SPC 2 Lesson 12game Based Learning
SPC 2 Lesson 12game Based Learning
PRIMARY GRADES
1
23
45
0
0
1
1
0
Reyes, Dalia D.
0
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
Beed-II
23
investigation, or practice a mathematical skill.
1
45
Introduction:
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
23
• Well designed lessons using game-based learning strategy
1
takes advantage of children’s natural love for play to lead
45
them toward complex problem-solving,
GAMES
children
0
0
1
100 1 0 1find
01 0it1
both
1 01 motivating
00 0 1 0 10and
0 1enjoyable,
0 11
so it is not a surprise that teachers harness
games to cater to learning;
1
23
sometimes used as lesson starters to get the
45
students engaged;
1
23
victory, and fun competition;
45
– give a venue for students to communicate and defend their ideas
while at the same time learning from each other in a fear-free
environment;
– in every game, goal has to be achieved, students naturally develop
strategic and creative thinking and problem-solving skills;
– games that require students to work in groups advance their
social skills;
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
1
23
considered to have instructional value.
45
MONOPOLY
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
23
score, but it is considered to have little
1
45
instructional value.
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
1
23
45
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
1
23
45
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
1
23
45
KOAY PHONG LEE (1996)
•1
0
0
1In
00 his
10 article
101 0 1 1The
“010 Use
001 of
010Mathematical
0 1011 Games in Teaching Primary
Mathematics’’, a game that has instructional value has the following
23
characteristics:
1
1) The game has two or more opposing teams.
45
2) The game has a goal and the players have to make a finite number of
moves to reach the goal stated. Each move is the result of a decision
made.
3) There is a set of rules that govern decision-making.
4) The rules are based on mathematical ideas.
5) The game ends when the goal is reached.
Three important tasks in a lesson that
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
implements game-based learning
strategy:
1
23
45
1) Lay down rules clearly;
2) Observe, assess, and process students’ understanding;
3) Work with students who need additional help.
EXPERIENCE:
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
23
of weight. Weight is probably the most abstract
1
measurement for children because they do not see it
45
(unlike length and area). This game will help them makes
sense of weight
Topic:
Estimating weight
0
0
1
1
001010 1
0
MATERIALS 1101
(for 00 0
each1 0 100
player) 1
0
1
1
1. Weighing scale
23
2. Various objects (may be brought by students)
1
45
MECHANICS:
3. Before the game starts, let the students carry a 1 kg weight and a 500 g
weight. Providing this experience will give the students a basis for their
estimates.
4. Divide the class into two groups.
5. Each group will take turns to estimate the weight of a given object.
4.0
0
0
1
1 In
010each
101 turn,
0 110 the
1 00guessing
01 01 00 team
1011 will announce their
estimate then the other group will say whether they
think the actual object weighs higher or lower than their
1
23
opponent’s estimate.
45
5. If the non-guessing team’s answer is correct, they get
the point. Otherwise, the guessing team earns the point.
23
measurements like length, area or volume.
1
45
The following are seven benefits of game-based learning:
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
23
2) The information sticks.
1
3) Immersive games can help students make connections between concepts
45
and ideas.
4) Game-based learning bridges the abstract and the concrete.
5) Information is more accessible.
6) Students engage in critical thinking.
7) Games can help lead to a love of learning.
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
1
23
INFORMATION IS MORE ACCESSIBLE LOVE FOR LEARNING
45
SUMMARY:
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
23
children’s love for games. Applying this strategy is good in reducing
1
math anxiety.
45
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
1
23
45
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
1
23
45
0
0
1
1
00
1
0
1
01
0
1
1
01
0
0
0
10
1
0
01
0
1
1
1
23
45
END