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02 Ch5 Basic Computer Organization and Design

The document summarizes the basic computer organization and design. It describes the main components of a basic computer including the central processing unit (CPU) and memory. It outlines the instruction codes and formats, addressing modes, and processor registers used in the basic computer model including the program counter, address register, data register, accumulator, and input/output registers.

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0% found this document useful (0 votes)
37 views

02 Ch5 Basic Computer Organization and Design

The document summarizes the basic computer organization and design. It describes the main components of a basic computer including the central processing unit (CPU) and memory. It outlines the instruction codes and formats, addressing modes, and processor registers used in the basic computer model including the program counter, address register, data register, accumulator, and input/output registers.

Uploaded by

Bigo Live
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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CH5

Basic Computer Organization


and Design
Third year, ECE Department 2019-2020
https://sites.google.com/site/computerarchitecture2020/home
Basic Computer Organization & Design 2

BASIC COMPUTER ORGANIZATION AND DESIGN


• Instruction Codes
• Computer Registers
• Computer Instructions
• Timing and Control
• Instruction Cycle
• Memory Reference Instructions
• Input-Output and Interrupt
• Complete Computer Description
• Design of Basic Computer
• Design of Accumulator Logic
Computer Architectures Lab
Basic Computer Organization & Design 3

INTRODUCTION
• Every different processor type has its own design (different
registers, buses, microoperations, machine instructions, etc)
• Modern processor is a very complex device
• However, to understand how processors work, we will start
with a simplified processor model
• This is similar to real processors
• M. Morris Mano introduces a simple processor model he
calls the Basic Computer
• We will use this to introduce processor organization and the
relationship of the RTL model to the higher level computer
processor

Computer Architectures Lab


Basic Computer Organization & Design 4

THE BASIC COMPUTER


• The Basic Computer has two components, a processor
and memory
• The memory has 4096 words in it
– 4096 = 212, so it takes 12 bits to select a word in
memory
• Each word is 16 bits long
CPU RAM
0

15 0

4095

Computer Architectures Lab


Basic Computer Organization & Design 5 Instruction codes

INSTRUCTIONS
• Program
– A sequence of (machine) instructions
• (Machine) Instruction
– A group of bits that tell the computer to perform a
specific operation (a sequence of micro-operation)
• The instructions of a program, along with any needed data
are stored in memory
• The CPU reads the next instruction from memory
• It is placed in an Instruction Register (IR)
• Control circuitry in control unit then translates the
instruction into the sequence of microoperations necessary
to implement it

Computer Architectures Lab


Basic Computer Organization & Design 6 Instruction codes

INSTRUCTION FORMAT
• A computer instruction is often divided into two parts
– An opcode (Operation Code) that specifies the operation
for that instruction
– An address that specifies the registers and/or locations in
memory to use for that operation
• In the Basic Computer, since the memory contains 4096 (=
212) words, we needs 12 bit to specify memory address
• bit 15 of the instruction specifies the addressing mode (0:
direct addressing, 1: indirect addressing)
• Since the instructions, are 16 bits long, that leaves 3 bits for
the instruction’s opcode
15 14 12 11 0
Instruction Format I Opcode Address

Addressibg mode

Computer Architectures Lab


Basic Computer Organization & Design 7 Instruction codes

ADDRESSING MODES
• The address field of an instruction can represent either
– Direct address: uses memory address of data
– Indirect address: uses address of address of data
Direct addressing Indirect addressing

22 0 ADD 457 35 1 ADD 300

300 1350

457 Operand
1350 Operand

+ +
AC AC

• Effective Address (EA)


– The address of memory location of data, or the target
Computer Architectures Lab
Basic Computer Organization & Design 8 Instruction codes

PROCESSOR REGISTERS
• A processor has many registers to hold instructions,
addresses, data, etc
• Program Counter (PC) that holds the memory address of the
next instruction to get (12 bits)
• In a direct or indirect addressing, the processor needs to keep
track of what locations in memory it is addressing: The
Address Register (AR) is used for this (12 bits)
• When an operand is found, using either direct or indirect
addressing, it is placed in the Data Register (DR) (16 bits). The
processor then uses this value as data for its operation
• The Basic Computer has a single general purpose register –
the Accumulator (AC) (16 bits)

