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3D Transformation

This document discusses various 3D transformations used in computer graphics including translation, rotation, scaling, reflection, and shearing. 3D transformations manipulate objects in 3D space using homogeneous coordinates and transformation matrices. Translation moves an object by changing its coordinates. Rotation rotates an object around the x, y, or z axis using rotation matrices. Scaling changes the size of an object. Reflection mirrors an object across an axis or plane. Shearing skews an object by altering its coordinates in proportion to its distance from a reference point.

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0% found this document useful (0 votes)
169 views

3D Transformation

This document discusses various 3D transformations used in computer graphics including translation, rotation, scaling, reflection, and shearing. 3D transformations manipulate objects in 3D space using homogeneous coordinates and transformation matrices. Translation moves an object by changing its coordinates. Rotation rotates an object around the x, y, or z axis using rotation matrices. Scaling changes the size of an object. Reflection mirrors an object across an axis or plane. Shearing skews an object by altering its coordinates in proportion to its distance from a reference point.

Uploaded by

Deepa S
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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3D TRANSFORMATION

CONTENTS

Transformation

Types of transformation

Why we use transformation

3D Transformation

3D Translation

3D Rotation

3D Scaling

3D Reflection

3D Shearing
TRANSFORMATIO
 N
Transformations are a fundamental part of the computer
graphics. Transformations are the movement of the object in
Cartesian plane .
TYPES OF
TRANSFORMATIO

N
There are two types of transformation in computer graphics.
1) 2D transformation
2) 3D transformation

Types of 2D and 3D transformation
1) Translation
2) Rotation
3) Scaling
4) Shearing
5) Mirror reflection
WHY WE USE
TRANSFORMATIO

N
Transformation are used to position objects , to shape object , to
change viewing positions , and even how something is viewed.

In simple words transformation is used for
1) Modeling
2) viewing
3D TRANSFORMATION

When the transformation takes place on a 3D plane .it is called
3D transformation.

Generalize from 2D by including z coordinate
Straight forward for translation and scale, rotation more difficult

Homogeneous coordinates: 4 a b c tx 
components d t yf
e 
g t 
Transformation matrices: 4×4 elements h zi
 0 
10
0
3D TRANSLATION

Moving of object is called translation.

In 3 dimensional homogeneous coordinate
representation , a point is transformed
from position P = ( x, y , z) to P’=( x’, y’,
z’)

This can be written as:-
Using P’ = T . P
 x 1 0 0 tx  
 y 0  
  1 0 txy 

 z  0 0 1 yt z  z
 1  0 
1
 1 

0 0
 
3D TRANSLATION

The matrix representation is equivalent to the three equation.
x’=x+ tx , y’=y+ ty , z’=z+ tz
Where parameter tx , ty , tz are specifying translation distance for
the coordinate direction x , y , z are assigned any real value.
3D ROTATION
Where an object is to be rotated about an axis that is parallel to one
of the coordinate axis, we can obtain the desired rotation with
the following transformation sequence.
Coordinate axis rotation
Z- axis Rotation(Roll)
Y-axis Rotation(Yaw)
X-axis Rotation(Pitch)
COORDINATE AXIS
ROTATION

Obtain rotations around other axes through cyclic
permutation of coordinate parameters:

x y z
x
X-AXIS ROTATION
The equation for X-axis rotation
x’ = x
y’ = y cosθ – z sinθ
z’ = y sinθ + z
cosθ

 x' 1 0 0 0 
 y' 0 0x  
  cos     
 z'  0 sin sin y0  z
 1  0 1   1 
cos 0
0
Y-AXIS
ROTATION
The equation for Y-axis rotaion
x’ = x cosθ + z sinθ
y’ = y
z’ = z cosθ - x
sinθ

x'  cos 0 sin  0 x


 y' 0 
  0 1 0 
 z'  sin 0  z
 0 y
 1 1  

 cos 
1
0 0
*Z-AXIS ROTATION
 x' cos  sin 0 0 
 y' sin  
    0 cos 0 0x   

 0 0 1 0y   z
z'
 1  
The equation for Y-axis rotaion

1   1 
x’ = x cosθ – y sinθ
y’ = x sinθ + y cosθ 0 0

z’ = z
3D SCALING

Changes the size of the object and repositions the object relative
to the coordinate origin.

x sx 0 0 0
 y  0  
  s y
0 x 

 z  0 sz y0  z
0
 1  1  

0 0 0
 
0
1
3D SCALING

The equations for scaling
x’ = x . sx
y’ = y . sy
Ssx,sy,sz
z’ = z . sz
3D REFLECTION

Reflection in computer graphics is used to emulate reflective
objects like mirrors and shiny surfaces

Reflection may be an x-axis
y-axis , z-axis. and also in
the planes xy-plane,yz-plane , and
zx-plane.
Reflection relative to a given
Axis are equivalent to 180
Degree rotations
3D REFLECTION

Reflection about x-axis:-
x’=x y’=-y z’=-z
1 0 0 0
0 -1 0 0
0 0 -1 0
0 0 0 1
Reflection about y-axis:-
y’=y x’=-x z’=-z
3D REFLECTION

The matrix for reflection about y-axis:-
-1 0 0 0
0 1 0 0
0 0 -1 0
0 0 0 1

Reflection about z-axis:-
x’=-x y’=-y z’=z

-1 0 0 0
0 -1 0 0
0 0 1 0
0 0 0 1
3D SHEARING

Modify object shapes

Useful for perspective projections

When an object is viewed from different directions and at
different distances, the appearance of the object will be
different. Such view is called perspective view. Perspective
projections mimic what the human eyes see.
3D SHEARING
E.g. draw a cube (3D) on a screen (2D) Alter the values for x and
y
by an amount proportional to the distance from zref
3D SHEARING

Matrix for 3d shearing

Where a and b
can Be assigned any
real Value.
Thank You

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