Interaction Design Basics
Interaction Design Basics
• design:
– what it is, interventions, goals, constraints
• users
– who they are, what they are like …
• scenarios
– rich stories of design
• navigation
– finding your way around a system
• goals - purpose
– who is it for, why do they want it
– What is the purpose of the design we are
intending to produce?
• constraints
– What materials must we use?
– What standards must we adopt?
– trade-offs
golden rule of design
• understand computers
– limitations, capacities, tools, platforms
• (For example developing iOS required some extra hardware
for development of iOS system.)
• understand people
– psychological, social aspects, Like some games are
not so used so often in regards to society
– human error (different users produce different errors
etc.)
Central message …
the user
THE DESIGN STRATEGIES:
scenarios
what is task analysis
wanted guidelines
principles
interviews analysis precise
ethnography specification
design
what is there
vs. dialogue implement
what is wanted notations and deploy
evaluation
prototype
heuristics architectures
documentation
help
Steps …
• requirements
– what is there and what is wanted …
• analysis
– ordering and understanding
• design
– what to do and how to decide
• iteration and prototyping
– getting it right … and finding what is really needed!
• implementation and deployment
– making it and getting it out there
user focus
• linearity
– time is linear - our lives are linear
– but don’t show alternatives
scenario – movie player
Brian would like to see the new film “Moments of Significance”
and wants to invite Alison, but he knows she doesn’t like “arty”
films. He decides to take a look at it to see if she would like it
and so connects to one of the movie sharing networks. He uses
his work machine as it has a higher bandwidth connection, but
feels a bit guilty. He knows he will be getting an illegal copy of
the film, but decides it is OK as he is intending to go to the
cinema to watch it. After it downloads to his machine he takes
out his new personal movie player. He presses the ‘menu’
button and on the small LCD screen he scrolls using the arrow
keys to ‘bluetooth connect’ and presses the select button. On
his computer the movie download program now has an icon
showing that it has recognised a compatible device and he drags
the icon of the film over the icon for the player. On the player
the LCD screen says “downloading now”, a percent done
indicator and small whirling icon. … … …
use scenarios to ..
• express dynamics
– screenshots – appearance
– scenario – behaviour
the systems
navigation design
add user remove user
add user
local
goal
start
goal seeking
goal
start
goal
start
goal
start
between screens
within the application
hierarchical diagrams
the system
• parts of application
– screens or groups of screens
• marriage service
• general flow, generic – blanks for names
• pattern of interaction between people
• computer dialogue
• pattern of interaction between users and system
• but details differ each time
network diagrams
main remove
confirm
screen user
add user
main remove
confirm
screen user
add user
wider still
between applications
and beyond ...
wider still …
• style issues:
– platform standards, consistency
• functional issues
– cut and paste
• navigation issues
– embedded applications
– links to other apps … the web
Dix , Alan
Finlay, Janet
Abowd, Gregory
Beale, Russell
basic principles
grouping, structure, order
alignment
use of white space
ABCDEFHIJKLM
NOPQRSTUVWXYZ
basic principles
• ask
– what is the user doing?
• think
– what information, comparisons, order
• design
– form follows function
available tools
• grouping of items
• order of items
• decoration - fonts, boxes etc.
• alignment of items
• white space between items
grouping and structure
Order details:
item quantity cost/item cost
size 10 screws (boxes) 7 3.71 25.97
…… … … …
order of groups and items
• instructions
– beware the cake recipie syndrome!
… mix milk and flour, add the fruit
after beating them
decoration
ABCDEFHIJKLM
NOPQRSTUVWXYZ
alignment - text
Alan Dix
Janet Finlay
Gregory Abowd
Dix , Alan
Finlay, Janet
Russell Beale Abowd, Gregory
Beale, Russell
Alan Dix
Janet Finlay
Gregory Abowd
Russell Beale
alignment - numbers
532.56
think purpose! 179.3
256.317
which is biggest? 15
73.948
1035
3.142
497.6256
alignment - numbers
visually:
627.865
long number = big number 1.005763
382.583
align decimal points 2502.56
or right align integers 432.935
2.0175
652.87
56.34
multiple columns
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
multiple columns - 2
• use leaders
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
multiple columns - 3
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
multiple columns - 4
sherbert 75
toffee 120
chocolate 35
fruit gums 27
coconut dreams 85
white space - the counter
• grouping of items
–defrost
defrostsettings
settings
–type
typeofoffood
food
– time to cook
time to cook
physical controls
• grouping of items
• order of items
1) type
1) type of heating
of heating
1
2) temperature
2) temperature
3) time to cook
3) time to cook
4) start 2
4) start
3
4
physical controls
• grouping of items
• order of items
• decoration
–different
differentcolours
coloursfor
for different
different functions
functions
–lines
linesaround
aroundrelated
related
buttons(temp up/down)
buttons
physical controls
• grouping of items
• order of items
• decoration
• alignment
– centered text in buttons
centred text in buttons
? easy to scan ?
? easy to scan ?
physical controls
• grouping of items
• order of items
• decoration
• alignment
• white space
– gaps to aid grouping
gaps to aid grouping
user action and control
entering information
knowing what to do
affordances
entering information
Name: Alan Dix
Address: Lancaster
• forms, dialogue boxes
– presentation + data input
– similar layout issues Name: Alan Dix
– alignment - N.B. different label lengths Address: Lancaster
• logical layout
– use task analysis (ch15)
– groupings
?
Name: Alan Dix
Address: Lancaster
presenting information
aesthetics and utility
colour and 3D
localisation & internationalisation
presenting information
prototyping
iteration and prototyping
getting better …
… and starting well
prototyping
OK?
design prototype evaluate done!
re-design
pitfalls of prototyping