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William Stallings Computer Organization and Architecture 6th Edition Cache Memory

This document summarizes key characteristics of computer memory systems including location, performance, capacity, unit of transfer, organization, access methods, memory hierarchy, physical types, and cache design considerations like size, mapping function, replacement algorithm, and write policy. It describes the memory hierarchy from registers to external storage and how cache aims to bridge speed differences by storing frequently used data closer to the CPU.

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0% found this document useful (0 votes)
65 views

William Stallings Computer Organization and Architecture 6th Edition Cache Memory

This document summarizes key characteristics of computer memory systems including location, performance, capacity, unit of transfer, organization, access methods, memory hierarchy, physical types, and cache design considerations like size, mapping function, replacement algorithm, and write policy. It describes the memory hierarchy from registers to external storage and how cache aims to bridge speed differences by storing frequently used data closer to the CPU.

Uploaded by

Fatima Zehra
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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William Stallings

Computer Organization
and Architecture
6th Edition

Chapter 4
Cache Memory
Characteristics of Memory Systems

LOCATION PERFORMANCE
- Processor - Access Time
- Internal (Main) - Cycle Time
-External (Secondary) - Transfer Rate
-PACITY PHYSICAL TYPE
- Word Size - Semiconductor
- Number of Words - Magnetic
- Optical
UNIT OF TRANSFER - Magneto-O
- Word
- Block PHYSICAL CHARACTERISTICS
ORGANIZATION - Erasable/Non-erasable
Location
• CPU
• Internal
• External
Capacity
• Word size
—The natural unit of organisation
• Number of words
—or Bytes
Unit of Transfer

• Internal
—Usually governed by data bus width
• External
—Usually a block which is much larger than a word
• Addressable unit
—Smallest location which can be uniquely addressed
—Word internally
—Cluster on M$ disks
Access Methods (1)

• Sequential
— Start at the beginning and read through in order
— Access time depends on location of data and previous location
— e.g. tape
• Direct
— Individual blocks have unique address
— Access is by jumping to vicinity plus sequential search
— Access time depends on location and previous location
— e.g. disk
Access Methods (2)

• Random
— Individual addresses identify locations exactly
— Access time is independent of location or previous access
— e.g. RAM
• Associative
— Data is located by a comparison with contents of a portion of
the store
— Access time is independent of location or previous access
— e.g. cache
Memory Hierarchy
• Registers
—In CPU
• Internal or Main memory
—May include one or more levels of cache
—“RAM”
• External memory
—Backing store
Memory Hierarchy - Diagram
Performance

• Access time
—Time between presenting the address and getting the
valid data
• Memory Cycle time
—Time may be required for the memory to “recover”
before next access
—Cycle time is access + recovery
• Transfer Rate
—Rate at which data can be moved
Physical Types
• Semiconductor
—RAM
• Magnetic
—Disk & Tape
• Optical
—CD & DVD
• Others
—Bubble
—Hologram
Physical Characteristics
• Decay
• Volatility
• Erasable
• Power consumption
Organisation
• Physical arrangement of bits into words
• Not always obvious
• e.g. interleaved
The Bottom Line
• How much?
—Capacity
• How fast?
—Time is money
• How expensive?
Hierarchy List
• Registers
• L1 Cache
• L2 Cache
• Main memory
• Disk cache
• Disk
• Optical
• Tape
So you want fast?
• It is possible to build a computer which uses
only static RAM (see later)
• This would be very fast
• This would need no cache
—How can you cache cache?
• This would cost a very large amount
Locality of Reference
• During the course of the execution of a
program, memory references tend to cluster
• e.g. loops
Cache
• Small amount of fast memory
• Sits between normal main memory and CPU
• May be located on CPU chip or module
Cache operation - overview
• CPU requests contents of memory location
• Check cache for this data
• If present, get from cache (fast)
• If not present, read required block from main
memory to cache
• Then deliver from cache to CPU
• Cache includes tags to identify which block of
main memory is in each cache slot
Cache Design
• Size
• Mapping Function
• Replacement Algorithm
• Write Policy
• Block Size
• Number of Caches
Typical Cache Organization
Mapping Function
• Cache of 64kByte
• Cache block of 4 bytes
—i.e. cache is 16k (214) lines of 4 bytes
• 16MBytes main memory
• 24 bit address
—(224=16M)
Direct Mapping
• Each block of main memory maps to only one
cache line
—i.e. if a block is in cache, it must be in one specific
place
• Address is in two parts
• Least Significant w bits identify unique word
• Most Significant s bits specify one memory block
• The MSBs are split into a cache line field r and a
tag of s-r (most significant)
Direct Mapping
Address Structure

