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Process Management: Instructor: Asst Prof Mobeena Shahzad BESE 24 (A, B, C)

The document discusses process creation in Linux using the fork system call. It defines what a process is and describes the different components that make up a process, including the program code, process state, and process control block. It explains that a process is created when a program is loaded into memory. The fork system call is used to create a new process, called the child process, from the existing parent process. The fork duplicates the memory space of the parent process, and the parent and child processes run concurrently thereafter unless one waits for the other.

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0% found this document useful (0 votes)
38 views

Process Management: Instructor: Asst Prof Mobeena Shahzad BESE 24 (A, B, C)

The document discusses process creation in Linux using the fork system call. It defines what a process is and describes the different components that make up a process, including the program code, process state, and process control block. It explains that a process is created when a program is loaded into memory. The fork system call is used to create a new process, called the child process, from the existing parent process. The fork duplicates the memory space of the parent process, and the parent and child processes run concurrently thereafter unless one waits for the other.

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WEBSITE NINJA
Copyright
© © All Rights Reserved
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You are on page 1/ 53

Process Management

(PROCESS CREATION IN LINIX USING FORK)

Instructor: Asst Prof Mobeena Shahzad

BESE 24 (A,B,C)
2 Process Concept
 Process – a program in execution
 process execution must progress in sequential fashion.
 No parallel execution of instructions of a single process
 Process is the dynamic execution context of a program

 An operating system executes a variety of programs that run as a process.

 Multiple parts
 The program code, also called text section
 Current activity including program counter, processor registers
 Stack containing temporary data
 Function parameters, return addresses, local variables

 Data section containing global variables


 Heap containing memory dynamically allocated during run time
3 Process Concept (Cont.)
 Program is passive entity stored on disk (executable file); process is
active
 Program becomes process when an executable file is loaded into memory

 Execution of program started via GUI mouse clicks, command line


entry of its name, etc.

 One program can be several processes


 Consider multiple users executing the same program
4 Process in Memory
5 Memory Layout of a C Program
6 Process Control Block (PCB)
Information associated with each process (also called task control block)

 Process state – running, waiting, etc.


 Program counter – location of instruction to next execute
 CPU registers – contents of all process-centric registers
 CPU scheduling information- priorities, scheduling
queue pointers
 Memory-management information – memory allocated
to the process
 Accounting information – CPU used, clock time elapsed
since start, time limits
 I/O status information – I/O devices allocated to process,
list of open files
7 Process Representation in Linux
Represented by the C structure task_struct

pid t_pid; /* process identifier */


long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent;/* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files;/* list of open files */
struct mm_struct *mm; /* address space of this process */
8 Process State
 As a process executes, it changes state
 New: The process is being created
 Running: Instructions are being executed
 Waiting: The process is waiting for some event to occur
 Ready: The process is waiting to be assigned to a processor
 Terminated: The process has finished execution
9 Diagram of Process State
10 Process Scheduling
 Process scheduler selects among available processes for next execution on
CPU core

 Goal -- Maximize CPU use, quickly switch processes onto CPU core

 Maintains scheduling queues of processes


 Ready queue – set of all processes residing in main memory, ready and waiting to
execute
 Wait queues – set of processes waiting for an event (i.e., I/O)
 Processes migrate among the various queues
11 Ready and Wait Queues
12 Representation of Process Scheduling
13 CPU Switch From Process to Process
A context switch occurs when the CPU switches from one process to
another.
14 Context Switch
 When CPU switches to another process, the system must save the state of
the old process and load the saved state for the new process via a context
switch

 Context of a process represented in the PCB

 Context-switch time is pure overhead; the system does no useful work while
switching
 The more complex the OS and the PCB  the longer the context switch
 Time dependent on hardware support
 Some hardware provides multiple sets of registers per CPU  multiple contexts
loaded at once
15 Multitasking in Mobile Systems
 Some mobile systems (e.g., early version of iOS) allow only one process to run,
others suspended
 Due to screen real estate, user interface limits iOS provides for a
 Single foreground process- controlled via user interface
 Multiple background processes– in memory, running, but not on the display, and with
limits
 Limits include single, short task, receiving notification of events, specific long-running
tasks like audio playback

 Android runs foreground and background, with fewer limits


 Background process uses a service to perform tasks
 Service can keep running even if background process is suspended
 Service has no user interface, small memory use
16 Operations on Processes

 System must provide mechanisms for:


 Process creation
 Process termination
17 Process Creation
 Parent process create children processes, which, in turn create other
processes, forming a tree of processes

 Generally, process identified and managed via a process identifier (pid)

 Resource sharing options


 Parent and children share all resources
 Children share subset of parent’s resources
 Parent and child share no resources
 Execution options
 Parent and children execute concurrently
 Parent waits until children terminate
 Address space
 Child duplicate of parent
 Child has a program loaded into it
18 A Tree of Processes in Linux
19 Process Creation
 UNIX examples
 fork() system call creates new process
 exec() system call used after a fork() to replace the process’ memory
space with a new program
 Parent process calls wait()waiting for the child to terminate
20 Process Creation: Unix
 In Unix, subprocess is created by a call to system routine fork

 The variable values and program counter (PC) are copied from the parent to the
new child process

 The return value of fork is different in the parent and child process
 In the parent process, the return value is the child process Id
 In the child process, the return value is 0
 This is the only difference between the parent and the child process

 The parent can wait for the child to terminate by executing wait system call OR the
parent can continue to execute

 The child often starts a new and different program within itself, via a call to exec
#include <sys/types.h>
#include <studio.h> C Program
21 #include <unistd.h> Forking Separate
int main()
{ Process
pid_t retValue;

retValue = fork(); /* fork another process */

if (retValue < 0) { /* error occurred */


printf ("Fork Failed");
return 1;
} ild
Ch

else if (retValue == 0) { /* child process */


printf (“Child Process Created");
}

re nt
else if (retValue > 0) { /* parent process */ Pa
/* parent will wait for the child */
wait (NULL);
printf ("Child Complete");
}
return 0;
}
int main()
{
22 pid_t retValue; C Program
Forking
retValue = fork(); /* fork another process */ Separate
Process
if (retValue < 0) { /* error occurred */
printf ("Fork Failed");
return 1;
}
else if (retValue == 0) { /* child process */
printf (“Child Process Created");
execlp ("/bin/ls", "ls", NULL);
}
else { /* parent process */
/* parent will wait for the child */
wait (NULL);
printf ("Child Complete");
}
return 0;
}
23
Process Creation – Using fork()
 pid_t fork(); -- copy the current process
 New process has different pid

 Return value from fork(): pid (like an integer)


 When > 0:
 Running in (original) Parent process
 return value is pid of new child

 When = 0:
 Running in new Child process

 When < 0:
 Error! Must handle somehow
 Running in original process

 State of original process duplicated in both Parent and Child!


fork() + exec()
i ld
Ch

re nt
Pa
#include <stdlib.h>
#include <stdio.h> Example
#include <unistd.h>
#include <sys/types.h>

int main(int argc, char *argv[]) {


pid_t cpid, mypid;
pid_t pid = getpid(); /* get current processes PID
*/
printf("Parent pid: %d\n", pid);
cpid = fork();
if (cpid > 0) { /* Parent Process */
mypid = getpid();
printf("[%d] parent of [%d]\n", mypid, cpid);
} else if (cpid == 0) { /* Child Process */
mypid = getpid();
printf("[%d] child\n", mypid);
} else {
perror("Fork failed");
}
}
#include <stdlib.h>
#include
#include
<stdio.h>
<unistd.h>
Example
#include <sys/types.h>

int main(int argc, char *argv[]) {


pid_t cpid, mypid;
pid_t pid = getpid(); /* get current processes PID
*/
printf("Parent pid: %d\n", pid);
cpid = fork();
if (cpid > 0) { /* Parent Process */
mypid = getpid();
printf("[%d] parent of [%d]\n", mypid, cpid);
} else if (cpid == 0) { /* Child Process */
mypid = getpid();
printf("[%d] child\n", mypid);
} else {
perror("Fork failed");
}
}
#include <stdlib.h>
#include
#include
<stdio.h>
<unistd.h>
Example
#include <sys/types.h>

int main(int argc, char *argv[]) {


pid_t cpid, mypid;
pid_t pid = getpid(); /* get current processes PID
*/
printf("Parent pid: %d\n", pid);
cpid = fork();
if (cpid > 0) { /* Parent Process */
mypid = getpid();
printf("[%d] parent of [%d]\n", mypid, cpid);
} else if (cpid == 0) { /* Child Process */
mypid = getpid();
printf("[%d] child\n", mypid);
} else {
perror("Fork failed");
}
}
#include <stdlib.h>
#include
#include
<stdio.h>
<unistd.h>
Example
#include <sys/types.h>

