Chapter 01 Introduction To Computers - 062021
Chapter 01 Introduction To Computers - 062021
Introduction to Computer
Objectives
• Define the term computer, and describe the
relationship between data and information.
• Describe the five components of a computer.
• Discuss the advantages and disadvantages that
users experience when working with computers
• Differentiate among types, sizes, and functions
of computers in each category
• Discuss how society uses computers in
education, finance, government, health care,
science, publishing, travel, and manufacturing
1.1 What Is A Computer?
• A Computer is an electronic device, operating
under the control of instructions that can accept
data, process the data according to specified rules,
produce results/information, and store the
results /information for future use.
Produce
results
Accept
data Process
Store
results
3
3
Data and Information
• Computers process data (input) into
information (output).
• Data is a collection of unprocessed items,
which can include text, numbers, pictures,
audio and video.
• Information is processed data - has
meaning and is useful.
Example
Chinese 32 marks
Sally Malay 24 marks
32, 24, 32 English 32 marks
A computer processes data into information.
For example, the item ordered, item price,
quantity ordered and amount received – all
represent (INPUT).
11
11
Example: Output Devices
display text, graphics,
video on a screen
user hear
music, voice,
and other
produce text and
audio
graphics on a paper
Monitor
Speakers
Printer 12
Example: System Unit
Example: System Unit
15
Example: Storage Devices
CD/DVD Drive
Storage device
Records and retrieves items to
and from storage media
Storage media
Physical material on which data,
instructions, and information
CD/DVD
are stored
16
Example: Communication
Devices
Wireless
Modem
USB
Broadband
Modem
17
The 5 components of a computer
and their relationships
Communication
Devices
Input
System Unit Output
Devices
Devices
Storage
Devices
Revision
What are the
Input FIVE
Devices components of a
computer?
Output
Devices
System
Unit
Storage
Communication
Devices
Devices
19
1.3 Advantages Of Using Computers
• Speed
– Computers can perform billions/trillions of calc/operations
per second. Example: Sorting no, calculating total and
sending e-mails.
• Reliability
- The electronic components in modern computers are
dependable and reliable because they have low failure rate
• Consistency
– Produce consistent result. Given the same input and
process, will produce the same results. This phrase called
“garbage in, garbage out”
20
1.3 Advantages Of Using Computers
• Storage
- Computer store huge amounts of data and make this data
available for processing anytime it is needed.
• Communication
– Communication is the exchanged of data/info between 2
parties. When computers are connected to each other
they can share data, instructions and info. These
computers can be located in the same room or thousands
of miles away from each other.
21
Disadvantages Of Using Computers
• Privacy issues
– Nearly every life event is stored in a computer
e.g. medical records, credit records, tax
records and etc.
– Where personal and confidential records were
not protected properly, individuals have
found their privacy violated and identities
stolen
– Prevention: do not disclose identification
numbers, user names, passwords or other
personal security details
22
Disadvantages Of Using Computers
• Public safety
– Users around the world share publicly
photos, music and other personal info.
– Some of these unsuspecting, innocent
computer users have fallen victim to crimes
committed by dangerous strangers.
– Prevention: Do not share information that
would allow others (i.e. strangers) to identify
or locate you, etc.
23
Disadvantages Of Using Computers
• Impact on labour force
– Millions of employees have been replaced
by computers.
– For example: HLA_AI
24
Disadvantages Of Using Computers
• Impact of environment
- Computer wastes are polluting the
environment.
- When computers are discarded in landfills, they
release toxic materials.
25
Disadvantages Of Using Computers
• Health risks
– Prolonged / improper computer use can lead
to injuries/disorders of the hands, wrists, neck,
back and eyes.
• Prevention: proper workplace design, good
sitting/standing posture and take regular break.
26
1.4 Categories of Computers
Category Physical Size
Personal computer Fits on desk
Mobile computer & mobile Fits on lap or in hand
devices
Game consoles Small box or handheld device
Servers Small cabinet
Mainframes Partial room to a full room of
equipment
Supercomputers Full room of equipment
Embedded computers Miniature
Terminal
1.4 Categories Of Computers Personal computer
Embedded computers
Terminal
Personal Computers
1.4 Categories Of Computers Personal computer
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Terminal
Personal computer
1.4 Categories Of Computers
• Popular types of mobile devices are Mobile computers and
mobile devices
smartphones, digital cameras,
portable and digital media Game consoles
players, e-book readers, and
wearable devices.
Servers
Mainframes
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Terminal
1.4 Categories Of Computers Personal computer
Game consoles
Servers
Mainframes
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Terminal
1.6 Categories Of Computers Personal computer
Servers
Mainframes
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Mainframes
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers
• Difference between Servers, Mainframes and
Supercomputer in terms of who uses them:
Servers Mainframes Supercomputer
Medium size Big companies Researchers and
companies (airlines, banks, Scientists
(colleges/universities, insurance company,
supermarkets, etc) etc)
1.4 Categories Of Computers Personal computer
• An embedded computer is a
Mobile computers and
special-purpose computer that mobile devices
functions as a component in a
larger product. Game consoles
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Game consoles
Servers
Mainframes
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Terminal
1.4 Categories Of Computers Personal computer
industry.
Servers
• Three widely used special-
purpose terminals are point-of-
Mainframes
sale (POS) terminals, ATMs, and
self-service kiosks.
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Game consoles
Servers
Mainframes
Supercomputers
Embedded computers
Terminal
1.4 Categories Of Computers Personal computer
Game consoles
Servers
Mainframes
Supercomputers
Embedded computers
Terminal
Computer Applications in Society
• People interact directly with technology in fields such as:
49
1.5 Computer Applications in Society
Scientists use computers to assist
Science them with collecting, analyzing, &
Modeling data.