Computer Architectures Lab


Basic Computer Organization & Design 9 Instruction codes

PROCESSOR REGISTERS
• Often a processor will need a register to store intermediate
results or other temporary data; in the Basic Computer this is
the Temporary Register (TR) (16 bits)
• The Basic Computer uses a very simple model of input/output
(I/O) operations
– Input devices are considered to send 8 bits of character
data to the processor
– The processor can send 8 bits of character data to output
devices
• The Input Register (INPR) holds an 8 bit character gotten from
an input device
• The Output Register (OUTR) holds an 8 bit character to be
send to an output device

Computer Architectures Lab


Basic Computer Organization & Design 10 Registers

BASIC COMPUTER REGISTERS


Registers in the Basic Computer

11 0
PC
Memory
11 0
4096 x 16
AR
15 0
IR CPU
15 0 15 0
TR DR
7 0 7 0 15 0
OUTR INPR AC

DR 16 Data Register Holds memory operand


List of BC Registers AR 12 Address Register Holds address for memory
AC 16 Accumulator Processor register
IR 16 Instruction Register Holds instruction code
PC 12 Program Counter Holds address of instruction
TR 16 Temporary Register Holds temporary data
INPR 8 Input Register Holds input character
OUTR 8 Output Register Holds output character
Computer Architectures Lab
Basic Computer Organization & Design 11 Registers

COMMON BUS SYSTEM

• The registers in the Basic Computer are connected


using a bus
• This gives a savings in circuitry over complete
connections between registers

Computer Architectures Lab


Basic Computer Organization & Design 12 Registers

COMMON BUS SYSTEM


S2
S1 Bus
S0
Memory unit 7
4096 x 16
Address
Write Read
AR 1

LD INR CLR
PC 2
LD INR CLR

DR 3

LD INR CLR
E
ALU AC 4

LD INR CLR

INPR
IR 5
LD
TR 6
LD INR CLR
OUTR
Clock
LD
16-bit common bus

Computer Architectures Lab


Basic Computer Organization & Design 13 Registers

COMMON BUS SYSTEM

• Three control lines, S2, S1, and S0 control which register the
bus selects as its input
S2 S1 S0 Register
0 0 0
0 0 1 AR
0 1 0 PC
0 1 1 DR
1 0 0 AC
1 0 1 IR
1 1 0 TR
1 1 1 Memory

• Either one of the registers will have its load signal activated,
or the memory will have its read signal activated
– Will determine where the data from the bus gets loaded

Computer Architectures Lab


Basic Computer Organization & Design 14 Instructions

BASIC COMPUTER INSTRUCTIONS

• Basic Computer Instruction format

Memory-Reference Instructions (OP-code = 000 ~ 110)


15 14 12 11 0
I Opcode Address

Register-Reference Instructions (OP-code = 111, I = 0)


15 12 11 0
0 1 1 1 Register operation

Input-Output Instructions (OP-code =111, I = 1)


15 12 11 0
1 1 1 1 I/O operation

Computer Architectures Lab


Basic Computer Organization & Design 15 Instructions

BASIC COMPUTER INSTRUCTIONS


Hex Code
Symbol I = 0 I=1 Description
AND 0xxx 8xxx AND memory word to AC
ADD 1xxx 9xxx Add memory word to AC
LDA 2xxx Axxx Load AC from memory
STA 3xxx Bxxx Store content of AC into memory Mem-Ref Instructions
BUN 4xxx Cxxx Branch unconditionally
BSA 5xxx Dxxx Branch and save return address
ISZ 6xxx Exxx Increment and skip if zero
CLA 7800 Clear AC
CLE 7400 Clear E
CMA 7200 Complement AC
CME 7100 Complement E
CIR 7080 Circulate right AC and E Reg-Ref Instructions
CIL 7040 Circulate left AC and E
INC 7020 Increment AC
SPA 7010 Skip next instr. if AC is positive
SNA 7008 Skip next instr. if AC is negative
SZA 7004 Skip next instr. if AC is zero
SZE 7002 Skip next instr. if E is zero
HLT 7001 Halt computer
INP F800 Input character to AC
OUT F400 Output character from AC I/O-Ref Instructions
--

Computer Architectures Lab


Basic Computer Organization & Design 16 Instructions

INSTRUCTION SET COMPLETENESS


A computer should have a set of instructions so that the user
can construct machine language programs to evaluate any
function that is known to be computable.
• Instruction Types:
Functional Instructions
- Arithmetic, logic, and shift instructions
- ADD, CMA, INC, CIR, CIL, AND, CLA
Transfer Instructions
- Data transfers between main memory and the registers
- LDA, STA
Control Instructions
- Program sequencing and control
- BUN, BSA, ISZ
Input/Output Instructions
- Input and output
- INP, OUT
Computer Architectures Lab
Basic Computer Organization & Design 17 Instruction codes

