Lesson 3:
Classes and objects
Android Development with Kotlin v1.0 This work is licensed under the Apache 2 license. 1
About this lesson
Lesson 3: Classes and objects
○ Classes
○ Inheritance
○ Extension functions
○ Special classes
○ Organizing your code
○ Summary
Android Development with Kotlin This work is licensed under the Apache 2 license. 2
Classes
Android Development with Kotlin This work is licensed under the Apache 2 license. 3
Class
Object
● Classes are blueprints for objects instances
● Classes define methods that operate
on their object instances
Class
Android Development with Kotlin This work is licensed under the Apache 2 license. 4
Class versus object instance
House Class Object Instances
Data
● House color (String)
● Number of windows (Int)
● Is for sale (Boolean)
Behavior
● updateColor()
● putOnSale() FOR SALE
Android Development with Kotlin This work is licensed under the Apache 2 license. 5
Define and use a class
Class Definition Create New Object Instance
class House { val myHouse = House()
val color: String = "white" println(myHouse)
val numberOfWindows: Int = 2
val isForSale: Boolean = false
fun updateColor(newColor: String){...}
...
}
Android Development with Kotlin This work is licensed under the Apache 2 license. 6
Constructors
When a constructor is defined in the class header, it can contain:
● No parameters
class A
● Parameters
○ Not marked with var or val → copy exists only within scope of the
constructor
class B(x: Int)
○ Marked var or val → copy exists in all instances of the class
class C(val y: Int)
Android Development with Kotlin This work is licensed under the Apache 2 license. 7
Constructor examples
class A val aa = A()
class B(x: Int) val bb = B(12)
println(bb.x)
=> compiler error unresolved
reference
class C(val y: Int) val cc = C(42)
println(cc.y)
=> 42
Android Development with Kotlin This work is licensed under the Apache 2 license. 8
Default parameters
Class instances can have default values.
● Use default values to reduce the number of constructors needed
● Default parameters can be mixed with required parameters
● More concise (don’t need to have multiple constructor versions)
class Box(val length: Int, val width:Int = 20, val height:Int = 40)
val box1 = Box(100, 20, 40)
val box2 = Box(length = 100)
val box3 = Box(length = 100, width = 20, height = 40)
Android Development with Kotlin This work is licensed under the Apache 2 license. 9
Primary constructor
Declare the primary constructor within the class header.
class Circle(i: Int) {
init {
...
}
}
This is technically equivalent to:
class Circle {
constructor(i: Int) {
...
}
}
Android Development with Kotlin This work is licensed under the Apache 2 license. 10
Initializer block
● Any required initialization code is run in a special init block
● Multiple init blocks are allowed
● init blocks become the body of the primary constructor
Android Development with Kotlin This work is licensed under the Apache 2 license. 11
Initializer block example
Use the init keyword:
class Square(val side: Int) {
init {
println(side * 2)
}
}
val s = Square(10)
=> 20
Android Development with Kotlin This work is licensed under the Apache 2 license. 12
Multiple constructors
● Use the constructor keyword to define secondary constructors
● Secondary constructors must call:
○ The primary constructor using this keyword
OR
○ Another secondary constructor that calls the primary constructor
● Secondary constructor body is not required
Android Development with Kotlin This work is licensed under the Apache 2 license. 13
Multiple constructors example
class Circle(val radius:Double) {
constructor(name:String) : this(1.0)
constructor(diameter:Int) : this(diameter / 2.0) {
println("in diameter constructor")
}
init {
println("Area: ${Math.PI * radius * radius}")
}
}
val c = Circle(3)
Android Development with Kotlin This work is licensed under the Apache 2 license. 14
Properties
● Define properties in a class using val or var
● Access these properties using
dot . notation with property name
● Set these properties using
dot . notation with property name (only if declared a var)
Android Development with Kotlin This work is licensed under the Apache 2 license. 15
Person class with name property
class Person(var name: String)
fun main() {
val person = Person("Alex")
println(person.name) Access with .<property name>
person.name = "Joey" Set with .<property name>
println(person.name)
}
Android Development with Kotlin This work is licensed under the Apache 2 license. 16
Custom getters and setters
If you don’t want the default get/set behavior:
● Override get() for a property
● Override set() for a property (if defined as a var)
Format: var propertyName: DataType = initialValue
get() = ...
set(value) {
...
}
Android Development with Kotlin This work is licensed under the Apache 2 license. 17
Custom getter
class Person(val firstName: String, val lastName:String) {
val fullName:String
get() {
return "$firstName $lastName"
}
}
val person = Person("John", "Doe")
println(person.fullName)
=> John Doe
Android Development with Kotlin This work is licensed under the Apache 2 license. 18
Custom setter
var fullName:String = ""
get() = "$firstName $lastName"
set(value) {
val components = value.split(" ")
firstName = components[0]
lastName = components[1]
field = value
}
person.fullName = "Jane Smith"
Android Development with Kotlin This work is licensed under the Apache 2 license. 19
Member functions
● Classes can also contain functions
● Declare functions as shown in Functions in Lesson 2
○ fun keyword
○ Can have default or required parameters
○ Specify return type (if not Unit)
Android Development with Kotlin This work is licensed under the Apache 2 license. 20
Inheritance
Android Development with Kotlin This work is licensed under the Apache 2 license. 21
Inheritance
● Kotlin has single-parent class inheritance
● Each class has exactly one parent class, called a superclass
● Each subclass inherits all members of its superclass including
ones that the superclass itself has inherited
If you don't want to be limited by only inheriting a single class, you can define an
interface since you can implement as many of those as you want.
