Input-Output rB0: (Common to all input-output instructions)
(i = 6,7,8,9,10,11)
D7IT3 = p SC 0
INP IR(i) = Bi AC(0-7) INPR, FGI 0
OUT p: OUTR AC(0-7), FGO 0
SKI pB11: If(FGI=1) then (PC PC + 1)
SKO If(FGO=1) then (PC PC + 1)
ION pB10:
IEN 1
IOF pB9: IEN 0
pB8:
pB7:
pB6:
Design of Basic Computer
CONTROL OF FLAGS
IEN: Interrupt Enable Flag
pB7: IEN 1 (I/O Instruction)
pB6: IEN 0 (I/O Instruction)
RT2: IEN 0 (Interrupt)
D
7
p
I J IEN
Q
B7
T3
B6
K
R
T2
Design of Basic Computer
selected
x1 x2 x3 x4 x5 x6 x7 S2 S1 S0 register
0 0 0 0 0 0 0 0 0 0 none
1 0 0 0 0 0 0 0 0 1 AR
0 1 0 0 0 0 0 0 1 0 PC
0 0 1 0 0 0 0 0 1 1 DR
0 0 0 1 0 0 0 1 0 0 AC
0 0 0 0 1 0 0 1 0 1 IR
0 0 0 0 0 1 0 1 1 0 TR
0 0 0 0 0 0 1 1 1 1 Memory
x1 = D4T4 + D5T5
Design of AC Logic
8 circuit To bus
From INPR
Control
gates
CONTROL OF AC REGISTER