Lighting Design2010
Lighting Design2010
• System control: once a lighting system has been designed it can be controlled
in such a way as to make maximum use of available daylight, through selection
of appropriate switching mechanisms and daylight responsive controls.
Lighting Requirements
Building Area Standard Maintained Colour Rendering
Illuminance (lux)
Entrance hall 200 -
Corridors 100 -
Kitchens 300 -
General offices 500 -
Drawing Rooms 750 Good colour rendering
may be required
Classrooms 300 -
Lecture Theatres 300 -
Art rooms 500 Excellent colour rendering
required
Colour Rendering
Colour CIE colour rendering index Comments
rendering group (Ra)
1A Ra > 90 Used wherever accurate colour
matching is required
1B 80 < Ra < 90 Used when accurate colour
matching is required e.g. clothes
shops
2 60 < Ra < 80 Where moderate colour rendering is
required
3 40 < Ra < 60 Where colour rendering is
unimportant but distortion of colour
is unacceptable
4 60 > Ra Where marked colour distortion is
acceptable e.g. street lighting
Selection of Components
• Lamps are selected based on those which are compatible (lamp type, dimensions,
frequency of operation, etc) with the selected luminaire and which have the appropriate
colour-rendering index.
casing
lamp
reflector
Selection of Components
• Consider a lamp
hanging above a I
point A
• The illuminance E
(Lux) is a function
of the intensity of d
the lamp I(cd) and
the distance of A
from the source d
• The light from the
source is I A
perpendicular to A EA
d2
Direct Illumination
• Considering a small
area around B
• The light from the
source illuminates area
CB B’
• The component of I I
intensity I falling on CB θ
– I’ is Icos
I I cos C B
Direct Illumination
• The illuminance on
plane CB’ can be
calculated using
I I I
EB cos2
2
d' d 2
d 2
cos
• substituting for I’ B
I cos 2
EB cos
d
2
I
cos 3
(cosine cubed law)
d 2
Direct Illumination
E A
N
n F MF UF
N - is the number of luminaires n - is the number of lamps per luminaire;
required; F - is the lamp lumen output (lumens);
E - is the required illuminance (lux);
MF - is known as the maintenance factor,
A - is the area to be lit;
which is a combination of three factors;
UF - is the utilisation and is a function of
the luminaire properties and room
geometry.
Utilisation Factor
L W
K
( L W )hm
Manufacturer’s Data
• The utilisation factor can be obtained once the surface reflectances (or effective
reflectances) are known along with the room index (K)
• each luminaire produced by a manufacturer has a lookup table for UF (UF values in
bold):
• The maintenance factor is a value designed to account for the reduction in light output from
a lighting system due to: the ageing of the lamps and the accumulation of dirt and dust on
the light fittings and room surfaces. The MF is therefore time varying and is the product of 4
factors:
• Lamp lumen maintenance factor (LLMF) – a value between 0 and 1 which accounts
for the degradation of lamp output over time
• Lamp survival factor (LSF) – this accounts for the failure of lamps over time, if failed
lamps are replaced immediately this factor can be ignored.
• Luminaire maintenance factor (LMF) – a value between 0 and 1 that accounts for
dirt and dust accumulation on the luminaire. Causes LMF to decrease.
• The room surface maintenance factor (RSMF) - again this is a value between 0
and 1 and accounts for the build up of dirt on room surfaces over time. The build up of
dirt over time causes the RSMF to decrease.
The overall maintenance factor is the product of the four maintenance factors:
MF = LLMF × LLF × LMF × RSMF
Lamp Output
Lamp output decreases over time (typically use 2000hr value in design calc)
lampou tput ln
itiallum
en
(lumens) output
endoflam
plife
tim
e
Cleaning
in
itia
llume
n
tota
loutput output
(lumen
s ) e
ndo
fla
m plife
la
m p
sand
la
m p
scle
ane
d surfa
cesc
lea
ned
tim
e
Grids
axial spacing
transverse spacing
Spacing to Height
The utilisation factors used in the lumen method are based on a maximum spacing to
height ratio. The spacing to height ratio is as follows:
fitting spacing
SHR
hm
• If the lighting system arrived at has a grid spacing (fitting to fitting spacing)
greater than the maximum (SHR MAX) then the design process must be iterated
as the illuminance (lux) on the working plane will not be acceptable i.e. uneven
“patchy” illumination).
Spacing to Height
• Linear luminaires have two spacing to height ratios an axial (SHR AX) and
transverse ratio (SHR TR). The axial spacing to height ratio must not exceed the
maximum spacing to height ratio. The transverse spacing must not exceed the
maximum transverse spacing (SHR MAX TR). Additionally the product of the two
spacings should not exceed (SHR MAX)2.
– If the spacing to height ratio is not acceptable then the lighting design
process must be iterated.
Daylighting
H
ρ
s
D
Daylighting
• This depth determines the depth to which daylight can penetrate into a room and
make a contribution to lighting levels. The formula for limiting depth, D (m), is as
follows:
2W H
D
( H W )(1 s )
D is the limiting depth;
H is the height of the window header above floor level;
W is the width of the room parallel to the window;
ρs is the average surface reflectance of surfaces in the half of the room remote from
the window.
Lighting Control
• The penetration depth can manual switching bank w/ occupancy sensor photo sensor
D
be used to decide the timer control