int main(int argc, char *argv[]) {


pid_t cpid, mypid;
pid_t pid = getpid(); /* get current processes PID
*/
printf("Parent pid: %d\n", pid);
cpid = fork();
if (cpid > 0) { /* Parent Process */
mypid = getpid();
printf("[%d] parent of [%d]\n", mypid, cpid);
} else if (cpid == 0) { /* Child Process */
mypid = getpid();
printf("[%d] child\n", mypid);
} else {
perror("Fork failed");
}
}
30 Example 2
int i;
cpid = fork();

if (cpid > 0) {
for (i = 0; i < 5; i++) {
printf("Parent: %d\n", i);
}

} else if (cpid == 0) {
for (i = 0; i > -5; i--) {
printf("Child: %d\n", i);
}
}

What does this print?


#include <windows.h>

int main( VOID ){

STARTUPINFO si;
PROCESS_INFORMATION pi; Process
31 ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
Creation
ZeroMemory( &pi, sizeof(pi) ); // Start the child process. using WIN32
if( !CreateProcess( NULL, // No module name (use command line).
API
"C:\\WINDOWS\\system32\\mspaint.exe", // Command line.
NULL, // Process handle not inheritable.
NULL, // Thread handle not inheritable.
FALSE, // Set handle inheritance to FALSE.
0, // No creation flags.
NULL, // Use parent's environment block.
NULL, // Use parent's starting directory.
&si, // Pointer to STARTUPINFO structure.
&pi ) // Pointer to PROCESS_INFORMATION structure.
)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return -1;
}
WaitForSingleObject( pi.hProcess, INFINITE ); // Wait until child process exits.

CloseHandle( pi.hProcess ); // Close process and thread handles.


CloseHandle( pi.hThread );
}
#include <windows.h>

int main( VOID ){

STARTUPINFO si;
PROCESS_INFORMATION pi;
32
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );

BOOL retValue;

retValue = CreateProcess( NULL, "C:\\WINDOWS\\system32\\mspaint.exe", NULL, NULL,


FALSE, 0, NULL, NULL, &si, &pi )

if( retValue == 0)
{
printf( "CreateProcess failed (%d).\n", GetLastError() );
return -1;
}

WaitForSingleObject( pi.hProcess, INFINITE ); // Wait until child process exits.

CloseHandle( pi.hProcess ); // Close process and thread handles.


CloseHandle( pi.hThread );
}
33 Process Termination
 Process executes last statement and then asks the operating system to delete it
using the exit() system call.
 Returns status data from child to parent (via wait())
 Process’ resources are deallocated by operating system

 Parent may terminate the execution of children processes using the abort()
system call. Some reasons for doing so:
 Child has exceeded allocated resources
 Task assigned to child is no longer required
 The parent is exiting, and the operating systems does not allow a child to continue if
its parent terminates
34 Process Termination

 Some operating systems do not allow child to exists if its parent has terminated.
If a process terminates, then all its children must also be terminated.
 cascading termination. All children, grandchildren, etc., are terminated.
 The termination is initiated by the operating system.

 The parent process may wait for termination of a child process by using the
wait()system call. The call returns status information and the pid of the
terminated process
pid = wait(&status);

 If no parent waiting (did not invoke wait()) process is a zombie


 If parent terminated without invoking wait(), process is an orphan
35 Android Process Importance Hierarchy

 Mobile operating systems often have to terminate processes to reclaim


system resources such as memory. From most to least important:
 Foreground process
 Visible process
 Service process
 Background process
 Empty process

 Android will begin terminating processes that are least important.


36 Multi-process Architecture – Chrome Browser
 Many web browsers ran as single process (some still do)
 If one web site causes trouble, entire browser can hang or crash

 Google Chrome Browser is multi-process with 3 different types of processes:


 Browser process manages user interface, disk and network I/O
 Renderer process renders web pages, deals with HTML, Javascript. A new renderer
created for each website opened
 Runs in sandbox restricting disk and network I/O, minimizing effect of security exploits

 Plug-in process for each type of plug-in


37 Interprocess Communication
 Processes within a system may be independent or cooperating

 Cooperating process can affect or be affected by other processes, including sharing data
 Reasons for cooperating processes:
 Information sharing
 Computation speedup
 Modularity
 Convenience

 Cooperating processes need interprocess communication (IPC)

