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Engineering Dynamic Web Pages: University of Texas at Dallas

The document discusses engineering dynamic web pages using Macromedia Flash 5. It describes using UML diagrams like use case diagrams, activity diagrams, sequence diagrams, and collaboration diagrams to model an e-commerce system from a requirements engineering perspective. The goals are to merge engineering and design concepts and provide an overview of e-business concepts through an animation. Non-functional goals like performance, modifiability, enhanceability and portability are also covered.

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Arvinder Kaur
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0% found this document useful (0 votes)
51 views44 pages

Engineering Dynamic Web Pages: University of Texas at Dallas

The document discusses engineering dynamic web pages using Macromedia Flash 5. It describes using UML diagrams like use case diagrams, activity diagrams, sequence diagrams, and collaboration diagrams to model an e-commerce system from a requirements engineering perspective. The goals are to merge engineering and design concepts and provide an overview of e-business concepts through an animation. Non-functional goals like performance, modifiability, enhanceability and portability are also covered.

Uploaded by

Arvinder Kaur
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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ENGINEERING DYNAMIC WEB PAGES

University of Texas at Dallas

08/09/2002
Dr. Lawrence Chung

George Sarabia & Trong Nguyen


A Starting Process

Requirements • Identify external system interface


Engineering • Identify, categorize and prioritize
system requirements

•Build use cases and scenarios


Use Cases based on requirements

Dynamic •Create friendly and interactive


Web Pages interface to the user
Technologies Used

• Use case Diagrams, Activity Diagrams,


Sequence Diagrams

• Rational Rose UML

•HTML, Macromedia FLASH5


actor
S:shopcart O:order Sh:shipping T:transaction B:bookinven Db:Database

Place order

<<create>>

Submit order connectToDB

Connection established

Validate user

Getcreditcardifo()

ConnectTo DB

Connection established

checkavailability ConnectTo DB

billcustomer Connection established

Ship

<<destroy>>

<<destroy>>
S:Search Sc:Shoppingcart bi:Bookinventory
Actor

searches

Connect to DB

Connection established

Performsearch

<<create>>

AddBook(Integer,Integer)

Delbook (Integer)

<<destroy>>
T:tracking DB:custDB S:status

customer

tracksorder

connectToDB

connectionestablished

validateUser()

connectToDB

connectionestablished

getCurrentStatus

displayCurrentStatus
What is a Use Case?

An interaction between a user and a computer system (Use cases are

about externally required functionality)


A use case captures some user-visible function

Place order

Actor

Actor: A role the user plays in the system context


A Use Case Diagram for E-Business System

Place Order

Registration

Confirm Order

(Actor 1)
Buyer (Actor2)
Validate User
Seller

Track Order Ship Order


Functional Goals

•The topic of engineering dynamic web pages is to take as a theme the


concept of merging engineering and art, and an overview of the
concepts involved in e-business.

•This is to be done in the form of an animation using Macromedia Flash


5 as the tool for building the animation, and to be displayed on our
project web page.
Functional Goals

•UML is to be used to show an e-commerce sample from an


engineering point of view.
Non-functional Goals

•Performance
•Modifiability
•Enhance ability
•Portability
Non-functional Goals

Performance

•The animation uses less processing time due to the size and type of
file.

•The high level of compression allows the handling of these files


with less memory usage.
Non-functional Goals

Modifiability

•Due to layers, making changes to the animation to a single layer


may not affect the rest of the animation

•Changes to layers above may affect layers below


Non-functional Goals

Modifiability

•Due to a timeline, appending changes to the animation


becomes subtle since frames before the events remain
unmodified.

•If a change needs to be inserted before an event, then


the timeline can get disrupted throughout the entire
animation from the point of insertion.
Non-functional Goals

Enhance-ability

•Due to the nature of the process it is easy to enhance

•The location along the timeline, will determine how easy it will be
to enhance
Non-functional Goals

Portability

•It’s the easiest thing to do because flash runs on web browsers.

•As long as a plug-in is installed, this file should be read


UML Diagram
UML Diagram

•The UML diagram was added to illustrate a sample e-commerce


transaction –in this case online shopping– from a high level, in the form of
a storyboard.

•This was shown to provide an overview of how such a transaction would


play out in the context of e-business.

•This was followed by an animation for brief but clear understanding of


the sample.
UML Statechart Diagram
 Statechart diagrams are one of the
five diagram in the UML for modeling
the dynamic aspects of systems. A
statechart diagram shows a state
machine. A statechart diagram
shows flow of control from state to
state.
Statechart Diagram
UML Activity Diagram
 Activity diagram are one of the five
diagrams in the UML for modeling
the dynamic aspects of systems. An
activity diagram is essentially a
flowchart, showing flow of control
from activity to activity.
Activity Diagram
UML Collaboration Diagram
 A collaboration diagram is an interaction
diagram that emphasizes the structural
organization of the objects that send
and receive messages. It shows a set
of objects, links among those objects,
and messages sent and received by
those objects. Collaboration diagrams
are use to illustrate the dynamic view of
a system.
Collaboration Diagram
4 : V ie w p r o d u c t
p d b :P r o d u c tD a ta b a s e

