E-Commerce Infrastructure: The Internet, Web, and Mobile Platform
E-Commerce Infrastructure: The Internet, Web, and Mobile Platform
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The Evolution of the Internet
1961–Present
Innovation Phase, 1964–1974
Creation of fundamental building blocks
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The Internet:
Key Technology Concepts
Internet defined as network that:
Uses IP addressing
Supports TCP/IP
Provides services to users, in manner similar to telephone
system
Three important concepts:
Packet switching
TCP/IP communications protocol
Client/server computing
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Packet Switching
Slices digital messages into packets
Sends packets along different communication paths
as they become available
Reassembles packets once they arrive at destination
Uses routers
Special purpose computers that interconnect the computer
networks that make up the Internet and route packets
Routing algorithms ensure packets take the best available path
toward their destination
Less expensive, wasteful than circuit-switching
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Packet Switching
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TCP/IP
Transmission Control Protocol (TCP)
Establishes connections among sending and receiving Web computers
Handles assembly of packets at point of transmission, and reassembly
at receiving end
Internet Protocol (IP)
Provides the Internet’s addressing scheme
Four TCP/IP layers
Network interface layer
Internet layer
Transport layer
Application layer
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The TCP/IP Architecture and Protocol Suite
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Internet (IP) Addresses
IPv4
32-bit number
Four sets of numbers marked off by periods:
201.61.186.227
Class C address: Network identified by first three sets,
computer identified by last set
IPv6
128-bit addresses, able to handle up to 1 quadrillion
addresses (IPv4 can handle only 4 billion)
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Routing Internet Messages: TCP/IP and
Packet Switching
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Domain Names, DNS, and URLs
Domain name
IP address expressed in natural language
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Client/Server Computing
Powerful personal computers (clients)
connected in network with one or more
servers
Servers perform common functions for
the clients
Storing files
Software applications
Access to printers, and so on
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The New Client:
The Mobile Platform
In a few years, primary Internet access
will be through:
Tablets
Supplementing PCs for mobile situations
Smartphones
Disruptive technology:
Shift in processors, operating systems
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Cloud Computing
Firms and individuals obtain computing
power and software over Internet
Example: Google Apps
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Other Internet Protocols and
Utility Programs
Internet protocols
HTTP
E-mail: SMTP, POP3, IMAP
FTP, Telnet, SSL/TLS
Utility programs
Ping
Tracert
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The Internet Today
Internet growth has boomed without
disruption because of:
Client/server computing model
Hourglass, layered architecture
Network Technology Substrate
Transport Services and Representation Standards
Middleware Services
Applications
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The
Hourglass
Model of
the
Internet
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Internet Network Architecture
Backbone
High-bandwidth fiber-optic cable networks
Private networks owned by a variety of NSPs
Bandwidth: 155 Mbps–2.5 Gbps
Built-in redundancy
IXPs
Hubs where backbones intersect with regional and local networks,
and backbone owners connect with one another
CANs
LANs operating within a single organization that leases Internet
access directly from regional or national carrier
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Internet Network Architecture
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Internet Service Providers (ISPs)
Provide lowest level of service to
individuals, small businesses, some
institutions
Types of service
Narrowband (dial-up)
Broadband
Digital Subscriber Line (DSL)
Cable modem
T1 and T3
Satellite
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Intranets
Intranet
TCP/IP network located within a single
organization for communications and
processing
Used by private and government organizations
for internal networks
All Internet applications can be used in private
intranets
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Who Governs the Internet?