CONTROL UNIT
• Control unit (CU) of a processor translates from machine
instructions to the control signals for the microoperations
that implement them
• Control units are implemented in one of two ways
• Hardwired Control
– CU is made up of sequential and combinational circuits to
generate the control signals
• Microprogrammed Control
– A control memory on the processor contains
microprograms that activate the necessary control signals

• We will consider a hardwired implementation of the control


unit for the Basic Computer

Computer Architectures Lab


Basic Computer Organization & Design 18 Timing and control

TIMING AND CONTROL


Control unit of Basic Computer
Instruction register (IR)
15 14 13 12 11 - 0 Other inputs

3x8
decoder
7 65 4 32 1 0
D0
I Combinational
D7 Control
logic
Control
T15 signals
T0

15 14 . . . . 2 1 0
4 x 16
decoder

4-bit Increment (INR)


sequence Clear (CLR)
counter
(SC) Clock

Computer Architectures Lab


Basic Computer Organization & Design 19 Timing and control

TIMING SIGNALS
- Generated by 4-bit sequence counter and 416 decoder
- The SC can be incremented or cleared.

- Example: T0, T1, T2, T3, T4, T0, T1, . . .


Assume: At time T4, SC is cleared to 0 if decoder output D3 is active.
T0 T1 T2 T3 T4 T0
Clock
D3T4: SC  0
T0

T1

T2

T3

T4

D3

CLR
SC

Computer Architectures Lab


Basic Computer Organization & Design 20

INSTRUCTION CYCLE
• In Basic Computer, a machine instruction cycle is executed
in the following steps:
1. Fetch an instruction from memory
2. Decode the instruction
3. Read the effective address from memory if the instruction
has an indirect address
4. Execute the instruction

• After an instruction is executed, the cycle starts again at


step 1, for the next instruction

• Note: Every different processor has its own (different)


instruction cycle

Computer Architectures Lab


Basic Computer Organization & Design 21 Instruction Cycle

FETCH and DECODE


T0: AR PC (S2S1S0=010, T0=1)
• Fetch and Decode
T1: IR  M [AR], PC  PC + 1 (S2S1S0=111, T1=1)
T2: D0, . . . , D7  Decode IR(12-14), AR  IR(0-11), I  IR(15)
T1
S2
T0 S1 Bus

S0
Memory
7
unit
Address
Read

AR 1

LD
PC 2

INR

IR 5

LD Clock
Common bus

Computer Architectures Lab


Basic Computer Organization & Design 22 Instrction Cycle

DETERMINE THE TYPE OF INSTRUCTION


Start
SC  0

T0
AR  PC
T1
IR  M[AR], PC  PC + 1
T2
Decode Opcode in IR(12-14),
AR  IR(0-11), I  IR(15)

(Register or I/O) = 1 = 0 (Memory-reference)


D7

(I/O) = 1 = 0 (register) (indirect) = 1 = 0 (direct)


I I

T3 T3 T3 T3
Execute Execute AR  M[AR] Nothing
input-output register-reference
instruction instruction
SC  0 SC  0 Execute T4, T5, …
memory-reference
instruction
SC  0

D'7IT3: AR M[AR]
D'7I'T3: Nothing
D7I'T3: Execute a register-reference instr.
D7IT3: Execute an input-output instr.
Computer Architectures Lab
Basic Computer Organization & Design 23 Instruction Cycle

REGISTER REFERENCE INSTRUCTIONS


Register Reference Instructions are identified when
- D7 = 1, I = 0
- Register Ref. Instr. is specified in b0 ~ b11 of IR
- Execution starts with timing signal T3
r = D7 I’ T3 => Register Reference Instruction
Bi = IR(i) , i=0,1,2,...,11
r: SC  0
CLA rB11: AC  0
CLE rB10: E0
CMA rB9: AC  AC’
CME rB8: E  E’
CIR rB7: AC  shr AC, AC(15)  E, E  AC(0)
CIL rB6: AC  shl AC, AC(0)  E, E  AC(15)
INC rB5: AC  AC + 1
SPArB4: if (AC(15) = 0) then (PC  PC+1)
SNA rB3: if (AC(15) = 1) then (PC  PC+1)
SZA rB2: if (AC = 0) then (PC  PC+1)
SZErB1: if (E = 0) then (PC  PC+1)
HLT rB0: S  0 (S is a start-stop flip-flop)
Computer Architectures Lab
Basic Computer Organization & Design 24 MR Instructions

