Why Is Hex Meshing So Hard
Why Is Hex Meshing So Hard
Matt Staten
Tet Meshing Vs. Hex Meshing
Computational Modeling Sciences Department
Matt Staten
Design Through Analysis
Analysts Man-Hours Spent (Not CPU Time)
Computational Modeling Sciences Department
8% 32%
21%
6% 6%
14%
4% 4% 5%
73%
10 Step of time is spent
Design in
through
either
Analysis meshing
Process or geometry
1%
manipulation
Iteration loops notfor meshing.
shown for clarity
Matt Staten
Why is Hex Meshing Harder
Than Tet Meshing?
Computational Modeling Sciences Department
• Propagation
Matt Staten
More Complex Element Shape
Computational Modeling Sciences Department
Matt Staten
More Complex Element Shape
Computational Modeling Sciences Department
Matt Staten
Advancing Front Element Creation
Computational Modeling Sciences Department
Matt Staten
Advancing Front Element Creation
Computational Modeling Sciences Department
Matt Staten
Hexahedra Require Larger
Minimum Angles
Computational Modeling Sciences Department
Matt Staten
Hex Mesh Propagation
Computational Modeling Sciences Department
Matt Staten
Hex Mesh Propagation
Computational Modeling Sciences Department
• Changes Propagate in
order to maintain
all/quad hex mesh.
Matt Staten
Hex Mesh Propagation
Computational Modeling Sciences Department
• Changes Propagate in
order to maintain
all/quad hex mesh.
Matt Staten
Quad/Hex Mesh Dual
Computational Modeling Sciences Department
Matt Staten
Quad/Hex Mesh Dual
Computational Modeling Sciences Department
Chords define
continual chain
of connected
quadrilaterals
which force
propagation
Matt Staten
Quad/Hex Mesh Dual
Computational Modeling Sciences Department
Chords define
continual chain
of connected
quadrilaterals
which force
propagation
Matt Staten
Quad/Hex Mesh Dual
Computational Modeling Sciences Department
Chords define
continual chain
of connected
quadrilaterals
which force
propagation
Matt Staten
Quad/Hex Mesh Dual
Computational Modeling Sciences Department
Matt Staten
Current Hex-Meshing State of the Art
Pave-and-Sweep
Computational Modeling Sciences Department
Target
Matt Staten
CSRF Funded Projects
Computational Modeling Sciences Department
Matt Staten
CSRF – Unconstrained Plastering Research
Computational Modeling Sciences Department
Plastering – 3D
(1992)
•Initial quad
boundary defined
•Advancing Front
Paving - 2D (1990) by discrete
•Initial boundary intervals defined elements
•Advancing front by discrete elements •Element-by-
•Element-by-element placement element placement
•Interior voids easily resolved •Cannot resolve
•Robustly quad meshes nearly any surface interior voids
•Creates skewed elements in thin surfaces
Matt Staten
DSP Participant Research
Computational Modeling Sciences Department
Matt Staten
DSP Participant Research
Computational Modeling Sciences Department
Matt Staten
Graduate Student Research
Computational Modeling Sciences Department
Matt Staten