CIS 112 Computer Technology: - Lectuerer: Karabo Macheng - Email
CIS 112 Computer Technology: - Lectuerer: Karabo Macheng - Email
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Chapter 1
Introduction to the World of Technology
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Learning Objectives (1)
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Learning Objectives (2)
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Why Learn About Computers and
Technology?
• Pervasive computing
– Also known as ubiquitous computing (found everywhere)
– Computers are everywhere and have become an integral
part of our lives
• Before 1980
– Computers were large and expensive
– Very few people had access to them
– Computers were mostly used for high-volume
processing tasks
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Early Personal Computer Use
• Early 1980s
– Microcomputers (inexpensive personal computers) were
invented
– Dramatic increase in computer use
• Early 1990s
– The World Wide Web (WWW) and the graphical Web
browser were invented
– Increased the purchase and use of computers for personal
use
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Computers and Technology Today
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Convergence
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Computing Devices in the Home
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Computing Devices in the Home
(cont’d)
• Common technologies
– Wireless networking
• Computers can be used in nearly any location
– Smart appliances
• Traditional appliances with built-in computer or
communication technology
– Smart homes
• Household tasks are monitored and controlled by a
main computer in the house or a smartphone
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use. 11
Computing Devices in Education
• Most children and teens have used computers all their lives
• Computer labs and classrooms
– Most students today have access to computers at school
– Some schools integrate e-books into the curriculum
– Some schools supply or require a device
• Wireless hotspots
– Allow students to access the Internet and campus resources
• Distance learning
– Students participate from locations other than the traditional
classroom setting using computers and Internet access
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Examples of Computing Devices in
Education
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Computing Devices on the Job
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Examples of Computing Devices on the
Job
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use. 15
Computing Devices on the Go
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Examples of Computing Devices on the
Go
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use. 17
Technology and You
Restaurant iPad
ordering system.
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use. 18
What Is a Computer and What Does It
Do?
• A computer is a programmable, electronic device that
accepts data, performs operations on that data, and stores
the data
– Its instructions, called programs, determine the tasks the
computer will perform
• Basic operations (the IPOS cycle)
– Input: Entering data into the computer
– Processing: Performing operations on the data
– Output: Presenting the results
– Storage: Saving data, programs, or output for future use
– Communications: Sending or receiving data
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• \\sesigo\studentdata\computing\ct
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The IPOS Cycle
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Data vs. Information
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Computers Then and Now:
Precomputers and Early Computers
• The computer as we know it is a fairly recent invention
• The history of computers is often referred to in terms of
generations
• Each new generation is characterized by a major
technological development
• Precomputers and early computers (before approx. 1946)
– Abacus, slide rule, mechanical calculator
– Punch Card Tabulating Machine and Sorter
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Computers Then and Now:
First and Second Generation Computers
• First-generation computers (1946-1957)
– Enormous and powered by vacuum tubes
– Used a great deal of electricity and generated a lot of heat
– ENIAC and UNIVAC
• Second-generation computers (1958-1963)
– Used transistors
– Computers were smaller, more powerful, cheaper, more
energy-efficient, and more reliable
– Punch cards and magnetic tape were used for input
– Punch cards and paper were used for output
– Magnetic tape was used for storage
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Computers Then and Now:
Third and Fourth Generation Computers
• Third-generation computers (approximately 1964–1970)
– Used integrated circuits (ICs), which consist of transistors and
electronic circuits on a single tiny silicon chip
– Keyboards were used for input; monitors for output
– Hard drives were used for storage
• Fourth-generation computers (approximately 1971–
present)
– Use microprocessors, which contain the core processing of an
entire computer on a single chip
– Keyboards and mice are used for input; monitors and
printers for output; hard drives, flash memory media, and
optical discs for storage
– Networks and the Internet were developed
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
Computers Then and Now:
Fifth Generation Computers
• Fifth-generation (now and the future)
– Most commonly defined as being based on artificial
intelligence (AI)
– Some aspects like voice and touch
input are used today
– Future computers may be different,
such as:
• Optical computers
• Tiny computers that utilize
nanotechnology
• General-purpose computers
built into everyday devices
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Hardware
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Input, Processing and Output Devices
• Input devices
– Used to input data into the computer
– Include keyboards, mice, scanners, cameras, microphones,
pens, touch pads, touch screens, fingerprint readers, etc.
• Processing devices
– Includes the central processing unit (CPU), which performs
calculations and controls the computer’s operation
– Also includes additional processors, such as the graphics
processing unit (GPU), and memory
• Output devices
– Present results to the user
– Includes monitors, printers, speakers, headphones, etc.
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Storage and Communications Devices
• Storage devices
– Used to store data on or access data from
storage media
– Include hard drives, CD/DVD discs and drives,
USB flash drives, etc.
• Communications devices
– Allow users to communicate with others and to
electronically access remote information
– Includes modems, network adapters, routers, etc.
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Examples of Hardware
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Software
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Application Software (Apps)
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Computer Users and Professionals
Answers:
1) a; 2) True; 3) output
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• Be back at 11:26
Break…..
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Computers To Fit Every Need
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Embedded Computers
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Trend
Apple Watch
• Designed to work in
conjunction with an iPhone for
much of its functionality
• Launch apps and select
options via touch
• Also supports voice input
• Apple Pay enables you to make
payments via a store’s
contactless payment terminal
Apple Watch
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Inside the Industry
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Portable Computers
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Thin Client and Internet Appliances
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Supercomputers
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Quick Quiz (2)
Answers:
1) b; 2) False; 3) mobile device
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Computer Networks and the Internet
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Example of a Computer Network
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What Are the Internet and the
World Wide Web?
• The Internet is the largest/most well-known computer
network in the world
– Individuals connect using an Internet service provider (ISP)
– ISPs connect to regional networks, which connect to
backbone networks, which connect to form the Internet
• The World Wide Web (Web) is one resource (a vast
collection of Web pages) available through the Internet
– Web pages typically contain hyperlinks
– Web sites contain Web pages stored on Web servers
– Web pages are viewed using a Web browser (Edge, Internet
Explorer (IE), Chrome, Safari, Firefox, Opera, etc.)
– Web pages offer a wide variety of information and uses
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permitted in a license distributed with a certain product or service or otherwise on a password-protected website for classroom use.
Examples of Common Web Activities
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Accessing a Network or the Internet
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IP Addresses and Domain Names
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E-Mail Addresses
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How It Works
Cloud Computing
• Resources stored on computers
in a “cloud” of computers
rather than on users’
computers
• Resources are available on
demand, accessible to any
Web-enabled device
• Cloud data is safe if the device
is lost, stolen, or damaged
– Google Docs and Google
Drive are shown here
Google Drive and Docs.
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Surfing the Web
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Technology and Society: Benefits
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Technology and Society: Online
Communications
• Differences in online communications
– Less formal than traditional communications
– Netiquette
• Be polite and considerate of others
• Refrain from offensive remarks
– Abbreviations (acronyms) and emoticons are often used
• Acronyms, such as BTW (by the way)
• Emoticons (typically illustrations of faces), such as
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Technology and Society: Netiquette
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Technology and Society: Anonymity
and Integrity
• The anonymity factor
– Online communications can be anonymous
– Anonymity gives many individuals a sense of freedom
– Online anonymity can also be abused
• Information integrity
– Use common sense when evaluating online content
– Check your sources—not all information on the Internet is
accurate
– Double-check information before using it or passing it on
to others
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Quick Quiz (3)
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