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SPC 2 Lesson 12game Based Learning

Game-based learning is an effective strategy for teaching math in primary grades. It engages students by associating math with fun and excitement. Well-designed math games can help develop problem-solving, critical thinking, and social skills. They should be goal-oriented and follow rules based on mathematical concepts. Implementing games requires clearly explaining rules, observing student understanding, and providing additional help to students.

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0% found this document useful (0 votes)
517 views23 pages

SPC 2 Lesson 12game Based Learning

Game-based learning is an effective strategy for teaching math in primary grades. It engages students by associating math with fun and excitement. Well-designed math games can help develop problem-solving, critical thinking, and social skills. They should be goal-oriented and follow rules based on mathematical concepts. Implementing games requires clearly explaining rules, observing student understanding, and providing additional help to students.

Uploaded by

Dalia Dolor
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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TEACHING MATH IN THE

PRIMARY GRADES

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Reyes, Dalia D.
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Beed-II

Ms. Dianne Arzobal


Teacher
LESSON 12

GAME –BASED LEARNING


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Objective:
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• Develop a game to motivate students, cater mathematical

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investigation, or practice a mathematical skill.

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Introduction:
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• Play is children’s work and they love it!

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• Well designed lessons using game-based learning strategy

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takes advantage of children’s natural love for play to lead

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them toward complex problem-solving,
GAMES
children
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100 1 0 1find
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both
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so it is not a surprise that teachers harness
games to cater to learning;

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sometimes used as lesson starters to get the

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students engaged;

in some lessons, it is used to explore


mathematical concepts and processes or cater
mathematical investigation;

most of the time, it is used to practice


mathematical skills;
Games
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– they create a relaxed environment in a mathematics class;
– associate mathematics with positive feelings like excitement,

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victory, and fun competition;

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– give a venue for students to communicate and defend their ideas
while at the same time learning from each other in a fear-free
environment;
– in every game, goal has to be achieved, students naturally develop
strategic and creative thinking and problem-solving skills;
– games that require students to work in groups advance their
social skills;
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Not all games that involve mathematical processes are

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considered to have instructional value.

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MONOPOLY
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• Involves computations and strategies to maximize

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score, but it is considered to have little

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instructional value.
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KOAY PHONG LEE (1996)
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101 0 1 1The
“010 Use
001 of
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Mathematics’’, a game that has instructional value has the following

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characteristics:

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1) The game has two or more opposing teams.

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2) The game has a goal and the players have to make a finite number of
moves to reach the goal stated. Each move is the result of a decision
made.
3) There is a set of rules that govern decision-making.
4) The rules are based on mathematical ideas.
5) The game ends when the goal is reached.
Three important tasks in a lesson that
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implements game-based learning
strategy:
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1) Lay down rules clearly;
2) Observe, assess, and process students’ understanding;
3) Work with students who need additional help.
EXPERIENCE:
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• Following a guessing game to develop the student’s sense

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of weight. Weight is probably the most abstract

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measurement for children because they do not see it

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(unlike length and area). This game will help them makes
sense of weight
Topic:
Estimating weight

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MATERIALS 1101
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1. Weighing scale

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2. Various objects (may be brought by students)

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MECHANICS:
3. Before the game starts, let the students carry a 1 kg weight and a 500 g
weight. Providing this experience will give the students a basis for their
estimates.
4. Divide the class into two groups.
5. Each group will take turns to estimate the weight of a given object.
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0 110 the
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estimate then the other group will say whether they
think the actual object weighs higher or lower than their

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opponent’s estimate.

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5. If the non-guessing team’s answer is correct, they get
the point. Otherwise, the guessing team earns the point.

6. For the students to have a basis of their estimate, pass


the object around before the guessing starts in each
turn.
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then compare it to the given. This may be allowed for the first 2
items. The game may be modified to accommodate other

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measurements like length, area or volume.

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The following are seven benefits of game-based learning:

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1) Game-based learning boosts engagement.

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2) The information sticks.

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3) Immersive games can help students make connections between concepts

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and ideas.
4) Game-based learning bridges the abstract and the concrete.
5) Information is more accessible.
6) Students engage in critical thinking. 
7) Games can help lead to a love of learning.
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INFORMATION IS MORE ACCESSIBLE LOVE FOR LEARNING
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SUMMARY:
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• Game-based learning is a strategy that takes advantage of

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children’s love for games. Applying this strategy is good in reducing

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math anxiety.

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END

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