Game Theory Bayesian Games: Powerpoint Slides Prepared By: Andreea Chiritescu Eastern Illinois University
Game Theory Bayesian Games: Powerpoint Slides Prepared By: Andreea Chiritescu Eastern Illinois University
Part 4
Bayesian games
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
Simultaneous Bayesian Games
• A two-player
– Simultaneous-move game
– In which player 1 has private information
– But player 2 does not
• We can model private information
– By introducing player types
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
Player Types and Beliefs
• Player 1
– Can be of a number of possible types, t
– Knows his own type
• Player 2
– Is uncertain about t
– Must decide strategy based on her beliefs
about t
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
Player Types and Beliefs
• The game begins at a chance node
– At which a value of tk is drawn for player 1
from a set of possible types,
T = {t1,…,tk,…,tK}
– Pr(tk) = probability of drawing type tk
– Player 1 sees which type is drawn
– Player 2 does not see which type is drawn
• Only knows the probabilities
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
Player Types and Beliefs
• Since player 1 observes t before moving
– His strategy can be conditioned on t
• Let s1(t) be 1’s strategy contingent on his type
• Player 2’s strategy is an unconditional one, s2
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
8.14
Simple Game of Incomplete Information
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8.15
Extensive Form for Simple Game of Incomplete Information
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certain product or service or otherwise on a password-protected website for classroom use.
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Bayesian-Nash Equilibrium
• Equilibrium requires that
– 1’s strategy be the best response for each
and every one of his types
– 2’s strategy maximize an expected payoff
• The expectation is taken with respect to her
beliefs about 1’s type
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
Computing expected value…
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
Bayesian-Nash Equilibrium
• Bayesian-Nash equilibrium
– In a two-player simultaneous move game
in which player 1 has private information,
– Is a strategy profile (s*1(t),s*2) such that
u1(s*1(t),s*2,t) u1(s’1,s*2,t) for all s’1 S1
and
Pr t u s , s t , t Pr t u s , s t , t
tk T
k 2
*
2
*
1 k k
t k T
k 2
'
2
*
1 k k
'
for all s S 2 2
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
8.6 Bayesian–Nash Equilibrium of Game
in Figure 8.15
• Two possible candidates for an equilibrium in
pure strategies
• 1 plays (U|t=6, D|t=0) and 2 plays L
• Not an equilibrium
• 1 plays (D|t=6, D|t=0) and 2 plays R
• A Bayesian-Nash equilibrium
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certain product or service or otherwise on a password-protected website for classroom use.
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8.7 Tragedy of the Commons as a
Bayesian Game
• Herder 1
• Has private information regarding his value of
grazing per sheep, v1(q1,q2,t)=t-(q1+q2)
• His type is
• t=130 (the ‘‘high’’ type) with probability 2/3
• t=100 (the ‘‘low’’ type) with probability 1/3
• Value-maximization problem:
max{q1v1 (q1 , q2 , t )} max{q1 (t q1 q2 )}
q1 q1
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certain product or service or otherwise on a password-protected website for classroom use.
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8.16
Equilibrium of the Bayesian Tragedy of the Commons
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certain product or service or otherwise on a password-protected website for classroom use.
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Experimental Games
• Experimental economics
– Explores how well economic theory
matches the behavior or experimental
subjects in a laboratory setting
– Play in the Prisoners’ Dilemma converged
to the Nash equilibrium as subjects gained
experience
– Results from the Ultimatum game
suggests that fairness matters
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
Evolutionary Games And Learning
• Evolutionary model
– Players do not make rational decisions
• They play the way they are genetically
programmed
– The more successful a player’s strategy in
the population
• The more fit is the player
• The more likely will the player survive to pass
his or her genes on to future generations
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certain product or service or otherwise on a password-protected website for classroom use.
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Evolutionary Games And Learning
• Learning model, players
– Are matched at random with others from a
large population
– Use their experiences of payoffs from past
play
– Are assumed to have a degree of
rationality
– Are not fully rational
© 2012 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part, except for use as permitted in a license distributed with a
certain product or service or otherwise on a password-protected website for classroom use.
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