Android Development with Kotlin This work is licensed under the Apache 2 license. 22
Interfaces
● Provide a contract all implementing classes must adhere to
● Can contain method signatures and property names
● Can derive from other interfaces
Format: interface NameOfInterface { interfaceBody }
Android Development with Kotlin This work is licensed under the Apache 2 license. 23
Interface example
interface Shape {
fun computeArea() : Double
}
class Circle(val radius:Double) : Shape {
override fun computeArea() = Math.PI * radius * radius
}
val c = Circle(3.0)
println(c.computeArea())
=> 28.274333882308138
Android Development with Kotlin This work is licensed under the Apache 2 license. 24
Extending classes
To extend a class:
● Create a new class that uses an existing class as its core
(subclass)
● Add functionality to a class without creating a new one
(extension functions)
Android Development with Kotlin This work is licensed under the Apache 2 license. 25
Creating a new class
● Kotlin classes by default are not subclassable
● Use open keyword to allow subclassing
● Properties and functions are redefined with the override
keyword
Android Development with Kotlin This work is licensed under the Apache 2 license. 26
Classes are final by default
Declare a class
class A
Try to subclass A
class B : A
=>Error: A is final and cannot be inherited from
Android Development with Kotlin This work is licensed under the Apache 2 license. 27
Use open keyword
Use open to declare a class so that it can be subclassed.
Declare a class
open class C
Subclass from C
class D : C()
Android Development with Kotlin This work is licensed under the Apache 2 license. 28
Overriding
● Must use open for properties and methods that can be overridden
(otherwise you get compiler error)
● Must use override when overriding properties and methods
● Something marked override can be overridden in subclasses
(unless marked final)
Android Development with Kotlin This work is licensed under the Apache 2 license. 29
Abstract classes
● Class is marked as abstract
● Cannot be instantiated, must be subclassed
● Similar to an interface with the added the ability to store state
● Properties and functions marked with abstract must be
overridden
● Can include non-abstract properties and functions
Android Development with Kotlin This work is licensed under the Apache 2 license. 30
Example abstract classes
abstract class Food {
abstract val kcal : Int
abstract val name : String
fun consume() = println("I'm eating ${name}")
}
class Pizza() : Food() {
override val kcal = 600
override val name = "Pizza"
}
fun main() {
Pizza().consume() // "I'm eating Pizza"
}
Android Development with Kotlin This work is licensed under the Apache 2 license. 31
When to use each
● Defining a broad spectrum of behavior or types? Consider an interface.
● Will the behavior be specific to that type? Consider a class.
● Need to inherit from multiple classes? Consider refactoring code to see
if some behavior can be isolated into an interface.
● Want to leave some properties / methods abstract to be defined by
subclasses? Consider an abstract class.
● You can extend only one class, but implement one or more interfaces.
Android Development with Kotlin This work is licensed under the Apache 2 license. 32
Extension functions
Android Development with Kotlin This work is licensed under the Apache 2 license. 33
Extension functions
Add functions to an existing class that you cannot modify directly.
● Appears as if the implementer added it
● Not actually modifying the existing class
● Cannot access private instance variables
Format: fun ClassName.functionName( params ) { body }
Android Development with Kotlin This work is licensed under the Apache 2 license. 34
Why use extension functions?
● Add functionality to classes that are not open
● Add functionality to classes you don’t own
● Separate out core API from helper methods for classes you
own
Define extension functions in an easily discoverable place such as in the same file
as the class, or a well-named function.
Android Development with Kotlin This work is licensed under the Apache 2 license. 35
Extension function example
Add isOdd() to Int class:
fun Int.isOdd(): Boolean { return this % 2 == 1 }
Call isOdd() on an Int:
3.isOdd()
Extension functions are very powerful in Kotlin!
Android Development with Kotlin This work is licensed under the Apache 2 license. 36
Special classes
Android Development with Kotlin This work is licensed under the Apache 2 license. 37
Data class
● Special class that exists just to store a set of data
● Mark the class with the data keyword
● Generates getters for each property (and setters for vars too)
● Generates toString(), equals(), hashCode(), copy()
methods, and destructuring operators
Format: data class <NameOfClass>( parameterList )
Android Development with Kotlin This work is licensed under the Apache 2 license. 38
Data class example
Define the data class:
data class Player(val name: String, val score: Int)
Use the data class:
val firstPlayer = Player("Lauren", 10)
println(firstPlayer)
=> Player(name=Lauren, score=10)
Data classes make your code much more concise!
