Global Extended Reality .9491869.powerpoint
Global Extended Reality .9491869.powerpoint
Market, 2020-2026
APRIL 2020
Introduction
Extended reality (XR) refers to all real-and-virtual combined environments and human-machine interactions generated by
computer technology and wearables. It includes representative forms such as augmented reality (AR), mixed reality (MR) and
virtual reality (VR). Global demand for XR will exhibit a 2020-2026 CAGR of 45.0% to reach $346.39 billion in 2026. Global XR
production was valued at $25.4 billion in 2019 and is expected to grow by 46.5% annually over 2020-2026.
Highlighted with 128 tables and 116 figures, this 237-page report “Global Extended Reality (XR) Market by Technology,
Component, Device Type, Industry Vertical, End-user, and Region 2020-2026: Demand and Production Outlook” is based on a
comprehensive research of the entire global extended reality market and all its sub-segments through extensively detailed
classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with
inputs derived from industry professionals across the value chain. The report provides historical market data for 2015-2019, uses
2019 as the base year, and forecasts from 2020 till 2026. (Please note: The report will be updated before delivery if necessary, so
that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
Market Segmentation
By Technology By Component By Device Type By Region By Industry Vertical By End-User
Augmented Reality Hardware Augmented Reality North America Gaming Consumer
(AR) • Sensors Devices Europe Enterprise
Entertainment & Media
• Marker-based AR • Semiconductor • Head-Mounted Asia-Pacific Aerospace & Defense
• Markerless AR Component Display (HMD)
• Head-Up Display South America Healthcare
• Displays and
Virtual Reality (VR) Projectors (HUD) ROW Education
• Non-immersive • Position Trackers • Handheld Devices Manufacturing
Technology • Cameras Retail
• Semi-immersive • Others Virtual Reality
Devices Others
and Fully
Immersive Software • Head-Mounted
Technology • Software Display (HMD)
Developer Kits • Gesture-Tracking
• Mixed Reality • Cloud Services Device
• Projector &
Content Creation
Display Wall
Mixed Reality
Devices
• Wireless Head-
Mounted Display
• Wired Head-
Mounted Display
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