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Chapter 1

This document discusses the history and key elements of virtual reality (VR). It describes how VR evolved from early prototypes in the 1960s using head-mounted displays and tracking to the first commercial systems in the late 1980s. The document also summarizes the emergence of VR development toolkits and graphics hardware to enable real-time 3D rendering in the early 1990s. It provides examples of early VR laboratory systems and the prices of components in the early 2000s.
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0% found this document useful (0 votes)
57 views

Chapter 1

This document discusses the history and key elements of virtual reality (VR). It describes how VR evolved from early prototypes in the 1960s using head-mounted displays and tracking to the first commercial systems in the late 1980s. The document also summarizes the emergence of VR development toolkits and graphics hardware to enable real-time 3D rendering in the early 1990s. It provides examples of early VR laboratory systems and the prices of components in the early 2000s.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Introduction

What is Virtual Reality?


Introduction

It is not augmented reality….


Introduction

What is Virtual Reality?


“A high-end user-computer interface that involves
real-time simulation and interaction through
multiple sensorial channels.” (vision, sound, touch,
smell, taste)”
Introduction

http://games.yahoo.com/braingames/brain-teasers-games/phantom-square-255
Introduction

Sensorama Simulator, US Patent #3,050,870, 1962


VR Short History

1963+
Ivan Sutherland's doctoral theses:
SKETCHPAD: stereo HMD, position tracking,
and a graphics engine. 1966+
Tom Furness: display systems for pilots;
1967+
Brooks developed force feedback GROPE
system;
Introduction

Ivan Sutherland’s HMD


(1966+)
Introduction

Brooks’s Grope
Project (1977)
VR Short History

1977
Sandin and Sayre invent a bend-sensing
glove

1979
Raab et al: Polhemus tracking system

1989
Jaron Lanier (VPL) coins the term virtual
reality

1994 VR Society formed


Introduction
NASA … a pioneer in VR

The first complete system was


developed by NASA “Virtual
Visual Environmental Display”
(VIVED early 80s; they
prototyped the LCD HMD;
Became “Virtual Interface
Environment Workstation”
(VIEW) 1989
Introduction

NASA VIEW system (1992)


Introduction

Why NASA?

Large simulation and training needs;


Could not send humans to other planets;
Relatively small budgets.
Introduction

Towards Commercialization…
The first commercial VR systems
appeared in the late 80s produced by
VPL Co. (California):
The VPL “Data Glove” and
The VPL “Eye Phone” HMD
Introduction

The VPL DataGlove (1987) cost $8,500


Introduction

The Matel PowerGlove (1989)


The first commercial VR glove for entertainment –
Mattel Power Glove $50 (1989)
Early HMDs were massive

The Flight Helmet (ca. 1990) weighs 5 lbs


…and had poor resolution
Introduction

Virtual Reality in the early 90s….


Emergence of first commercial Toolkits:
WorldToolKit (Sense8 Co.);
VCToolkit (Division Ltd., UK);
Virtual Reality Toolkit VRT3 (Dimension Ltd./Superscape, UK);
Cyberspace Developer Kit (Autodesk)
Introduction
Superscape
VRT3
Development
System
Introduction

Virtual Reality in the early 90s….


Emergence of first non-commercial toolkits:
Rend386;

Later
Virtual Reality Modeling Language
(VRML 1.0);
Later still Java and Java 3D;
Introduction

Successor is AVRIL ("A Virtual


Scene created with Rend386 Reality Interface Library“)
C library for authoring. Created at
U. Waterloo, Canada
ece.uwaterloo.ca/~broehl/avril.html
Introduction
Virtual Reality in the early 90s….
PC boards still very slow (7,000 – 35,000
polygons/sec);
First turnkey VR system – Provision 100
(Division Ltd.)
Emergence of faster graphics rendering
architectures at UNC Chapel Hill:
“Pixel Planes”;
Later “Pixel Flow”;
Introduction

35,000 polygons/sec;
$26,000 (with two co-
processors)/card
Require up to 6 PC slots for
stereo version

Stride PC graphics accelerator


Introduction

35,000
polygons/sec;
$64,000 (including
texture generator,
tracker, 3-D audio,
HMD and
software)

Provision 100 VR turnkey system (Division Ltd., UK)


Introduction

~ 1 Million triangles/sec;

Pixel Planes 5 VR system (UNC)


Rendering speed comparison SGI vs. PCs
xBox 360
500 Million poly/sec

2005
Laboratory VR Station prices (2002)
PRODUCT Price/user % of Budget
2,347 48
PC 1.7 GHz
FireGL 2 accelerator
Polhemus 3D tracker 1,823 37
4 receivers
5DT sensing glove 482 10
five-sensor version
Stereo Glasses wired 179 3
Force feedback Joystick 88 2
Java and Java3D - -
VRML - -
Total 4,919 100
VR Market growth
The key elements of a conventional VR System
The key elements of a modern VR System

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