Organizations that influence the Internet and monitor
its operations include:
Internet Corporation for Assigned Names and Numbers (ICANN)
Internet Assigned Numbers Authority (IANA)
Internet Engineering Task Force (IETF)
Internet Research Task Force (IRTF)
Internet Engineering Steering Group (IESG)
Internet Architecture Board (IAB)
Internet Society (ISOC)
Internet Governance Forum (IGF)
World Wide Web Consortium (W3C)
Internet Network Operators Groups (NOGs)
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Limitations of the Current Internet
Bandwidth limitations
Slow peak-hour service
Wired Internet
Copper and expensive fiber-optic cables
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The Internet2 Project
Consortium of 350+ institutions
collaborating to facilitate revolutionary
Internet technologies
Primary goals:
Create leading-edge very-high speed network for
national research community
Enable revolutionary Internet applications
Distributed and collaborative computing environments
for sciences, health, arts, and humanities initiatives
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The First Mile and the Last Mile
GENI Initiative
Proposed by NSF to develop new core
functionality for Internet
Most significant private initiatives
Fiber optic trunk-line bandwidth
First mile
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Fiber Optics and the Bandwidth
Explosion in the First Mile
“First mile”: Backbone Internet services that carry bulk
traffic over long distances
Fiber-optic cable: hundreds of glass strands that use
light to transmit data
Faster speeds and greater bandwidth
Thinner, lighter cables
Less interference
Better data security
Substantial investments in fiber optic by
telecommunications firms in last decade
Enable integrated phone, broadband access, video services
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The Last Mile: Mobile Internet Access
“Last mile”: From Internet backbone to
user’s computer, smartphone, and so on
Two different basic types of wireless
Internet access:
Telephone-based (mobile phones,
smartphones)
Wireless local area network (WLAN)-based
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Wireless Internet Access
Network Technologies
Wi-Fi
High-speed, fixed broadband wireless LAN (WLAN)
Wireless access point (“hot spots”)
Limited range but inexpensive
WiMax
High-speed, medium range broadband wireless metropolitan area network
Bluetooth
Personal connectivity between devices
Low-speed, short range connection
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Wi-Fi Networks
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The Future Internet
Latency solutions
diffserv (differentiated quality of service)
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The Web
1989–1991: Web invented
Tim Berners-Lee at CERN
HTML, HTTP, Web server, Web browser
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Hypertext
Text formatted with embedded links
Links connect documents to one another, and to other
objects such as sound, video, or animation files
Uses Hypertext Transfer Protocol (HTTP)
and URLs to locate resources on the
Web
Example URL:
http://megacorp.com/content/features/082602.html
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Markup Languages
Hypertext Markup Language (HTML)
Fixed set of pre-defined markup “tags” used to
format text
Controls look and feel of Web pages
HTML5 the newest version
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Web Servers and Web Clients
Web server software
Enables a computer to deliver Web pages to clients on a network that
request this service by sending an HTTP request
Apache, Microsoft IIS
Basic capabilities: Security services, FTP, search engine, data capture
Web server
May refer to either Web server software or physical server
Specialized servers: Database servers, ad servers, and so on
Web client
Any computing device attached to the Internet that is capable of
making HTTP requests and displaying HTML pages
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Web Browsers
Primary purpose to display Web pages
Internet Explorer—54% of market
Mozilla Firefox—20%
Open source
Other browsers
Google Chrome—19%
Apple’s Safari—5%
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The Internet and Web: Features
Features on which the foundations of
e-commerce are built:
E-mail
Instant messaging
Search engines
Online forums and chat
Streaming media
Cookies
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E-mail
Most used application of the Internet
Uses series of protocols for transferring
messages with text and attachments from
one Internet user to another
Instant Messaging
Displays words typed on a computer almost
instantly, and recipients can respond
immediately in the same way
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Search Engines
Identify Web pages that match queries based
on one or more techniques
Keyword indexes, page ranking
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How Google Works
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Online Forums and Chat
Online forum
Also known as a message board, bulletin board,
discussion board, discussion group, board, or forum
Web application that enables Internet users to
communicate with one another, although not in real time
Members visit online forum to check for new posts
Online chat
Similar to IM, but for multiple users
Typically, users log into chat room
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Streaming Media
Enables music, video, and other large
files to be sent to users in chunks so that
when received and played, file comes
through uninterrupted
Allows users to begin playing media files
before file is fully downloaded
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Cookies
Small text files deposited by Web site on
user’s computer to store information
about user, accessed when user next
visits Web site
Can help personalize Web site
experience
Can pose privacy threat
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Web 2.0 Features and Services
Online Social Networks
Services that support communication among
networks of friends, peers
Blogs
Personal Web page of chronological entries
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Web 2.0 Features and Services
Podcasting
Audio presentation stored as an audio file and
available for download from Web
Wikis
Allows user to easily add and edit content on Web
page
Music and video services
Online video viewing
Digital video on demand
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Web 2.0 Features and Services
Internet telephony (VoIP)
Voice over Internet Protocol (VoIP) uses
Internet to transmit voice communication
Video conferencing, video chatting, and
telepresence
Online software and Web services
Web apps, widgets, and gadgets
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Intelligent Personal Assistants
Software that interacts with the user
through voice commands
Features
Natural language; conversational interface
Situational awareness
Interpret voice commands to interact with
various Web services
Examples: Siri, Alexa
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Mobile Apps
Use of mobile apps has exploded
More than 60% of online shoppers are mobile shoppers
as well
Increased use/purchasing from tablets
Platforms
iPhone/iPad (iOS), Android, Blackberry
App marketplaces
Google Play, Apples App Store, RIM’s App World,
Windows Phone Marketplace
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