Chapter 3
Chapter 3
The Computer
The Computer
a computer system is made up of various elements
each of these elements affects the interaction
Input devices – text entry and pointing
Output devices – screen (small&large), digital paper
Virtual reality – special interaction and display devices
Physical interaction – e.g. sound, haptic, bio-sensing
Paper – as output (print) and input (scan)
Memory – RAM & permanent media, capacity &
access
Processing – speed of processing, networks
Interacting with computers
window 2
variations
desktop
laptop 12-37pm
PDA
the devices dictate the styles of interaction that the system supports
If we use different devices, then the interface will support a
different style of interaction
Interactivity?
sensors
and devices
everywhere
text entry devices
Standardised layout
but …
non-alphanumeric keys are placed differently
accented symbols needed for different scripts
minor differences between UK and USA keyboards
1 2 3 4 5 6 7 8 9 0
Q W E R T Y U I O P
A S D F G H J K L
Z X C V B N M , .
SPACE
alternative keyboard layouts
Alphabetic
keys arranged in alphabetic order
not faster for trained typists
not faster for beginners either!
Dvorak
common letters under dominant fingers
biased towards right hand
common combinations of letters alternate between hands
10-15% improvement in speed and reduction in fatigue
But - large social base of QWERTY typists produce market pressures not to
change
Chord keyboards
T9 predictive entry
type as if single key for each letter
use dictionary to ‘guess’ the right word
hello = 43556 …
but 26 -> menu ‘am’ or ‘an’
Handwriting recognition
Text can be input into the computer, using a pen and a
digesting tablet
natural interaction
Technical problems:
capturing all useful information - stroke path, pressure, etc. in a
natural manner
segmenting joined up writing into individual letters
interpreting individual letters
coping with different styles of handwriting
Improving rapidly
Problems with
external noise interfering
imprecision of pronunciation
large vocabularies
different speakers
Numeric keypads
mouse, touchpad
trackballs, joysticks etc.
touch screens, tablets
the Mouse
Handheld pointing device
very common
easy to use
Two characteristics
planar movement
Buttons
Joystick
indirect
pressure of stick = velocity of movement
buttons for selection
on top or on front like a trigger
often used for computer games
aircraft controls and 3D navigation
Keyboard nipple
for laptop computers
miniature joystick in the middle of the keyboard
Touch-sensitive screen
Detect the presence of finger or stylus on the screen.
works by interrupting matrix of light beams, capacitance changes or
ultrasonic reflections
direct pointing device
Advantages:
fast, and requires no specialised pointer
good for menu selection
suitable for use in hostile environment: clean and safe from damage.
Disadvantages:
finger can mark screen
imprecise (finger is a fairly blunt instrument!)
difficult to select small regions or perform accurate drawing
lifting arm can be tiring
Stylus and light pen
Stylus
small pen-like pointer to draw directly on screen
may use touch sensitive surface or magnetic detection
used in PDA, tablets PCs and drawing tables
Light Pen
now rarely used
uses light from screen to detect location
BOTH …
very direct and obvious to use
but can obscure screen
Cursor keys
Four keys (up, down, left, right) on keyboard.
Useful for not much more than basic motion for text-
editing tasks.
No standardised layout, but inverted “T”, most common.
Discrete positioning controls
In phones, TV controls etc.
cursor pads or mini-joysticks
discrete left-right, up-down
mainly for menu selection
display devices
Jaggies
diagonal lines that have discontinuities in due to horizontal raster scan process.
Anti-aliasing
softens edges by using shades of line colour
also used for text
Cathode ray tube
stream of electrons emitted from electron gun,
focused and directed by magnetic fields, hit
phosphor-coated screen which glows
used in TVs and computer monitors
electron beam
electron gun
focussing and
deflection
phosphor-
coated screen
Health hazards of CRT !
X-rays: largely absorbed by screen (but not at rear!)
UV- and IR-radiation from phosphors: insignificant levels
Radio frequency emissions, plus ultrasound (~16kHz)
Electrostatic field - leaks out through tube to user.
Intensity dependant on distance and humidity. Can cause
rashes.
Electromagnetic fields (50Hz-0.5MHz). Create induction
currents in conductive materials, including the human
body. Two types of effects attributed to this: visual system
- high incidence of cataracts in VDU operators, and
concern over reproductive disorders (miscarriages and
birth defects).
Health hints …
do not sit too close to the screen
do not use very small fonts
do not look at the screen for long periods without a
break
do not place the screen directly in front of a bright
window
work in well-lit surroundings.
Take extra care if pregnant. but also posture, ergonomics,
stress.
Liquid crystal displays
Smaller, lighter, and … no radiation problems.
Found on PDAs, portables and notebooks,
… and increasingly on desktop and even for home TV
also used in dedicated displays:
digital watches, mobile phones, HiFi controls
How it works …
Top plate transparent and polarised, bottom plate reflecting.