5 : C o n n e c t c u sto m e r to
p r o d u c t d a ta b a se
c :C u s to m e r
s d : S h ip p in g D e p a r t m e n t
6 : B u y ite m (s ) 1 1 : S e n d c o n fir m a tio n to
7 : Ite m s e le c te d c u sto m e r

1 0: S en d a d d ress
fo r s h ip p in g
1 : S ig n in
3 : C o n n e ct c u sto m er
to c u sto m e r d a ta b a se f d : F in a n c in g D e p a r t m e n t

r p :R e g is tr a tio n P r o c e s s o r

9 : A ccep t
2 : M a tc h e s c r e d it
c u sto m e r 8 : C h e c k c r e d it
d a ta b a se fo r c u sto m e r

c d b :C u s to m e rD a ta b a s e
UML Sequence Diagram
 A sequence diagram emphasizes the
time ordering of messages. It has 2
features that distinguish it from a
collaboration diagram. First there is
the object lifeline that is vertical
dashed line in the diagram. Second,
there is the focus of control. The focus
of control is a tall, thin rectangle that
shows the period of time during which
an object is performing an action.
Sequence Diagram
UML Use case Diagram
 A usecase diagram is a diagram that
shows a set of use cases and actors
and their relationships. It is used to
model the context of a system and to
model the requirements of a system.
Usecase Diagram
UML Deployment Diagram
 Deployment diagrams are one of the
2 kinds of diagrams used in modeling
the physical aspects of an object-
oriented system. A deployment
diagram shows the configuration of
run time processing nodes and the
components that live on them.
Deployment Diagram

E -B u s in e s s In te r n e tW o r k

N e t s c a p e 6 . ln k I n t e r n e t E x p l o r e r. l n k
UML Package Diagram
 Packages diagrams are one of the 2
kinds of diagrams found in modeling
the physical aspects of object-
oriented systems. A package
diagram shows the organization and
dependencies among a set of
packages.
Package Diagram
UML Object Diagram
 An object diagram shows a set of of
objects and their relationships at a
point in time. Object diagrams
address the static design view or
static process view of a system.
Object Diagram
Improvements

•Modified the frame rate to 9 fps from the default 12 fps

•Introduced the concept of overcoming barriers

•Barriers shown time, location, and money

•Cleared the concept of Anytime, Anywhere, and Anything

•Animated the interaction of these three with the concept of


overcome
Improvements

•Added fading effects to the above when they entered and


left their respective scenes

•Synchronized the motion of the three in a rotating pattern

•Elaborated into the concept of time by showing four


examples of how industry is affected when we overcome it

•Added images and animation to the time example


Improvements

•Elaborated into the concept of location by showing four


examples of how industry is affected when we overcome it
•Animated images and animation to the location example
•Elaborated into the concept of money by showing three
examples of how industry is affected when we overcome it
Improvements

•Displayed the relationship that an e-company has when


doing business with both customers and other businesses
•Named these relationships in an easier to follow and
easier to understand method by keeping the customer, e-
company, and businesses always in their respective side of
the screen
•Animated the naming of these relationships as business to
customer and business to business
Improvements

•Expanded into the idea of business to customer by citing a


central idea to it which is the customer relationship
management
•Expanded into the idea of business to business by citing a
central idea to it which is e-procurement
•Summarized all the concepts by bringing them back together
in another scene, with the emphasis being e-business, and the
influence that it has over the concepts in a summarized form
Improvements

•Brought back the globe, only that made it rotate, as to show


the extent of the range e-business may reach
•Added a scene describing a sample e-commerce transaction
through the use of a UML diagram following an e-commerce
storyboard
•Changed the theme background music to one that follows the
eclipsing momentum of the animation
Improvements

•Added a few sound effects to some of the scenes to


emphasize their appearance
•Reduced the number of layers by reusing those layers not
active during certain scenes
•Reduced the clutter of images and motion tweens in the
library by deleting duplicated entries
•Reduced the number of objects shown on most given
scenes, due to the human factor issue of making it easy to
follow
Improvements

 Created a set of Scenes within main animation


 Added navigation capabilities between the scenes
 Added all UML diagrams
 Created external flash files used for separate UML diagrams
 Added navigation capabilities between the files
Improvements

 Created timeline bar which shows progress within animation


 Added navigation buttons to jump to different parts of the
animation
 Added a loading section to give browsers enough time to load
animation into memory
 Cleared unused objects in the animation database library to
improve performance
 Increased size of animation to accommodate new features
Improvements

 Added action script calls to allow access to external files


 Made a more clear distinction between front-end and back-end
processes by adding links to jump between them
 Increased the amount of special effects in the animation for a
more artistic and better to follow project
 Compressed some of the sound files/effects for better use of
space
 Re-used some of the objects for more efficient use of
resources
 Appended and updated this document

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