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Design Patterns

This document discusses design patterns, including what they are, their advantages, basic elements, and classification. Design patterns provide common solutions to recurring problems in software design. They make development faster and help communication. Key elements include the pattern name, problem, solution, and consequences. Design patterns are classified into creational, structural, and behavioral categories. Creational patterns deal with object creation, structural with composition, and behavioral with object interaction and responsibilities. The factory method pattern defines an interface to create objects but lets subclasses decide which class to instantiate.
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100% found this document useful (1 vote)
63 views

Design Patterns

This document discusses design patterns, including what they are, their advantages, basic elements, and classification. Design patterns provide common solutions to recurring problems in software design. They make development faster and help communication. Key elements include the pattern name, problem, solution, and consequences. Design patterns are classified into creational, structural, and behavioral categories. Creational patterns deal with object creation, structural with composition, and behavioral with object interaction and responsibilities. The factory method pattern defines an interface to create objects but lets subclasses decide which class to instantiate.
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© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
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Design

Patterns
What is design patterns ?
• Design patterns is an common solution for
recurring problem.

Design patterns existence ?


• The concept of design pattern is
borrowed from the field of building
architecture.
Why Design patterns (Advantage) ?

• Solution are reusable.


• It establish common terminology to
improve communication.
• Provide a catalog of solutions.
• Make software development fast.
• Fresher can easily develop a software.
Basic Element of Design pattern

• Pattern Name: Name of pattern


• Problem: it describe when to apply the
pattern
• Solution: Element that solve the
problem
• Consequences: result after applying the
pattern.
Template of design pattern

• Template describe the design pattern.

• Template made design pattern easy to

learn, compare and use.


1 .Name and Classification :
• It is important because it become part
of our design vocabulary.

2 .Intent :
• It describe what does the design pattern
do ?
• What is its intent?
• What particular design issue or problem
does it Address ?
3 .Motivation :
A scenario that illustration a design problem
and how the class and object structures in the
pattern solve the problem.

4 .Applicability :
• Applicability describe where we should use the
pattern and how can we recognize these
situations.
5 .Structure :
• A graphical representation of the classes in the
pattern using a notation such as Object
Modeling Technique or UML.
6 .Participants :
• The classes and/or object participating in the
design pattern and their responsibilities.

7 .Collaborations :
• It states, how the participants collaboration to
carry out their responsibilities.
8 .Consequences :
• How does the pattern support its objectives, what are
the trade-offs and results of using the pattern and what
aspect of system structure does it let us vary
independently describe in consequences of the design
pattern

9 .Implementation :
• What pitfalls,Hints,or techniques should one be aware
of when implementing the pattern and are there any
language-specific issue arise, while designing a pattern.
Design patterns

classification
Creational Structural Behavioral
Creational design patterns
• Concern with creation of object. Creational

Abstract Factory

Factory method

Builder

Prototype

Singleton
Structural design patterns
• Deal with the composition of classes
Structural
and object.

Adapter Flyweight

Bridge Proxy

Composite

Decorator

Facade
Behavioral design patterns
Behavioral • Deal with the classes and object instraction
and attributes their responsibilities
Chain of
responsibility Observer

Command State

Interpreter
Strategy

Iteration Template
method

Mediator Visitor

Memento
Factory design pattern

“Define an interface for creating an object,


but let subclasses decide which class to
instantiate. Factory method lets a class defer
instantiation to subclasses”.
Thanks

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