MEMORY REFERENCE INSTRUCTIONS


Symbol Operation
Symbolic Description
Decoder
AND D0 AC  AC  M[AR]
ADD D1 AC  AC + M[AR], E  Cout
LDA D2 AC  M[AR]
STA D3 M[AR]  AC
BUN D4 PC  AR
BSA D5 M[AR]  PC, PC  AR + 1
ISZ D6 M[AR]  M[AR] + 1, if M[AR] + 1 = 0 then PC  PC+1
- The effective address of the instruction is in AR and was placed
there during timing signal T2 when I = 0, or during timing signal T3
when I = 1
- The execution of memory reference instruction starts with T4

Computer Architectures Lab


Basic Computer Organization & Design 25 MR Instructions

MEMORY REFERENCE INSTRUCTIONS


AND to AC
D0T4: DR  M[AR] Read operand
D0T5: AC  AC  DR, SC  0 AND with AC

ADD to AC
D1T4: DR  M[AR] Read operand
D1T5: AC  AC + DR, E  Cout, SC  0 Add to AC and store
carry in E
LDA: Load to AC
D2T4: DR  M[AR]
D2T5: AC  DR, SC  0

STA: Store AC
D3T4: M[AR]  AC, SC  0

BUN: Branch Unconditionally


DT: PC  AR, SC  0 Computer Architectures Lab
Basic Computer Organization & Design 26

MEMORY REFERENCE INSTRUCTIONS


BSA: Branch and Save Return Address M[AR]  PC, PC  AR + 1

D5T4: M[AR]  PC, AR  AR + 1


D5T5: PC  AR, SC  0

Memory, PC, AR at time T4 Memory, PC after execution


20 0 BSA 135 20 0 BSA 135
PC = 21 Next instruction 21 Next instruction

AR = 135 135 21
136 Subroutine PC = 136 Subroutine

1 BUN 135 1 BUN 135


Memory Memory

Computer Architectures Lab


Basic Computer Organization & Design 27 MR Instructions

MEMORY REFERENCE INSTRUCTIONS

ISZ: Increment and Skip-if-Zero

D6T4: DR  M[AR]
D6T5: DR  DR + 1
D6T6: M[AR]  DR, if (DR = 0) then (PC  PC + 1), SC  0

Computer Architectures Lab


Basic Computer Organization & Design 28 MR Instructions

FLOWCHART FOR MEMORY REFERENCE INSTRUCTIONS


Memory-reference instruction

AND ADD LDA STA

D0T 4 D1T 4 D2T 4 D 3T 4


DR  M[AR] DR  M[AR] DR  M[AR] M[AR]  AC
SC  0

D0T 5 D1T 5 D2T 5


AC  AC DR AC  AC + DR AC  DR
SC  0 E  Cout SC  0
SC  0

BUN BSA ISZ

D4T 4 D5T 4 D6T 4


PC  AR M[AR]  PC DR  M[AR]
SC  0 AR  AR + 1

D5T 5 D6T 5
PC  AR DR  DR + 1
SC  0
D6T 6
M[AR]  DR
If (DR = 0)
then (PC  PC + 1)
SC  0

Computer Architectures Lab


Basic Computer Organization & Design 29 Design of AC Logic

DESIGN OF ACCUMULATOR LOGIC


Circuits associated with AC 16
Adder and
16 16 16
From DR logic AC

8 circuit To bus
From INPR

LD INR CLR Clock

Control
gates

All the statements that change the content of AC


r=D7I’T3 p=D7IT3
D0T5: AC  AC  DR AND with DR
D1T5: AC  AC + DR Add with DR
D2T5: AC  DR Transfer from DR
pB11: AC(0-7)  INPR Transfer from INPR
rB9: AC  AC’ Complement
rB7 : AC  shr AC, AC(15)  E Shift right
rB6 : AC  shl AC, AC(0)  E Shift left
rB11 : AC  0 Clear
rB5 : AC  AC + 1 Increment
Computer Architectures Lab
Basic Computer Organization & Design 30 Design of AC Logic

CONTROL OF AC REGISTER
Gate structures for controlling
the LD, INR, and CLR of AC

From Adder 16 16 To bus


and Logic AC
D0 AND LD Clock
T5 INR
D1 ADD CLR
D2 DR
T5
p INPR
B 11
r COM
B9
SHR
B7
SHL
B6
INC
B5
CLR
B 11

Computer Architectures Lab

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