Chapter Seven: Decision Making, Learning, Creativity and Entrepreneurship
Chapter Seven: Decision Making, Learning, Creativity and Entrepreneurship
Decision Making,
Learning, Creativity and
Entrepreneurship
McGraw-Hill/Irwin Copyright © 2009 by The McGraw-Hill Companies, Inc. All rights reserved.
The Nature of Managerial
Decision Making
Decision Making
≈ The process by which managers respond to
opportunities and threats that confront them by
analyzing options and making determinations
about specific organizational goals and
courses of action.
7-2
Decision Making
Programmed Decision
≈ Routine, virtually automatic process
≈ Decisions have been made so many times in
the past that managers have developed rules
or guidelines to be applied when certain
situations inevitably occur
7-3
Decision Making
Non-Programmed Decisions
≈ Non-routine decision made in response to
unusual or novel opportunities and threats.
≈ The are no rules to follow since the decision is
new.
7-4
Decision Making
Intuition
≈ feelings, beliefs, and hunches that come
readily to mind, require little effort and
information gathering and result in on-the-spot
decisions
Reasoned judgment
≈ decisions that take time and effort to make
and result from careful information gathering,
generation of alternatives, and evaluation of
alternatives
7-5
The Classical Model
7-6
The Classical Model of Decision Making
Figure 7.1
7-7
The Administrative Model
Administrative Model
≈ An approach to decision making that explains
why decision making is inherently uncertain
and risky and why managers can rarely make
decisions in the manner prescribed by the
classical model
7-8
The Administrative Model
Bounded rationality
≈ There is a large number of alternatives and
available information can be so extensive that
managers cannot consider it all.
≈ Decisions are limited by people’s cognitive
limitations.
7-9
The Administrative Model
Incomplete information
≈ Risk
Present when managers know the possible outcomes of a
particular course of action and can assign probabilities to
them.
≈ Uncertainty
Probabilities cannot be given for outcomes and the future is
unknown.
≈ Ambiguous Information
Information whose meaning is not clear allowing it to be
interpreted in multiple or conflicting ways.
≈ Time constraints and information costs
Managers have neither the time nor money to search for all
possible alternatives and evaluate potential consequences
7-10
Causes of Incomplete Information
Satisficing
≈ Searching for and choosing an acceptable, or
satisfactory response to problems and
opportunities, rather than trying to make the
best decision
7-11
Six Steps in Decision Making
Figure 7.4
7-12
General Criteria for Evaluating Possible
Courses of Action
Figure 7.5
7-13
Cognitive Biases and Decision Making
Heuristics
≈ Rules of thumb that simplify the process of
making decisions.
≈ Decision makers use heuristics to deal with
bounded rationality.
Systematic errors
≈ errors that people make over and over and
that result in poor decision making
7-14
Sources of Cognitive Biases
7-15
Sources of Cognitive Biases
Illusion of Control
≈ The tendency to overestimate one’s own
ability to control activities and events.
Escalating Commitment
≈ Committing considerable resources to a
project and then committing more even if
evidence shows the project is failing.
7-16
Group Decision Making
7-17
Group Decision Making
Potential Disadvantages
≈ Can take much longer than individuals to
make decisions
≈ Can be difficult to get two or more managers
to agree because of different interests and
preferences
≈ Can be undermined by biases
7-18
Group Decision Making
Groupthink
≈ Pattern of faulty and biased decision making
that occurs in groups whose members strive
for agreement among themselves at the
expense of accurately assessing information
relevant to a decision
7-19
Devil’s Advocacy and Dialectical Inquiry
Figure 7.7
7-20
Organizational Learning and Creativity
Organizational learning
≈ Managers seek to improve a employee’s
desire and ability to understand and manage
the organization and its task environment so
as to raise effectiveness.
Learning organization
≈ Managers try to maximize the people’s ability
to behave creatively to maximize
organizational learning.
7-21
Organizational Learning and Creativity
Creativity
≈ The ability of the decision maker to discover
novel ideas leading to a feasible course of
action.
A creative management staff and employees are
the key to the learning organization.
7-22
Senge’s Principles for Creating a
Learning Organization
Figure 7.8
7-23
Building Group Creativity
Brainstorming
≈ Managers meet face-to-face to generate and
debate many alternatives.
Nominal Group Technique
≈ Provides a more structured way to generate
alternatives in writing and gives each manager
more time and opportunity to come up with
potential solutions
≈ Useful when an issue is controversial and when
different managers might be expected to
champion different courses of action
7-24
Building Group Creativity
Delphi Technique
≈ Written approach to creative problem solving.
≈ Group leader writes a statement of the
problem to which managers respond
≈ Questionnaire is sent to managers to generate
solutions
≈ Team of managers summarizes the responses
and results are sent back to the participants
≈ Process is repeated until a consensus is
reached
7-25
Entrepreneurship
Entrepreneurs
≈ Individuals who identify opportunities and take
responsibility for mobilizing the resources
necessary to produce new and improved goods
and services.
MNGT 352, 353, 354, 455
Case Study: The White House restaurant, New Harmony
Social entrepreneurs
≈ those who pursue initiatives and opportunities to
address social problems and needs in order to
improve society
7-26
Entrepreneurship
Intrapreneurs
≈ Individuals (managers, scientists, or
researchers) who work inside an existing
organization and identify an opportunity for
product improvements and are responsible for
managing the product development process.
Case Study: Berry Plastics,
business plan competition
Case Study: Evansville ARC, Ideation competition
7-27
Characteristics of Entrepreneurs
7-28
Entrepreneurship and Management
7-29
Intrapreneurship and
Organizational Learning
7-30