01 Overview of Electronic Commerce
01 Overview of Electronic Commerce
CHAPTER 1: OVERVIEW OF
ELECTRONIC COMMERCE
Contents
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Contents
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Learning Objectives
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1.1. Electronic Commerce:
Definitions and Concepts
• Major EC concepts
– Pure Versus Partial EC
– EC Organizations
• brick-and-mortar (old economy) organizations
• virtual (pure-play) organizations
• click-and-mortar (click-and-brick) organizations
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1.1. Electronic Commerce:
Definitions and Concepts
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1.2. The Electronic Commerce Field:
Classification, Content, a Brief History
• An EC Framework
– EC applications are supported by
infrastructure and by the following five support
areas:
• People
• Public policy
• Marketing and advertising
• Support services
• Business partnerships
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Source: Efraim Turban, David King, Jae Kyu Lee, Ting-Peng Liang, Deborrah C Turban, [2015], Electronic
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Commerce: A Managerial and Social Networks Perspective 8 edition, Springer, Switzerland, Page 10
th
1.2. The Electronic Commerce Field:
Classification, Content, a Brief History
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1.2. The Electronic Commerce Field:
Classification, Content, a Brief History
• Business-to-business-to-consumer
(B2B2C)
• Consumer-to-business (C2B)
• Intrabusiness EC
• Business-to-Employees (B2E)
• Consumer-to-Consumer (C2C)
• Collaborative Commerce / E-Government
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Source: Efraim Turban, David King, Jae Kyu Lee, Ting-Peng Liang, Deborrah C Turban, [2015], Electronic
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Commerce: A Managerial and Social Networks Perspective 8 edition, Springer, Switzerland, Page 12
th
1.2. The Electronic Commerce Field:
Classification, Content, a Brief History
• A brief history of EC
– The Interdisciplinary Nature of EC
– The Google Revolution
– F-commerce
– EC Failures/ EC Successes
• The future of EC
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1.3. Drivers and Benefits of E-
Commerce
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1.4. E-Commerce 2.0: From Social
Commerce to Virtual Worlds
• social computing
– An approach aimed at making the human–
computer interface more natural
• Web 2.0
– The second generation of Internet-based
services that lets people collaborate and share
information online in new ways
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1.4. E-Commerce 2.0: From Social
Commerce to Virtual Worlds
• social network
– A category of Internet applications that help
connect friends, business partners, or
individuals with specific interests
– by providing free services such as photo
presentation, e-mail, blogging, and so on
using a variety of tools
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1.4. E-Commerce 2.0: From Social
Commerce to Virtual Worlds
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1.4. E-Commerce 2.0: From Social
Commerce to Virtual Worlds
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1.4. E-Commerce 2.0: From Social
Commerce to Virtual Worlds
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1.4. E-Commerce 2.0: From Social
Commerce to Virtual Worlds
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1.5. The Digital and Social Worlds:
Economy, Enterprises, and Society
• digital economy
– An economy that is based on digital
technologies, including digital communication
networks, computers, software,
– and other related information technologies;
also called the Internet economy, the new
economy, or the Web economy
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1.5. The Digital and Social Worlds:
Economy, Enterprises, and Society
• Digital enterprise
– corporate portal
• A major gateway through which employees,
business partners, and the public can enter a
corporate website.
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1.5. The Digital and Social Worlds:
Economy, Enterprises, and Society
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The social customer (Source: Courtesy of F. Cipriani (2008), “Social CRM: Concept, Benefits, and Approach to
Adopt,” November 2008. slideshare.net/fhcipriani/social-crm-presentation-761225 (Accessed June 2014).
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1.6. The Changing Business
Environment, Organizational
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Source: Efraim Turban, David King, Jae Kyu Lee, Ting-Peng Liang, Deborrah C Turban, [2015],
Electronic Commerce: A Managerial and Social Networks Perspective 8 th edition, Springer,
Switzerland, Page 28 27
1.7. The Limitations, Impacts, and
the Future of E-Commerce
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Managerial Issues
• Is EC real?
• Why is B2B e-commerce so essential and
successful?
• Which EC business model should I
choose?
• How can we exploit social commerce?
• What are the top challenges of EC today?
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Summary
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Summary
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