 Two models of IPC


 Shared memory
 Message passing
38 Communications Models
(a) Shared memory. (b) Message passing.
39 Producer-Consumer Problem
 Paradigm for cooperating processes:
 producer process produces information that is consumed by a consumer
process

 Two variations:
 unbounded-buffer places no practical limit on the size of the buffer:
 Producer never waits
 Consumer waits if there is no buffer to consume
 bounded-buffer assumes that there is a fixed buffer size
 Producer must wait if all buffers are full
 Consumer waits if there is no buffer to consume
40 IPC – Shared Memory

 An area of memory shared among the processes that wish to communicate

 The communication is under the control of the users processes not the
operating system.

 Major issues is to provide mechanism that will allow the user processes to
synchronize their actions when they access shared memory.
41 Bounded-Buffer – Shared-Memory Solution

 Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;

 Solution is correct, but can only use BUFFER_SIZE-1 elements


while (true) {
/* Produce an item */
42
while (( (in+1) % BUFFER SIZE) == out)
; /* do nothing -- no free buffers */
buffer[in] = nextProduced;
in = (in + 1) % BUFFER SIZE;
}

Producer while (true) {


& while (in == out)
Consumer ; /* do nothing -- nothing to consume
*/
// remove an item from the buffer
nextConsumed= buffer[out];
out = (out + 1) % BUFFER SIZE;
}
43 IPC – Message Passing

 Processes communicate with each other without resorting to shared


variables

 IPC facility provides two operations:


 send(message)
 receive(message)

 The message size is either fixed or variable


44 Message Passing (Cont.)

 If processes P and Q wish to communicate, they need to:


 Establish a communication link between them
 Exchange messages via send/receive

 Implementation issues:
 How are links established?
 Can a link be associated with more than two processes?
 How many links can there be between every pair of communicating processes?
 What is the capacity of a link?
 Is the size of a message that the link can accommodate fixed or variable?
 Is a link unidirectional or bi-directional?
45 Implementation of Communication Link

 Physical:
 Shared memory
 Hardware bus
 Network

 Logical:
 Direct or indirect
 Synchronous or asynchronous
 Automatic or explicit buffering
46 Direct Communication

 Processes must name each other explicitly:


 send (P, message) – send a message to process P
 receive(Q, message) – receive a message from process Q

 Properties of communication link


 Links are established automatically
 A link is associated with exactly one pair of communicating processes
 Between each pair there exists exactly one link
 The link may be unidirectional, but is usually bi-directional
47 Indirect Communication
 Messages are directed and received from mailboxes (also referred to as ports)
 Each mailbox has a unique id
 Processes can communicate only if they share a mailbox

 Properties of communication link


 Link established only if processes share a common mailbox
 A link may be associated with many processes
 Each pair of processes may share several communication links
 Link may be unidirectional or bi-directional
48 Indirect Communication (Cont.)
 Operations
 Create a new mailbox (port)
 Send and receive messages through mailbox
 Delete a mailbox

 Primitives are defined as:


 send(A, message) – send a message to mailbox A
 receive(A, message) – receive a message from mailbox A
Indirect Communication (Cont.)
49

 Mailbox sharing
 P1, P2, and P3 share mailbox A
 P1, sends; P2 and P3 receive
 Who gets the message?

 Solutions
 Allow a link to be associated with at most two processes
 Allow only one process at a time to execute a receive operation
 Allow the system to select arbitrarily the receiver. Sender is notified who the
receiver was.
50 Synchronization
Message passing may be either blocking or non-blocking

 Blocking is considered synchronous


 Blocking send -- the sender is blocked until the message is received
 Blocking receive -- the receiver is blocked until a message is available

 Non-blocking is considered asynchronous


 Non-blocking send -- the sender sends the message and continue
 Non-blocking receive -- the receiver receives:
 A valid message, or
 Null message

 Different combinations possible


51 Producer-Consumer: Message Passing
 Producer
message next_produced;
while (true) {
/* produce an item in next_produced */

send(next_produced);
}

 Consumer
message next_consumed;
while (true) {
receive(next_consumed)

/* consume the item in next_consumed */


}
52 Buffering

 Queue of messages attached to the link.

 Implemented in one of three ways


1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)

2. Bounded capacity – finite length of n messages


Sender must wait if link full

3. Unbounded capacity – infinite length


Sender never waits
End of Lecture 3

“Process Management”

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