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Physics Projectile Problem Solving

This document provides information and examples for solving problems involving projectiles launched at an angle. It explains that angled projectiles have both horizontal and vertical velocity components initially. The horizontal velocity remains constant while the vertical accelerates downward at 9.8 m/s^2. Examples are provided to demonstrate using kinematic equations to find time in air, horizontal displacement, and peak height given the initial launch velocity and angle.

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Nathaniel Cruz
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100% found this document useful (1 vote)
1K views

Physics Projectile Problem Solving

This document provides information and examples for solving problems involving projectiles launched at an angle. It explains that angled projectiles have both horizontal and vertical velocity components initially. The horizontal velocity remains constant while the vertical accelerates downward at 9.8 m/s^2. Examples are provided to demonstrate using kinematic equations to find time in air, horizontal displacement, and peak height given the initial launch velocity and angle.

Uploaded by

Nathaniel Cruz
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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SOLVING HORIZONTALLY-

LAUNCHED PROJECTILE
PROBLEM
What is horizontally-launched projectile?
Horizontally –launched projectiles are objects projected in a
horizontal direction from an elevated position.

• The initial vertical velocity of a


horizontally-launched direction from an
elevated position. Voy =0m/s
• Projectiles have a constant horizontal
velocity. ax=0 m/s/s
• Projectiles accelerate vertically at 9.8
m/s/s . ay= -9.8 m/s/s
Problem-Solving Strategy
Projectile problems must be solved using two sets Strategy:
of kinematic equations. Horizontal and vertical 1. Read the problem carefully.
motion parameters must be kept separate from Diagram it.
one another. 2. ID known values; relate to
corresponding symbol.
Horizontal: dx=Vox.t 3. ID the unknown value; use the
variable symbol.
Vertical: Vfy= Voy-at dy=Voy.t – at2/2 4. Select the appropriate equation to
use.
5. Substitute known values; solve
dy= (Voy +Vfy) t Vfy2= Voy2 -2ady
for unknown.
2
X-T Table and Problem – Solving Strategy
An “X-Y Table” is a useful means of organizing the given information in a
projectile problem. It helps keep x and y variable values separate.

Sample Problem: A ball is thrown


horizontally at 12.8 m/s from the top of
a 17.9 m high cliff. How far from the
base of the cliff does it land?

Typically, you will look for 3 values in


one column and use those values to find
the time. Then you will use the time with
info from the other column to solve for the
unknown.
Example 1
A ball rolls off a 1.42 m high table with a speed of 2.63 m/s. How far
from the base of the table will it land?
Horizontal: dx=Vox.t

Vertical: Vfy= Voy-at dy=Voy.t – at2/2

dy= (Voy +Vfy) Vfy2= Voy2 -2ady


2
Example 2
A student throws a book horizontally out a dorm window with a speed of 12.5
m/s. The book lands on the ground 31.8 m from the base of the building. How
high is the window about the ground.
Horizontal: dx=Vox.t

Vertical: Vfy= Voy-at dy=Voy.t – at2/2

dy= (Voy +Vfy) Vfy2= Voy2 -2ady


2
Example 3
A stone is thrown from the top of a 52.5 m high vertical cliff and lands in the
water below at location 43.8 m from the bottom of the cliff. Determine the
velocity with which the stone is thrown.
Horizontal: dx=Vox.t

Vertical: Vfy= Voy-at dy=Voy.t – at2/2

dy= (Voy +Vfy) Vfy2= Voy2 -2ady


2
SOLVING ANGLED-LAUNCHED
PROJECTILE PROBLEMS
What is an angled-launched projectile?
Angle– launched projectiles are objects projected at an
angle to the horizontal. Their motion begins with an x-
and y- velocity component.

• Projectiles have no horizontal acceleration and a


vertical acceleration of 9.8 m/s/s .
ax= 0m/s/s ay= -9.8 m/s/s
• At the highest point (the “peak”), the vertical
velocity is 0 m/s.
Vy-peak = 0 m/s
• Projectiles have the same Vx and Vy values when at
the same height.
What is an angled-launched projectile?
Angle– launched projectiles are objects projected at an
angle to the horizontal. Their motion begins with an x-
and y- velocity component.

• Projectiles have no horizontal acceleration and a


vertical acceleration of 9.8 m/s/s .
ax= 0m/s/s ay= -9.8 m/s/s
• At the highest point (the “peak”), the vertical
velocity is 0 m/s.
Vy-peak = 0 m/s
• Projectiles have the same Vx and Vy values when at
the same height.
What is an angled-launched projectile?
Angle– launched projectiles are objects projected at an
angle to the horizontal. Their motion begins with an x-
and y- velocity component.

• Projectiles have no horizontal acceleration and a


vertical acceleration of 9.8 m/s/s .
ax= 0m/s/s ay= -9.8 m/s/s
• At the highest point (the “peak”), the vertical
velocity is 0 m/s.
Vy-peak = 0 m/s
• Projectiles have the same Vx and Vy values when at
the same height.
Problem-Solving Strategy
Projectile problems must be solved using two sets Strategy:
of kinematic equations. Horizontal and vertical 1. Read the problem carefully.
motion parameters must be kept separate from Diagram it.
one another. 2. ID known values; relate to
corresponding symbol.
Horizontal: dx=Vox.t 3. ID the unknown value; use the
variable symbol.
Vertical: Vfy= Voy-at dy=Voy.t – at2/2 4. Select the appropriate equation to
use.
5. Substitute known values; solve
dy= (Voy +Vfy) t Vfy2= Voy2 -2ady
for unknown.
2
Original Velocity Components
Projectile problems often state the original
velocity (Vo) and the angle ( Begin by
solving Vo into x and y components (Vox
and Voy).
Example 1
A projectile is launched at 32.1 m/s and 52.6o above
the horizontal. Determine the time in the air, the
horizontal displacement, and the peak height.

Horizontal: dx=Vox.t

Vertical: Vfy= Voy-at dy=Voy.t – at2/2

dy= (Voy +Vfy) Vfy2= Voy2 -2ady


2
SUMMARY
SUMMARY
SUMMARY
SUMMARY
SUMMARY
Example 2
A projectile is launched at 28.1 m/s and 64.8 o above the
horizontal. Determine the time in the air, the horizontal
displacement, and the peak height.

Horizontal: dx=Vox.t

Vertical: Vfy= Voy-at dy=Voy.t – at2/2

dy= (Voy +Vfy) Vfy2= Voy2 -2ady


2

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