Tag s-r Line or Slot r Word w


8 14 2

• 24 bit address
• 2 bit word identifier (4 byte block)
• 22 bit block identifier
— 8 bit tag (=22-14)
— 14 bit slot or line
• No two blocks in the same line have the same Tag field
• Check contents of cache by finding line and checking Tag
Direct Mapping
Cache Line Table
• Cache line Main Memory blocks held
• 0 0, m, 2m, 3m…2s-m
• 1 1,m+1, 2m+1…2s-m+1

• m-1 m-1, 2m-1,3m-1…2s-1


Direct Mapping Cache Organization
Direct Mapping Example
Direct Mapping Summary
• Address length = (s + w) bits
• Number of addressable units = 2s+w words or bytes
• Block size = line size = 2w words or bytes
• Number of blocks in main memory = 2s+ w/2w = 2s
• Number of lines in cache = m = 2r
• Size of tag = (s – r) bits
Direct Mapping pros & cons
• Simple
• Inexpensive
• Fixed location for given block
—If a program accesses 2 blocks that map to the same
line repeatedly, cache misses are very high
Associative Mapping
• A main memory block can load into any line of
cache
• Memory address is interpreted as tag and word
• Tag uniquely identifies block of memory
• Every line’s tag is examined for a match
• Cache searching gets expensive
Fully Associative Cache Organization
Associative Mapping Example
Associative Mapping
Address Structure

Word
Tag 22 bit 2 bit
• 22 bit tag stored with each 32 bit block of data
• Compare tag field with tag entry in cache to
check for hit
• Least significant 2 bits of address identify which
16 bit word is required from 32 bit data block
• e.g.
—Address Tag Data Cache line
—FFFFFC FFFFFC 24682468 3FFF
Associative Mapping Summary
• Address length = (s + w) bits
• Number of addressable units = 2s+w words or bytes
• Block size = line size = 2w words or bytes
• Number of blocks in main memory = 2s+ w/2w = 2s
• Number of lines in cache = undetermined
• Size of tag = s bits
Set Associative Mapping
• Cache is divided into a number of sets
• Each set contains a number of lines
• A given block maps to any line in a given set
—e.g. Block B can be in any line of set i
• e.g. 2 lines per set
—2 way associative mapping
—A given block can be in one of 2 lines in only one set
Set Associative Mapping
Example
• 13 bit set number
• Block number in main memory is modulo 213
• 000000, 00A000, 00B000, 00C000 … map to
same set
Two Way Set Associative Cache
Organization
Set Associative Mapping
Address Structure

Word
Tag 9 bit Set 13 bit 2 bit
• Use set field to determine cache set to look in
• Compare tag field to see if we have a hit
• e.g
—Address Tag Data Set number
—1FF 7FFC 1FF 12345678 1FFF
—001 7FFC 001 11223344 1FFF
Two Way Set Associative Mapping
Example
Set Associative Mapping Summary
• Address length = (s + w) bits
• Number of addressable units = 2s+w words or bytes
• Block size = line size = 2w words or bytes
• Number of blocks in main memory = 2d
• Number of lines in set = k
• Number of sets = v = 2d
• Number of lines in cache = kv = k * 2d
• Size of tag = (s – d) bits
Replacement Algorithms (1)
Direct mapping
• No choice
• Each block only maps to one line
• Replace that line
Replacement Algorithms (2)
Associative & Set Associative

• Hardware implemented algorithm (speed)


• Least Recently used (LRU)
• e.g. in 2 way set associative
—Which of the 2 block is lru?
• First in first out (FIFO)
—replace block that has been in cache longest
• Least frequently used
—replace block which has had fewest hits
• Random
Write Policy
• Must not overwrite a cache block unless main
memory is up to date
• Multiple CPUs may have individual caches
• I/O may address main memory directly
Write through
• All writes go to main memory as well as cache
• Multiple CPUs can monitor main memory traffic
to keep local (to CPU) cache up to date
• Lots of traffic
• Slows down writes

• Remember bogus write through caches!


Write back
• Updates initially made in cache only
• Update bit for cache slot is set when update
occurs
• If block is to be replaced, write to main memory
only if update bit is set
• Other caches get out of sync
• I/O must access main memory through cache
• N.B. 15% of memory references are writes

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