Chapter Five: Augmented Reality (AR)
Chapter Five: Augmented Reality (AR)
VR is fully immersive, which tricks your senses into thinking you’re in a different environment or world
apart from the real world.
Using a head-mounted display (HMD) or headset, you’ll experience a computer-generated world of imagery
and sounds in which you can manipulate objects and move around using haptic controllers while tethered to
a console or PC.
images and other sensations that replicate a real environment or create an imaginary
world.
Advanced VR environment will engage all five senses (taste, sight, smell, touch,
Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be
The most advanced VR experiences even provide freedom of movement – users can
Most VR headsets are connected to a computer (Oculus Rift) or a
gaming console (PlayStation VR) but there are standalone
devices (Google Cardboard is among the most popular) as well.
Most standalone VR headsets work in combination with
smartphones – you insert a smartphone, wear a headset, and
immerse in the virtual reality
Augmented reality (AR)
There’s a different way to experience augmented reality, though – with special AR
headsets, such as Google Glass, where digital content is displayed on a tiny screen in
front of a user’s eye.
AR adds digital elements to a live view often by using the camera on a smartphone.
Examples of augmented reality experiences include Snapchat lenses and the game
Pokemon Go. Augmented Reality (AR) is a live, direct or indirect view of a physical,
real-world environment whose elements are augmented (or supplemented) by computer-
generated sensory input such as sound, video, graphics or GPS data
Mixed Reality (MR)
Mixed Reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual
worlds to produce new environments and visualizations where physical and digital objects co-exist
and interact in real-time.
It means placing new imagery within a real space in such a way that the new imagery is able to
interact, to an extent, with what is real in the physical world we know.
For example, with MR, you can play a virtual video game, grab your real-world water bottle, and
smack an imaginary character from the game with the bottle. Imagination and reality have never
been so intermingled.
The key characteristic of MR is that the synthetic content and the real-world content are able to
react to each other in real-time.
In mixed reality, you interact with and manipulate both physical and virtual items and
environments, using next-generation sensing and imaging technologies.
MR allows you to see and immerse yourself in the world around you even as you interact
with a virtual environment using your own hands—all without ever removing your headset.
It provides the ability to have one foot (or hand) in the real world, and the other in an
imaginary place, breaking down basic concepts between real and imaginary, offering
an experience that can change the way you game and work today.
One of the most obvious differences among augmented reality, virtual reality, and
mixed reality is the hardware requirements and also VR is content which is 100%
digital and can be enjoyed in a fully immersive environment, AR overlays digital
content on top of the real-world. and MR is a digital overlay that allows interactive
virtual elements to integrate and interact with the real-world environment. Numerous
augmented reality apps and games can run on almost every smartphone on the
market.
On the other hand, virtual reality programs require specialized VR headsets, noise-
canceling headphones, cameras to track room space and boundaries, and sometimes
even motion capture technology. Some of the biggest names in VR tech today are
the Oculus Rift, HTC Vive, and PlayStation VR. For the enjoyment of simple VR
videos, there are affordable makeshift VR headsets like the Google Cardboard,
which work by running a video in 360 modes on your smartphone and inserting the
phone into the headset.
Mixed reality hardware is still emerging and hasn’t quite broken into the
mainstream consumer market, most likely due to the price. The consumer releases
of the Microsoft HoloLens and Magic Leap One retail for over $2000 USD, which
is 3 to 4 times the cost of the PlayStation VR and HTC Vive VR headsets. However,
mixed reality applications sometimes require exponentially more processing power
and thus require more powerful hardware.
The architecture of AR Systems
The first Augmented Reality Systems (ARS) were usually designed with a basis on three main
blocks
3) Visual Unit.
The Infrastructure Tracker Unit was responsible for collecting data from the real world,
sending them to the Processing Unit, which mixed the virtual content with the real content
and sent the result to the Video Out module of the Visual Unit. Some designs used a Video In,
to acquire required data for the Infrastructure Tracker Unit.
The Visual Unit can be classified into two types of system, depending on the followed
visualization technology:
In education:
Affordable learning materials
Interactive lessons
Higher engagement
Higher retention
Boost intellectual curiosity
In Medicine
Describing symptoms
Nursing care
Surgery
Ultrasounds
Diabetes management
Education of future doctors
Diagnostics
In Entertainment
games
music
TV
eSports
heater
Review Questions
Briefly explain AR,VR, and MR?
What is the difference between augmented, virtual and mixed reality?
Briefly explain the architecture of AR?
Write down the challenges of AR?
Write down some applications of AR system in education, entertainment and
medicine?