Android Development with Kotlin This work is licensed under the Apache 2 license. 39
Pair and Triple
● Pair and Triple are predefined data classes that store
2 or 3 pieces of data respectively
● Access variables with .first, .second, .third respectively
● Usually named data classes are a better option
(more meaningful names for your use case)
Android Development with Kotlin This work is licensed under the Apache 2 license. 40
Pair and Triple examples
val bookAuthor = Pair("Harry Potter", "J.K. Rowling")
println(bookAuthor)
=> (Harry Potter, J.K. Rowling)
val bookAuthorYear = Triple("Harry Potter", "J.K. Rowling", 1997)
println(bookAuthorYear)
println(bookAuthorYear.third)
=> (Harry Potter, J.K. Rowling, 1997)
1997
Android Development with Kotlin This work is licensed under the Apache 2 license. 41
Pair to
Pair's special to variant lets you omit parentheses and periods (infix function).
It allows for more readable code
val bookAuth1 = "Harry Potter".to("J. K. Rowling")
val bookAuth2 = "Harry Potter" to "J. K. Rowling"
=> bookAuth1 and bookAuth2 are Pair (Harry Potter, J. K. Rowling)
Also used in collections like Map and HashMap
val map = mapOf(1 to "x", 2 to "y", 3 to "zz")
=> map of Int to String {1=x, 2=y, 3=zz}
Android Development with Kotlin This work is licensed under the Apache 2 license. 42
Enum class
User-defined data type for a set of named values
● Use this to require instances be one of several constant values
● The constant value is, by default, not visible to you
● Use enum before the class keyword
Format: enum class EnumName { NAME1, NAME2, … NAMEn }
Referenced via EnumName.<ConstantName>
Android Development with Kotlin This work is licensed under the Apache 2 license. 43
Enum class example
Define an enum with red, green, and blue colors.
enum class Color(val r: Int, val g: Int, val b: Int) {
RED(255, 0, 0), GREEN(0, 255, 0), BLUE(0, 0, 255)
}
println("" + Color.RED.r + " " + Color.RED.g + " " + Color.RED.b)
=> 255 0 0
Android Development with Kotlin This work is licensed under the Apache 2 license. 44
Object/singleton
● Sometimes you only want one instance of a class to ever exist
● Use the object keyword instead of the class keyword
● Accessed with NameOfObject.<function or variable>
Android Development with Kotlin This work is licensed under the Apache 2 license. 45
Object/singleton example
object Calculator {
fun add(n1: Int, n2: Int): Int {
return n1 + n2
}
}
println(Calculator.add(2,4))
=> 6
Android Development with Kotlin This work is licensed under the Apache 2 license. 46
Companion objects
● Lets all instances of a class share a single instance of a set of
variables or functions
● Use companion keyword
● Referenced via ClassName.PropertyOrFunction
Android Development with Kotlin This work is licensed under the Apache 2 license. 47
Companion object example
class PhysicsSystem {
companion object WorldConstants {
val gravity = 9.8
val unit = "metric"
fun computeForce(mass: Double, accel: Double): Double {
return mass * accel
}
}
}
println(PhysicsSystem.WorldConstants.gravity)
println(PhysicsSystem.WorldConstants.computeForce(10.0, 10.0))
=> 9.8100.0
Android Development with Kotlin This work is licensed under the Apache 2 license. 48
Organizing your code
Android Development with Kotlin This work is licensed under the Apache 2 license. 49
Single file, multiple entities
● Kotlin DOES NOT enforce a single entity (class/interface)
per file convention
● You can and should group related structures in the same file
● Be mindful of file length and clutter
Android Development with Kotlin This work is licensed under the Apache 2 license. 50
Packages
● Provide means for organization
● Identifiers are generally lower case words separated by periods
● Declared in the first non-comment line of code in a file
following the package keyword
package org.example.game
Android Development with Kotlin This work is licensed under the Apache 2 license. 51
Example class hierarchy
org.example.vehicle
Vehicle
org.example.vehicle.moped org.example.vehicle.car
Moped Car
Moped50cc Sedan
Moped100cc Hatchback
Android Development with Kotlin This work is licensed under the Apache 2 license. 52
Visibility modifiers
Use visibility modifiers to limit what information you expose.
● public means visible outside the class. Everything is public by default,
including variables and methods of the class.
● private means it will only be visible in that class (or source file if you are
working with functions).
● protected is the same as private, but it will also be visible to any
subclasses.
Android Development with Kotlin This work is licensed under the Apache 2 license. 53
Summary
Android Development with Kotlin This work is licensed under the Apache 2 license. 54
Summary
In Lesson 3, you learned about:
● Classes, constructors, and getters and setters
● Inheritance, interfaces, and how to extend classes
● Extension functions
● Special classes: data classes, enums, object/singletons, companion o
bjects
● Packages
● Visibility modifiers
Android Development with Kotlin This work is licensed under the Apache 2 license. 55
Pathway
Practice what you’ve learned by
completing the pathway:
Lesson 3: Classes and objects
Android Development with Kotlin This work is licensed under the Apache 2 license. 56