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استخدام الهاتف النقال في تعلم اللغه الانجليزية

This document presents a case study on using mobile phones to improve English language learning in Sudanese public basic schools. It discusses the research problem of low English proficiency among basic school students. The study aims to design an educational mobile application and determine its impact on learning. A questionnaire was administered to students to inform the design of a proposed Android application using Java and XML to deliver English lessons on mobile phones. The goal is to attract more students to e-learning and improve English language levels.

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akram kabbo
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0% found this document useful (0 votes)
264 views14 pages

استخدام الهاتف النقال في تعلم اللغه الانجليزية

This document presents a case study on using mobile phones to improve English language learning in Sudanese public basic schools. It discusses the research problem of low English proficiency among basic school students. The study aims to design an educational mobile application and determine its impact on learning. A questionnaire was administered to students to inform the design of a proposed Android application using Java and XML to deliver English lessons on mobile phones. The goal is to attract more students to e-learning and improve English language levels.

Uploaded by

akram kabbo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 14

UNIVERSITY OF SCIENCE AND

TECHNOLOGY
COLLEGE FOR GRADUATE STUDIES
AND ACADEMIC ADVANCEMENT

Master of Information System


USING MOBILE PHONE IN LEARNING ENGLISH LANGUAGE
IN SUDANESE PUBLIC BASIC SCHOOLS

CASE STUDY: (EL-NAWABIG BASIC SCHOOL)

By:
Mohamed Moutassim Mohamed Yassin
Contents
 Introduction
 Research Problem
 Objectives of the Study
 Research Questions
 Hypotheses of the Study
 Research Methodology
Introduction

 From visual aids


 To computer and interactive whiteboards
 To mobile learning (educational approach does not
adhere to time or place)
Research Problem

 problem of teaching English language in Sudan and


especially in basic schools
 observed English language is not an interesting
lesson and low marks are almost scored by
students.
Source of Problem
 Students have 4 periods per week to study English language
 it takes 40 minutes for each subject 4 subjects not enough
to learning Foreign languages
• Lacks of tools use to teaching English language
• Weakness of the lessons in SPINE Books
• Students haven't enough time to learn English in the class
because students have four hours per weeks, and it’s not
enough to learn Foreign language
• Lacks of media contribution through English programs on T.V or radio
• street never speak English
Objectives of the Study

 Trying to determine the impacts of mobile phone in


learning
 Trying to design an educational application works
on a mobile phone.
 Attract the largest number of students to use e-
learning programs that run on a mobile phone in
order to improve the level of the English language
Research Questions
 Why do students get low degree in Exams?
 Why students do not like English language?
 Why school students aren't studying the English language at home?

Hypotheses of the Study

• Many students of basic schools use mobile phones


• Using mobile phone improves learning capacities of English language.
• Mobile phones are interested tools for learning
Research Methodology
1- System Requirements Requirements for implement Mobile
(Current system) Learning
A- Functional Requirements  Mobile phone
Develop level of English language
Design an educational program works on
 The Application
a mobile phone.  Teacher (op)
Design an educational program easy to
use and easy to understand by students
B- Operational Requirements
 students

 Books

 Class Room

 Teacher
Analysis of the current system.
 Current System
In Sudan English being taught the English language using
the prescribed curriculum of the Ministry of Education,
this approach is called SPINE
The SPINE book consists of 6 levels in the basis stage 3
 Most teachers of English language in Sudan uses the
standard tools in the class to teach English, tools are:
 SPINE Books
 Blackboard & Chalks
 Complete absence of audible aids and multimedia
Design of proposal application.
 Learning Design
The concept of learning design arrived in the literature of
technology for education with the idea that "designers and
instructors need to choose for themselves the best mixture of
behaviorist and constructivist learning experiences for their
online courses
 Linear Design
Linear Design is most basic methods of program design, but all
learners required to walk in the same steps in educational
software. In order to student learns a certain concept is essential
for him to pass all the procedures decided by the program and in
the same order of information, examples and exercises.
Linear Design
 Advantages of Linear Design:
 The ability to fully control in all actions of the learning
process.
 That planning for the design of this type of program is less
complicated than other designs (ease of planning).
 Useful and effective when students levels homogeneous.
 Disadvantages of Linear Design:
 It’s not suitable for students with different levels - does not
use decision-making procedures Decision-Making which can
represent the advanced capabilities of the application.
 Not flexible enough.
Research Tools
 Survey and Questionnaire
 A selective sample was chosen. It is al nawabbig basic
school in Khartoum – Sudan. 20 students from grade 8 th
constitute the sample size. A questionnaire was then
distributed to them [Appendix A]
 Results of Questionnaire:
 60% of students have using mobile phone, They spend more
than 6 hours daily in using mobile phone
 30 % of students used learning application before.
 Base on this result the researcher then designed learning
application to be used by the students.
Proposed Application
 Part of testing the research hypotheses is to design application for
mobile phone running under Android, To develop application
different software tools were used
 Eclipse is a multi-language software development environment
comprising a workspace and an extensible plug-in system.
 Java Languages is a general-purpose, concurrent, class-based,
object-oriented computer programming language that is
specifically designed to have as few implementation
dependencies as possible
 Extensible Markup Language (XML) is a markup language that
defines a set of rules for encoding documents in a format that is
both human-readable and machine-readable

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