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Virtual Reality

Virtual reality (VR) creates immersive simulated environments that emulate the real world through interactive audio and visual feedback. VR is used in many fields like education, healthcare, engineering and more to visualize concepts, interact with simulations, and gain different perspectives. The technology combines VR headsets, controllers, and motion trackers with software to render virtual environments and fool the senses. While providing benefits, VR also faces challenges like health issues, cost, and overuse. Businesses are exploring VR and AR applications to engage customers and employees.

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SARAH SIKHA
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0% found this document useful (0 votes)
121 views12 pages

Virtual Reality

Virtual reality (VR) creates immersive simulated environments that emulate the real world through interactive audio and visual feedback. VR is used in many fields like education, healthcare, engineering and more to visualize concepts, interact with simulations, and gain different perspectives. The technology combines VR headsets, controllers, and motion trackers with software to render virtual environments and fool the senses. While providing benefits, VR also faces challenges like health issues, cost, and overuse. Businesses are exploring VR and AR applications to engage customers and employees.

Uploaded by

SARAH SIKHA
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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VIRTUAL REALITY

What is VR?

 • emulating the real  Interactive


world  not static 3D images
 • making an electronic  not movies
world seem real  moving within the
world, manipulating
objects in the world
WHY VIRTUAL REALITY-
 •Visualize and manipulate things that you cannot see in
the real
 world
 •Take on different perspectives
 •Visualize 3D concepts
 •Interact in real time
 VR makes it possible to:
 Why Virtual Reality in Education?
 •Explore dangerous situations
 •Present realistic or abstract scenarios
 •Promote different learning styles and teaching methods
WHAT IS VIRTUAL REALITY-
 Virtual reality. Virtual reality (  Virtual reality is able to
VR) is an interactive assist in making aging
computer-generated
experience taking place in place a lifeline to an
within a simulated outside world that they
environment. It incorporates cannot easily navigate
mainly auditory and visual
feedback, but may also allow
other types of sensory
feedback. This immersive
environment can be similar
to the real world
Applications Of Virtual Reality - Virtual Reality Society

 Virtual Reality in Education


 Virtual Reality in Healthcare
 Virtual Reality in Entertainment
 Virtual Reality in FashionVirtual Reality and
HeritageVirtual Reality in Business
Where is virtual reality used?

 Virtual Reality in Engineering


 Virtual Reality in Sport
 Virtual Reality in MediaVirtual
Reality and Scientific Visualisation
 Virtual Reality in Telecommunications
 Virtual Reality in Construction
 Virtual Reality in Film
The Three Types of Virtual Reality

 Non-Immersive Virtual Reality


 Semi-Immersive Virtual Reality
 Fully Immersive Virtual Reality
How Does Virtual Reality Technology Work?

 The VR process Hardware supports


combines hardware sensory stimulation
and software to create and simulation such as
immersive experiences sounds, touch, smell or
that “fool” the eye and heat intensity, while
brain. software creates the
rendered virtual
environment.
What Technology Does Virtual Reality Use?

 VR technology commonly consists of


headsets and accessories such as controllers
and motion trackers. Driven by proprietary
downloadable apps or web-based VR, the
technology is accessible via a web browser.
What Hardware Does Virtual Reality Use?

VR HEADSETS VR ACCESSORIES
 Standalone VR Headsets  3D Mouse:
 Mobile Headsets  Optical Trackers
 Standalone VR Headsets  Wired Gloves: 
 Motion Controllers: 
 Omnidirectional Treadmills 
(ODTs):
 Smelling Devices: 
Here are some VR disadvantages:

 Addiction: 
 Health Problems: 
 Screen Door Effect: 
 Loss of Human
Connections
 Training Doesn’t
Translate in the Real
World: 
 Expense:
The Future of VR in Business

 Businesses
differentiate
themselves through
technological hybrids
to interest consumers
in innovations, mainly
through VR and AR
applications.

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