Light passes through top plate and crystal, and reflects back to
eye.
Voltage applied to crystal changes polarisation and hence colour
N.B. light reflected not emitted => less eye strain
large displays
used for meetings, lectures, etc.
technology
plasma – usually wide screen
video walls – lots of small screens together
projected – RGB lights or LCD
projector
hand/body obscures screen
may be solved by 2 projectors + clever software
back-projected
frosted glass + projector behind
virtual reality and 3D interaction
positioning in 3D space
moving and grasping
yaw
roll
pitch
3D displays
desktop VR
ordinary screen, mouse or keyboard control
perspective and motion give 3D effect
seeing in 3D
use stereoscopic vision
VR helmets
screen plus shuttered specs, etc.
time delay
move head … lag … display moves
conflict: head movement vs. eyes
depth perception
headset gives different stereo distance
but all focused in same plane
conflict: eye angle vs. focus
conflicting cues => sickness
helps motivate improvements in technology
simulators and VR caves
analogue representations:
dials, gauges, lights, etc.
digital displays:
small LCD screens, LED lights, etc.
head-up displays
found in aircraft cockpits
show most important controls
… depending on context
Sounds
easy-clean
smooth buttons
multi-function
control
large buttons
clear dials
tiny buttons
Environment and bio-sensing
print technology
fonts, page description, WYSIWYG
scanning, OCR
Printing
dot-matrix printers
use inked ribbon (like a typewriter
line of pins that can strike the ribbon, dotting the paper.
typical resolution 80-120 dpi
ink-jet and bubble-jet printers
tiny blobs of ink sent from print head to paper
typically 300 dpi or better .
laser printer
like photocopier: dots of electrostatic charge deposited on drum, which
picks up toner (black powder form of ink) rolled onto paper which is
then fixed with heat
typically 600 dpi or better.
Printing in the workplace
shop tills
dot matrix
same print head used for several paper rolls
may also print cheques
thermal printers
special heat-sensitive paper
paper heated by pins makes a dot
poor quality, but simple & low maintenance
used in some fax machines
Fonts
Courier font
Helvetica font
Palatino font
Times Roman font
§´µº¿Â Ä¿~ (special symbol)
Pitch
fixed-pitch – every character has the same width
e.g. Courier
variable-pitched – some characters wider
e.g. Times Roman – compare the ‘i’ and the “m”
Serif or Sans-serif
sans-serif – square-ended strokes
e.g. Helvetica
serif – with splayed ends (such as)
e.g. Times Roman or Palatino
Readability of text
lowercase
easy to read shape of words
UPPERCASE
better for individual letters and non-words
e.g. flight numbers: BA793 vs. ba793
serif fonts
helps your eye on long lines of printed text
but sans serif often better on screen
Page Description Languages
WYSIWYG
what you see is what you get
aim of word processing, etc.
but …
screen: 72 dpi, landscape image
print: 600+ dpi, portrait
can try to make them similar
but never quite the same
so … need different designs, graphics etc, for screen and
print
Scanners
Used in
Xerox PaperWorks
glyphs – small patterns of /\\//\\\
used to identify forms etc.
used with scanner and fax to control applications
more recently
papers micro printed - like wattermarks
identify which sheet and where you are
special ‘pen’ can read locations
know where they are writing
memory
magnetic disks
floppy disks store around 1.4 Mbytes
hard disks typically 40 Gbytes to 100s of Gbytes
access time ~10ms, transfer rate 100kbytes/s
optical disks
use lasers to read and sometimes write
more robust that magnetic media
CD-ROM
- same technology as home audio, ~ 600 Gbytes
DVD - for AV applications, or very large files
Blurring boundaries
PDAs
often use RAM for their main memory
Flash-Memory
used in PDAs, cameras etc.
silicon based but persistent
plug-in USB devices for data transfer
speed and capacity
Problem:
running lots of programs + each program large
not enough RAM
But … swopping
program on disk needs to run again
copied from disk to RAM
slows t h i n g s d o w n
Compression
Images:
many storage formats :
(PostScript, GIFF, JPEG, TIFF, PICT, etc.)
plus different compression techniques
(to reduce their storage requirements)
Audio/Video
again lots of formats :
(QuickTime, MPEG, WAV, etc.)
compression even more important
also ‘streaming’ formats for network delivery
methods of access
/e3/online/moores-law/
the myth of the infinitely
fast machine
Issues
network delays – slow feedback
conflicts - many people update data
unpredictability
The internet
history …
1969: DARPANET US DoD, 4 sites
1971: 23; 1984: 1000; 1989: 10000
common language (protocols):
TCP – Transmission Control protocol
lower level, packets (like letters) between machines
IP – Internet Protocol
reliable channel (like phone call) between programs on
machines
email, HTTP, all build on top of these